Inzwischen gibt es die ersten Bewertungen für The Clockwork. Ich kopiere sie einfach mal hier rein:
ZitatAlles anzeigenOriginal von Momo
Cohesiveness: 10/10 everything makes sense here. A bunch of mechas, mages and gremlins: it works fine. It generates another problem, but this is explained in the mark below.
Imagination: 13/15 great basic idea, introducing steam-punk to HoMM. I love steam-punk, and steam technology would feel much more cohesive with the game than hi-tech (the latter would have lead to a failure a la "Forge Town"). Then for some reason you decided to swallow part of the Academy lineup (Gremlin, Golem, Mage). WHY? This makes everything feel like a steam-punk remake of Academy. You even hard a perfect race to inhabit the Clockwork, who could give you everything you needed flavor-wise: the Gnomes. Why did you had to damage your creativity mark this way? You still get a good mark, I love steam punk to the point that I'd even inflict again "League of Extraordinary Gentlemen" or "Sky Captain and the world of tomorrow" to myself (but a lot better would be re watching "Howl's Moving Castle" or "Spirited Away").
Back story: 7/10 Zounds of words about what happened until the Reckoning. While a good backstory definitely exists, and definitely ties well to the world of Colony, it fails to put the focus on the important facts (the story of the Clockwork, not the story of the universe) and overloads the reader with unneeded informations.
Battle facets: 7/10 There is an admirable and truly creative work on the developement of the creatures, the idea of making researches going in this or that direction to enhance your creatures is fascinating; so is your lineup of creatures, interestingly depicted. There isn't the same care, sadly, into imagining how these units would have to be exploited in combat, tactically speaking. Decribing strenght and weaknesses is however a huge step forward in comparison to most other works around. Saldy, however, some traits are still downright overpowered (5 defense towers??!?!?!).
Discretionary: 4/5 I love the theme and see a lot of effort into it, but I also see too many material that wasn't even remotely necessary. (Incidentally, where did you find the picture of the second golem? I thin I already saw that but can't remember where).
Overall: 43/50
ZitatAlles anzeigenOriginal von Golemcrafter
Cohesiveness: 10/10 points (Excellent, but I think there are too many mechanical creatures. But since this is a town that is based on artificer things, I won't give you no point less.)
Imagination/creativity/originality/wow factor: 14/15 points ("Academy problems")
Back Story: 8/10 points (For me, it's way to complicated and it is hard to understand, but it is good, that you have brought the storyline of HOMM 3.)
Battle Facets: 8/10 points (There are some abilities, that gives the creatures a huge protection, which is good fur us who play with this fraction, but bad for the enemy, which can hardly cause damage from them. The "Mechanical" ability is already very strong, but good enough.)
Discretionary: 5/5 (The result speaks for itself!)
Overall: 45/50 points
Das sind wirklich gute Ergebnisse
Das Problem mit der Hintergrundgeschichte ist wahrscheinlich unvermeidlich. Für diejenigen, die den Heroes3 Hintergrund schon kennen, steht viel überflüssiges drin und für alle anderen ist es dagegen unbedingt nötig bzw. sogar noch zu komplex.
Selsam finde ich, dass die groÃen Ãnderungen im Kreaturensystem sowohl beim Clockwork als auch beim Pallas kaum erwähnt werden.