Mal so zwischendurch ne offizielle Zusammenfassung eines Limbic Mitarbeiters von heute:
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Hey. I've mentioned it a couple of times now. But essentially the next patch will collalign with the addon release. Aug 4th is what is written
down by Ubisoft currently. That patch will include In game RMG, change to sim turns, Skill wheel change, new neutrals, new skirmish and
scenario maps, balance changes, the largest amount of bug fixes, AI calculation tweaks and a myriad of other things. That's what you get if
you just DL the patch for the vanilla game.
If you were to buy the Addon you would also get Fortress and all the cool new units/rune magic that come with that and the Fortress campaign maps. If you don't buy the addon you still get everything Non fortress related.
Why wasn't the a smaller patch with Bug fixes between the last patch and the Addon since it got delayed?
Because things arn't so easy and black and white in the world of software development unfortunatly.
We wanted the addon to get a lot of love in the testing department. Everyone knows the launch of the game was terrible and had way to many
bugs, we don't want to make a repeat of that with the addon. So, it's getting extra testing, that means you have to start putting in test
candidates (versions of the game you want the end user to play) in as soon as possible so they can find the majority of those annoying bugs
that are hard to detect with a dev team. They send it back, we fix it, send it back..This can go on Ad infinum.
Now imagine you have a 'bridging' patch, so a patch that is inbetween these. This still has to get tested. That means we have to make another build just for that patch to be tested. This then causes odd dynamics where you're bug fixing two different builds, and working on ever so slightly different code
(remember this bridging patch would have to of had the Addon features removed from it) and it creates all sorts of nonsense, essentially
doubling the work of everyone, for very little gain.
Gruß Eicke