The Golems had already belonged to the core of the armed forces before the Reckoning, due to their high levels of resistance. With the development of new technologies, more flexible models were developed to be added to the old Golem versions.
The Iron Golem is perfect for the protection of shooters. Its magic resistance makes it quite a reliable unit.
Guard: There is a certain chance that the Iron Golem will attract hostile attacks on nearby creatures onto itself
statistics: good defense and attack, low speed
The development of the Mercury Golem was based on the desire of some strategists of more flexible creatures. In the Mercury Golem is this perfectly realised: it can transform into any level 4 creature on the battlefield. However, the conversion phase takes up a certain amount of time.
Liquefaction (Liquification?): The Mercury Golem can slide over obstacles
Transformation: Instead of moving or attacking the Mercury Golem can transform itself into any level 4 creature on the battlefield
statistics: small improvement in speed, useful new abilities
The problem of the mechanical creatures of the Clockwork being immune to many reinforcement spells led to the building of this magic-oriented advancement of a Golem. The spells of the Replicated Wizard are particularly meant for mechanical creatures and ignore the magic resistance of Golems.
Mechanical spells: The Replicated Wizard is able to cast spells which support mechanical creatures by ignoring the magical resistance of the Golems. Available spells are: Accelerated Motorik (???) (the creature gets the ability "no enemy retalation"), Iron Will (immunity to curses), Reconstruction (parts of a stack of destroyed mechanical creatures reassamble themselves into Iron Golems (lasting to the end of the fight) (", only with the upgrade available" => ???))
statistics: the main addition is the spellcasting ability; strong defense
The Colossus constitutes the ultimate unit for melee fighting. In contrast to the Giants and Titans, which served for earlier times under the Mages, the Colossi are purely mechanical creatures, that are laboriously forged in the enormous construction halls of the Gremlins.
Gigantic: The Colossus ignores obstacles and castle ditches
statistics: powerful attack, huge hit point and damage increases, but still quite slow
Orientation: The Clockwork creatures are particularly suited to long range tactics, having up to three different ranged attackers on the battlefield (Steam Engines, Avians and Mages). Their low defense ratings are compensated for by the robustness of the Golems and the Invisibility Spell of the Archmage, which are perfect to protect units. Normally it is too expensive to build both level 6 and level 5 creatures (when the town is totally upgraded) - which strategies are possible depends on the selection. However, the main weakness of the Clockwork is a lack of fast and durable creatures, which are needed for offensive tactics.