Beiträge von ByteBandit

    Koni


    There will be another campaign. But this one will be made by an assembled team. The team will consist of some of the best HoMM people around. I've already alerted the people I would like to see this project get going. Some are busy rgiht now, but when everyone is ready, we'll do it. No hurry. :)

    Thanks Angelito. It's nice to know the campaign has been accepted by all Heroes communities around the world. I hear the same kind of things i see here in China also. And there is no H5 map for the Sandro one, and the H4 maps rock so I've been told by others as well. And for people to say an H4 map or maps is good is quite an accomplishment. :)


    The good reviews and mass downloads means the public is hungry for another. :)
    And to think the Sandro Campaign would be worthless. So much for that kind of thinking, I guess. :)

    Then you need to finish your project, that's for sure. :) I am in no hurry right now as it is. I still have'nt even got my story going yet. All I have been doing is asking and gathering map makers, when they are ready, if they would like to be a part of this next campaign.
    The next project I have in mnd is really, really in its early stages. There are no words, or maps, or scripts, or anything as of yet. :)
    So, you would have enough time to finish up your work. :) And when you feel you are ready to join in, the door will b open to you. :daumen:

    How would this be? You make an XL/U map as best as you can. You send it to me. I'll do what I think needs to be done to it to make it playable, and you'll still get the credit for making the map. That is, when you have the time to make one. :)

    I'm in the planning stages for another project like the Sandro one. I would be honored if you would like to do the H3 map.
    So far, There's me, Koni, Muszka, Salamandre, UndeadHalfOrc, RdeFord. We would like another..... ;)
    Koni speaks highly of your work and we would like for you to do the H3 map.
    I'm still putting the story together, and everyone in the project will get their copy of text to use for the map. There will be no rules to the map maker. I would like to see your own creative juices at work, revolving around the story. :)

    We made this campaign because we thought the old HoMM games have been ignored and they are still quite challenging to play and comparable with modern day games when it comes to gameplay. Once you get past the graphics issue and concentrate on playing the older games, you'll see exactly what I mean. These older games can still kick your butt if you are'nt careful. :) And after all, is'nt that what a PC game is about, gameplay? :)

    I appreciate the feedback SoT. But, your are rather limited on what to use when making maps for H1 and H2. The 3rd map seems to be perfect for what the map calls for. All the testers thought it was perfect for the story. I could've put a lot more stuff on the map, but we felt it would've been too cluttered. Not to say there is quite a bit of stuff on the maps already.
    In other words, everything was planned for the maps to be the way they are and everyone involved with the project, 6 people, thought so too. :)

    Hi Koni. I like this forum. But I am no good at German. My apologies. Hope you had a good time in Croatia.
    Now....if I could only figure out what Darkflint said. I'm just a country boy who barely knows my own language. ?(:)

    I hope you got the WoG situation corrected, Koni. If you're still having any kind of problem, let me know, and I'll send you whatever file you need.

    Then I suppose you could just remove the Ghost at the beginning. :)
    Some players end up losing it quick. Perhaps in the German Version, Koni will correct it. But if it's too easy for you, go ahead and remove the Ghost for now. :)

    Zitat

    Original von Andrean
    I started with my favourite game, WoG (and map number 4) - but it seems to be quite easy! with this super-hightech-ghost with hit-points like a dragon - their seems to be no problem at all to make the fights: one fight, and you have 2 ghosts, second -> 4 ghosts; third -> have about 8 ghosts... I'm in the second week with some heroes all of them with lots of ghosts in each stack - do you plan a harder version of your campaign? ;)


    I suppose you could either remove the Ghost in the beginning of the WoG map, or set the difficulty of the game higher. Then it should pose quite the problem. :)

    Zitat

    Original von Andrean
    Oh, the first campaign trough all successful parts of heroes :D
    I will play it (at least version 2 to 5) as soon as possible;
    And thank you for a number of really good maps !


    Thank you for the kind words, Andrean. Also, Koni has made plans to convert this Campaign to German. I can't wait for this to happen.