Überarbeitung der zufälligen Skills

    • Offizieller Beitrag

    Hello Heroes,


    Following your feedback and looking at our data, we made the decision to rework MMH7 Random Skill system.
    Indeed, we identified this system was not the one many of you were expecting and thus started an important revision of this feature.
    With the help of the M&M VIPs, we started to redesign each Heroes class to increase their skill poll but also adding a “weight” to each skill having the potential to populate your skill wheel. Our objective with this change is to give you more flexibility when using random skilling feature and allow you to create a unique hero for your game sessions.Let’s take one example to illustrate the upcoming changes with Bilashi, Warmonger from Stronghold faction.


    1. Current Random Skill system (patch 1.8)
    Bilashi current skill pool;

    • Bloodrage (GM)
    • Offense (GM)
    • Warcries (GM)
    • Exploration (Master)
    • Leadership (Master)
    • Warfare (Master)
    • Defence (Expert)
    • Destiny (Expert)
    • Air Magic (Expert)
    • Earth Magic (Expert)

    In the current system Bilashi will always have those skills with associated skill ranks. Skills that have a GM rank will be rolled slightly higher to get, but apart from that it will always be the same pool.


    2. Random Skill revision (available on future update)
    As mentioned above, upcoming revision will propose a “weight” system on all available skills. Bilashi for instance will have the chance to get the following skills when leveling up:


    Bilashi revised skill pool;

    • Bloodrage
    • Offense (12%)
    • Defense (8%)
    • Paragon (4%)
    • Economy (2%)
    • Exploration (10%)
    • Diplomacy (4%)
    • Leadership (10%)
    • Destiny (8%)
    • Warcries (12%)
    • Warfare (10%)
    • Water Magic (4%)
    • Air Magic (6%)
    • Earth Magic (6%)
    • Light Magic (2%)
    • Dark Magic (2%)

    As you can see, his potential skill pool has gone from a static 10 to a dynamic 15 possible skills. This mean you can create an entirely unique Bilashi every time you play. Increasing the tactical depth and potential amounts of builds will lead to new and innovative team combinations.


    Free skilling is still an option, however it will maintain the original 10 static pool.


    Important information: A hero will ALWAYS get his racial skill and typically some of them already come with something pre skilled.


    This work has been done for every class, every hero in every faction. All of these skills can now be levelled to the Master rank, but you will still be limited to 3 Grand master abilities, but all skills have the potential to be a Grandmaster skill should you wish.


    Some of you may have noticed that Bilashi can now learn Light and Dark Magic. With the change to what skill can be populated in your skill wheel we've removed faction magic restrictions unless it's a strict opposite. For example Stronghold still cannot learn or have Prime spells populated in the magic guild, but they can get Light or Dark. And so on for each other faction.


    Here is what your Skill tree and level up will look like with revised Random Skilling system. You'll note that we've added text to tell you what rank what Ability or Skill is.


    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160428_Skills/Skill_Bilashi_lvlup.jpg][Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160428_Skills/Skill_Bilashi_skillwheel.jpg]
    We have also removed the requirement of having 1 ability per skill tier to get a Grand Master ability. Now you could learn the 3 abilities in the novice tree, Expert skill, Master Skill and then get Grand Master. And any combination of that. Important information: GUI location of Grand Master Abilities are not representative of what Skill can actually become a Grand Master rank. (For example: you can be Grand Master of 6’ oclock position skill etc.)


    The amount of Skills and Abilities offered to you on level up is also Dynamic. The more Skills you learn the more abilities you'll have offered to you, as well as more Skills opening up to you. Both already learned skills (so advancement in tier) and brand new ones.
    This means that a player can 'drive' what skills and abilities he wants to advance, with in reason. The more you advance a skill in tier (from novice to expert, expert to master) the calculation of getting that skill to pop up will be slightly greater. This has been done so if you want to try get an early Grandmaster ability (still level 7 is the earliest) you have the opportunity to do it. But if you just want a wide array of low ranking skills you can also just put points into abilities and so on.


    Random Skill revision will be available in a future MMH7 update.


    Another example with Ymoril, revised Paladin.


    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160428_Skills/Skill_lvlup.jpg][Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160428_Skills/Skills_Skillwheel.jpg]


    To sum up:
    - Added weight system to hero class template
    - Changed all skills to Major (Master)
    - You always get 1 old and 1 new skill as offer
    - No skill rank (level) requirement
    - Grandmaster need 3 abilities as a requirement
    - All skills can become Grandmaster, with a limit of 3
    - Dynamic number of offered abilities [(2 + Max((#Skills -2), 0) )]




    Klingt für mich : AUSGEZEICHNET :thumbup: ... ab dann nehme ich nur noch random skilling
    ... und wieder eine "Baustelle" weniger :D


    Gruß Eicke

  • Das klingt ja recht interessant;
    blieben 2 Fragen:
    1. Kann man dann auch 15 verschiedene Low-Level-Skills haben (also von jedem der 15 potentiellen Skills einen)? Falls ja, wäre das ja ein Bruch mit der jetzigen Engine, wo maximal 10 Skills abgespeichert werden müssen, und eine Quelle für Bugs, wenn die Speicher-Routine nicht entsprechend angepasst wird. Also bitte testen, BEVOR das Add-On rauskommt!
    2. Ist der mögliche Skill-Baum mit Start des Spiels vorherbestimmt (wie in H5 - nach dem Laden werden dir bei einem Level-Up exakt die gleichen Skills angeboten), oder wird das Angebot direkt beim Level-Up ausgewürfelt (wie bei H4)?

    lest Terry Pratchett(RIP) ... und Stephen King, John Katzenbach, Hohlbein, Frank Schätzing, Anne Rice, Andrzej Sapkowski, Anne Bishop, Bernhard Hennen, George R.R. Martin, Markus Heitz, ... (wurde ja langsam Zeit, dass was dazu kommt)

    Einmal editiert, zuletzt von Andrean ()

    • Offizieller Beitrag

    @Aschrakor


    Also : Mit dem verbesserten System bekommen die gewählten Klassen noch mehr Bedeutung als vorher.
    Warum ? Weil sich die Wahrscheinlichkeit, dass man einen bestimmten Skill erlernen kann, nach der Klasse richtet.
    Das heißt man hat nicht 10 festgelegte Skills sondern eine gewichtete Zufälligkeit (aus 15-16 Skills).
    Entsprechend wird der Held dann jedesmal ähnlich, aber nicht gleich.


    Beispiel : Bilashi (siehe oben)

  • Darauf hab ich gewartet!


    Endlich, weil manche zusammenstellungen einfach nur K... sind....


    Und RMG genial, ein hoch auf Limbic, weil mein merkt das sie das Spiel nicht fallen lassen!


    Natürlich mus es auch alles funktionieren...


    Und die Zwerge kommen auch noch, naja hätte mir Inferno gewünscht.


    Aber die Zeichnungen die ich gesehen habe gefallen mir sehr gut.


    Wenn Limbic so weiter macht, ham sie meinen Respekt sich auch verdient.

  • wehre sicherlich wieder ein schritt in Richtung H3 und H5 bei diesen Spielen bekam man die Skills auch zufällig .
    Allerdings kann man auch nicht mehr eine vor geplante Skillung machen , diese beruht dann wieder auf Glück ....was kommt zuerst usw.


    Ich fände die neue Zufalls Skillung sehr gut , allerdings finde ich das die beiden Masterfähigkeiten fest bleiben sollten .


    Gruß Hexer

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