Well, after the christmas, new year and orthodox christmas period, its been hard to get back to speed Smile But we've finally closed the current set of patches that should have been online before all of these vacations.
We are now working on 1.5, which will contain, among other things, the duel heroes editor Smile
So, the patches 1.41 and 2.1 are ready to be distributed next monday : the first applies to Heroes 5 (you need to have 1.4 already applied), the second to the addon Hammers of Fate. The links will be posted at this time, of course.
The main content is allowing a switch of online servers in Ubisoft. The servers will go offline on monday from 3pm GMT to 9pm GMT. After this phase, you will need to have these patches applied to play online. They will be made available after the reboot through the autopatch system, and on tuesday they will be replicated all around as usual.
Patch 1.41 fixes the gating / phantom forces crash (it took long enought to squash it).
Patch 2.1 also contains a lot of updates and fixes for the addon. Here are the details from the readme :
Features added:
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In-game:
Necromancy principles changed
Training principles changed
Bugs repaired and changes made:
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Stability:
- When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
- Multiplayer game mistiming in certain specific circumstances repaired
- RMG crashes in attempts to generate certain maps fixed
- Game freezes on MP with time limit on in some special situations fixed
- Editor crashes in several specific cases fixed
- Trouble with Autosave working incorrectly in certain cases fixed
- Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures
Camera, graphics, interfaces:
- Happiness animation added for Fortress creatures
- Visual errors in mission-pertaining cut-scenes fixed
- Renegade heroesâ attack animation fixed
- The Monster Strength list in RMG interfaces now sorts correctly
- Player now sees caravans that canât move
- The issue with no message displaying when trying to move a hero from âvisitingâ slot to âgarrisonâ with Space hotkey although he does not have enough free slots to gather all the army is now fixed
- Trouble with player not being informed of the number of creatures who want to join now fixed
- Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
- The slider buttons of the Split Stack interface now move only one creature for each click
- Wrong difficultly level indication in the network gameâs tooltip corrected
- Combat statistics corrected
- Twitches that happened when rotating the camera in towns with high FPS rates now fixed
- When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
- In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
- Cameraâs movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
- Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
- The heroâs path no longer appears on the Puzzle Map
- Heroâs flag color change when changing owner by the script (SetObjectOwner) now fixed
- Special Hero Trail no longer disappears when loading a saved game
- Various texts corrected
Gameplay, Mechanics, Balance:
- Calculations for quick combat fixed (the results used to differ from auto combat at times)
- The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
- The AI now understands various playerâs diverting placing tactics (like those needed to defend the shooting creatures)
- The AI can now bring its troops closer to the moats
- Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
- AI does not cease to cast spells anymore after Counterspell has been cast
- The Eternal Light perk modified (Heroâs light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to heroâs creatures have a 50% chance to fail.)
- Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
- Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
- Movement Points subtraction when using the Town Portal spell corrected
- Possibility of leaving a hero without an army in network game removed
- Fountain of Fortune no longer grants +0 Luck
- Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Heroâs movement points for the day after summoning.
- In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
- Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
- Improper behavior of Souldrinker specialization for spell-casting creatures of the heroâs army now fixed
- In Duel, micro-artifacts can now only be equipped onto Academy creatures
- Warlords can no longer damage towers in Siege combat
- Magical elements now work with new creatures as well
Maps:
- Map âQuesting For Peaceâ: Improper collision between the guarding stack and Dwarven Military Post now fixed
- Map âThe Duelâ: trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
- Map âThe Guerillasâ: The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed
Map Editor and RMG:
- RMG now creates better imbued and balanced maps
- Certain bugs in map generation now fixed
- Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
- âWand Of...â artifacts have the setting of their number of charges corrected
- âDefeat Neutralsâ objective now works (it now works for all cases)
- Minimap can be hidden now in RMG generation screen
- âRandom townâ can now be selected as an option in the random map generator
- The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)
Not written in the readme : improved game response performance in MP standard mode