Starthilfe

    • Offizieller Beitrag

    Moin !


    Hier gibts mal ein kleines Offline Tutorial, zunächst auf englisch, ich übersetze das später (heute muss ich daddeln) :




    The World of Ashan

    The world of Ashan was created by Asha, the Dragon of Order, during what is known as the Mythic Age. Her brother Urgash, the Dragon of Chaos, then created the Demons in an attempt to surpass his sister’s creation. These two Primordial Dragons fought during what would later be called the “Wars of Creation”, and it changed the face of the world. The time now is centuries later, and the Dragons have disappeared from Ashan. The surface of the planet is populated by various factions, often separated by a troubled history of long-lasting grudges and conflicts.



    The Story
    Heroes VII tells the story of young Duke Ivan striving to restore peace in a time of civil torment. Facing political decisions with dire consequences in his ascension to the Imperial throne, 6 councilors from 6 distinct factions support his claim to rule. These advisors tell himglorious stories of legendary heroes from the world of Ashan’s past, so that he may choose the surest path to power and forge his own destiny.


    Main Menu
    Here you can select the game mode you want to play campaign, duel or multiplayer

    • Campaign: Join Ivan’s council, click on any counselor to hear his story and play the story of a glorious hero of Ashan
    • Singleplayer: Play a duel, create a game, or load a game
    • Multiplayer Create or join a duel game, create or join a game, or load a game

    When you create a game, singleplayer and multiplayer, you have to select the map and setup the options you want for this game.


    Adventure Map Main Interface

    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/150929_Tutorial/Adventure.jpg]


    Minimap
    The minimap is a small representation of the whole adventure map. A small trapezoid shows where the camera is looking on the adventure map. The minimap shows the location of different objectives, like towns or heroes. With the button on the side, you can select the object you want to display on the minimap, toggle on/off the area of control and also switch the view between surface and underground here.



    Command Panel

    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/150929_Tutorial/Command.png]


    Controls

    Using your mouse will be the primary way you interact with your Hero, Environment and Game interface. You will also be able to display tool tip information for a variety of reasons. In Adventure mode using the Left mouse button / Mouse 1 will allow you
    to move your Hero and complete different actions. Clicking once will preview the path, the green dots are the distance your Hero can move for that turn. The white dots show that you cannot move that far on this turn, but that this path is available for later turns. Another click will confirm the move.
    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/150929_Tutorial/Controls.png]
    Using the Right mouse bottom / Mouse 2 will allow you to view detailed tool tips about heroes, enemies, buildings, towns…
    Using the Middle mouse wheel you can Scroll Up / Scroll down to zoom in and out. This can be done on both the Adventure map and the combat map.


    Towns screen
    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/150929_Tutorial/Townscreen.jpg]
    In this screen you can build new structures, hire new heroes, recruit creature or warfare units, trade resources, learn spells, send spies or review the local defenses.
    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/150929_Tutorial/Townscreen.png]


    Combat
    Combat in Heroes of Might and Magic 7 is split into two phases.
    The Tactical Phase. Here you will use your strategic prowess to set the formation of your troops before battle. The Combat Phase. This is where you will strike down your enemy choosing how your creatures attack or damaging the enemy with powerful spells cast directly by your hero.

    Tactical Phase
    The starting location of your troops is a key component to winning fights in Heroes of Might and Magic. Not protecting your weaker, higher damaging units or placing units too close to the enemy could lead to disastrous results.
    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/150929_Tutorial/Tactics.jpg]
    Drag and drop available to deploy or move units. Greyed out units are already on the field and highlighted units are yet to be placed. Some units are larger and thus require more space to place them. Ensure you have the correct placement to get the maximum amount of troops.


    Once everything is where you want it use this to deploy them and move to combat


    You know what troops you can move as it will be highlighted yellow. The Green Grid shows how far it can move for that turn.

    Combat Phase

    The Combat Phase is where your wits will be put to the test, with one wrong move potentially causing you to lose your Hero, or be rewarded with the enemies entire Kingdom. It is here you will be able to use your hero directly to influence the outcome of the fight, using spells to help you creatures or harm your foes, special warcry abilities to raise impact of your army and just attack directly using your might. Ensuring you don´t over extend your troops to get surrounded or fail to protect your ranged attacks is what separates the mighty from the meek.
    [Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/150929_Tutorial/Combat.jpg]


    Unit action
    The initiative bar (1) displays in which order friendly and enemy units will act. From left to right. You will find which unit will act, The active unit is also highlighted yellow on the map.


    You can move a unit in any cell highlighted in green.


    To attack, point the mouse cursor on any sides of an enemy’s unit. Cursor will turn into a sword. Click to attack. Attacking from flank or from behind will optimize your attacks.


    On top of the active unit’s portrait, you have the available special action (2) for this unit: Wait, defend. Some units also have some special active abilities


    Hero action

    Once a turn a hero can attack a unit with the sword button (3a) or press the spellbook (3b) to open it and select a spell or warcry.