Beiträge von Gnoll_Mage

    Ufretin (Dwarf, Engineer)


    Ufretin owes his membership in the Clockwork society to the extraordinary privileges of his old friend Xanthor, who actually offered him a seat in the Great Council. Since he is the only non-human / non-gremlin within the Council he stands in the centre of a huge controversy between the two great parties and about the general question of how to deal with new immigrants. As long as Xanthor stays in his powerful office, nobody would dare to question his place in society and even for his secret enemies his usefulness for the Clockwork is undeniable. While the gremlins are mastering mechanical challenges, Ufretin and his dwarves are experts in mining and defensive warfare. He is able to furnish the mechanical constructs of the gremlins with completely new metal alloys to build nearly indestructible machines.


    Skills: Adventuring; Nobility; Mining


    Silver Steel: Once Ufretin enters a town, he is able to give his advanced knowledge about metal alloys to the local gremlin engineers. (All produced mechanoids and golems have their defence and magic resistance increased, depending on Ufretin's level; global effect)

    Irulan
    Nobody can say how Xanthor's intervention in the past has been abled to change the development of the factions so substantially. It is certain however that the towers of the mages disappeared and that apart from the humans, who returned with Xanthor from CRON, few wizards were to be found in the old world.
    One of the few remaining was Irulan. Little is known of her past. She lived in one of the last bastions of the mages, which could protect itself against the attacks of the Fovae. Her great potential caused the rest of the Wizardry Circle there to entrust the still 15 year old with the leadership of all the defensive measures. Finally the city was captured, albeit after an enormous attack. Irulan was taken prisoner, and her magic abilities were suppressed by the mysterious forces of the Fovae. During an encounter between the Fovae and the Dark Elves these forces came into fluctuation however, and Irulan was able to free herself from the mental shackles. Within seconds she obliterated the small camp in which she had been kept imprisoned. Thereafter she moved through the lands - until the arrival of Xanthor and his fellowship - always on the search for opportunities to continue her fight against the Fovae.
    Although she has quite a restrained and cautious personality, she is nevertheless in possession of an unbelievable determination and prepared to accept each necessary victim (???).


    Xanthor
    In his youth Xanthor was already considered a big hope for the Wizardry Circle. Many people think that the mages owe it only to him that during the decades of his leadership, despite outsider forces and hostile spies within the ranks of the mages, there was no internal splintering. Ironically he didnât recognize - in his fixation with the rescue of the planet - the demonic origin of Praz-El. Thus the prevention of the collision of the Armageddon's Blade and the Sword of Frost contains (Tempus?) a new chance for the Kreegans.
    Xanthor doesnât possess the largest influence in the society of the Clockwork for no reason. Before the "Reckoning" he was already considered to be the greatest mage of the time. But his most impressive achievement took place without doubt thereafter, namely the victory in the duel against Escaton.
    He didnât become arrogant from his successes however. Often one can see him in the town holding a friendly conversation with even the most unimportant mechanic. A special charisma of calmness and optimism distinguishes him. This should not mislead one to think that his decisions are not very calculating however, for they often are. (Das hat Recht?) He thinks particularly of long-term aims, with the well-being of the individuals coming a near second place (???).


    Edit: Kam ich zu spät...?

    Mechanical spells: The Replicated Wizard is able to cast spells which support mechanical creatures by ignoring the magical resistance of the Golems. Available spells are: ...


    Enhanced response? Enhanced reactions? Reflex reactions? Enhanced reflexes?


    Wie wäre es mit:
    "Reconstruction (parts of a stack of destroyed mechanical creatures reassemble themselves into Iron Golems (lasting to the end of the fight, upgrade is required))"?


    Ich denke, dass Liquefaction besser als Liquification ist.

    The Golems had already belonged to the core of the armed forces before the Reckoning, due to their high levels of resistance. With the development of new technologies, more flexible models were developed to be added to the old Golem versions.


    The Iron Golem is perfect for the protection of shooters. Its magic resistance makes it quite a reliable unit.


    Guard: There is a certain chance that the Iron Golem will attract hostile attacks on nearby creatures onto itself
    statistics: good defense and attack, low speed


    The development of the Mercury Golem was based on the desire of some strategists of more flexible creatures. In the Mercury Golem is this perfectly realised: it can transform into any level 4 creature on the battlefield. However, the conversion phase takes up a certain amount of time.


    Liquefaction (Liquification?): The Mercury Golem can slide over obstacles
    Transformation: Instead of moving or attacking the Mercury Golem can transform itself into any level 4 creature on the battlefield
    statistics: small improvement in speed, useful new abilities


    The problem of the mechanical creatures of the Clockwork being immune to many reinforcement spells led to the building of this magic-oriented advancement of a Golem. The spells of the Replicated Wizard are particularly meant for mechanical creatures and ignore the magic resistance of Golems.


    Mechanical spells: The Replicated Wizard is able to cast spells which support mechanical creatures by ignoring the magical resistance of the Golems. Available spells are: Accelerated Motorik (???) (the creature gets the ability "no enemy retalation"), Iron Will (immunity to curses), Reconstruction (parts of a stack of destroyed mechanical creatures reassamble themselves into Iron Golems (lasting to the end of the fight) (", only with the upgrade available" => ???))
    statistics: the main addition is the spellcasting ability; strong defense


    The Colossus constitutes the ultimate unit for melee fighting. In contrast to the Giants and Titans, which served for earlier times under the Mages, the Colossi are purely mechanical creatures, that are laboriously forged in the enormous construction halls of the Gremlins.


    Gigantic: The Colossus ignores obstacles and castle ditches
    statistics: powerful attack, huge hit point and damage increases, but still quite slow


    Orientation: The Clockwork creatures are particularly suited to long range tactics, having up to three different ranged attackers on the battlefield (Steam Engines, Avians and Mages). Their low defense ratings are compensated for by the robustness of the Golems and the Invisibility Spell of the Archmage, which are perfect to protect units. Normally it is too expensive to build both level 6 and level 5 creatures (when the town is totally upgraded) - which strategies are possible depends on the selection. However, the main weakness of the Clockwork is a lack of fast and durable creatures, which are needed for offensive tactics.

    The great experience of the Archmage permits him to cast unusually powerful spells. For example, the invisibility spell can protect friendly units very effectively


    Invisibility Spell: The Archmage can make a creature invisible for a few rounds; the unit concerned is only invisible if no enemy is nearby, and it cannot be the target of ranged attacks; if the invisible creature peforms a ranged attack, it becomes briefly visible

    Although the Elemental Magic of (Through???) the Wizardry Circle is generally looked on with contempt, since it is considered relatively undemanding, these abilities nevertheless often provide good services by helping with the defence of the interests of the Clockwork
    Elemental Magic
    Magic shield: Mage and Archmage cannot retaliate if they are attacked. But they possess a magic shield, with which they can block in each round 80% of the damage from the first physical attack by another creature (instead of the retaliation strike); as compensation they have very few hitpoints compared to other level 5/6 creatures
    Cleansing: Dispels magical effects

    Through their contact with the time machine on CRON, the Clockwork attained some knowledge about the manipulation of time. Even if a complete understanding is missing, there is enough for the creation of a very powerful unit: The Master of Time.


    Time Jump: The Master of Time can turn back time, restoring the combat situation that existed a few turns before. Firstly, this makes it possible to correct errors; secondly, chance events such as luck or the destruction of illusions are newly specified (ABER: ich habe deine Ãbersetzung nicht ganz schön verstanden)


    The remote position of the Clockwork cities in the mountains soon made it necessary for the Gremlins to develop flying means of transport. The mages on the other hand worked on teleportation and transformation spells. (Ich bin abermals unsicher...)


    The Gyrocopter is a small, manned flying machine equipped with light bombs. Since the Gyrocopter remains in air whilst bombing, it does not need to fear retaliation.


    Strike And Return: The Gyrocopter remains in the air during attack, and immediately returns to where it was beforehand


    In contrast to the Gyrocopter, the Airship is substantially more heavily armed. In addition, during sieges its abilities often prove useful for transporting friendly units behind hostile walls.
    Permanent airworthiness (Sehr schwerfällig, ich schlage "Permanent Flier" vor) : So long as the airship does not carry out an attack, it can float in the air, where it can only be damaged by ranged attacks (Und Zauber / and spells...?)


    Bomb Release: Similar to the Battle Dive of the Imperial Griffin; the only method of attack; after bombing the airship must land to refuel
    Transport: The airship can pick up creatures to transport; if the airship is destroyed mid-transport, the transported units are also lost
    High-altitude Flier: The airship takes triple damage from lightning attacks


    The mages and technicians of the Clockwork have a common thirst for knowledge and theoretical insights. They often sit for days on end in archives, looking for old formulae and wisdom.


    The strength of a Wizard lies in enchantments and transformations. This does not however only refer to other objects: every Wizard is able to transform himself into a black raven.
    Elemental Magic: The Wizard can cast destructive elemental spells: Fireball, Frost Impact, Storm (???)
    Transformation: To move faster the Wizard can transform into a raven (in a similar fashion to that of the H3 vampire), meaning he is considerably faster than his upgrades, "Mage" and "Arch Mage".

    The ascent of technology in the Clockwork also led to progress in the field of optics. Enormous planetariums and telescope guards ("telescope guards" ergibt mir keinen Sinn...) were built. The technical designers on the other hand used the new insights for the creation of a series of large shining metal Avians.


    The mechanical Avian is the basic construct of the new series. In contrast to its upgrades it was conceived for melee attack and is comparatively robust.


    When trying to reproduce a Roc, engineers of the Clockwork replaced its feathers by a large quantity of shimmering, opalescent mirrors. If the Mirror Roc spreads its enormous wings, it can concentrate the sunlight into a single extremely hot ray.


    Reflecting armour: Depending upon the size of the stack and the spellpower (Ist "spellpower" was du gemeint hast?) of the opposing hero, there is a certain chance that spells directed against the creatures of the player are reflected, striking the troops of the opponent


    Ich glaube, dass "Splash damage" nicht "area attack" ist...
    Auf Englisch (ich kann es nicht übersetzen :():
    Normally, "area attack" means that equal damage is dealt to all creatures in an area, but "splash damage" means that full damage is dealt to one creature and less damage is dealt to surrounding ones.

    The first constructs developed by the Gremlins were the steam engines. They are quite resistant, but due to their weight can only move very slowly.


    The function of this steam engine is to fire heavy projectiles accelerated by steam pressure. The lack of precision makes it rather unsuitable for employment against creatures, but the high striking power of the projectiles means it can damage walls effectively.


    With the employment of the Gremlin artillery, long siege fights often led to ammunition problems. In such a situation, an experienced Gremlin Mage succeeded in reequiping a engine in such a way that it then fired energy-loaded lightning flashes (ODER: bolts? beams?). The new model proved so successful that it became the prototype of a new construction series.


    Und:


    Chain shot: The lightning strikes several creatures in succession, becoming weaker with each hit

    Zitat

    Original von Der Mentat


    Also gemeint ist, dass diese Fähigkeit für die folgende Kreatur verfügbar ist. Dann also "available to", oder?


    OK, "available to" ist gut.


    Zitat


    Das hat eigentlich Kazragan schon beantwortet. Die Initiative soll steigen, weil die Zeit (auÃerhalb der Sphere of Time)aus der Sicht der Kreatur langsamer vergeht. Dann stimmt hoffentlich die Schreibweise..


    Hmmm, also, ist:
    `The Master of Time receives the spell "Sphere of Time": a friendly creature is surrounded by a temporal field, and time outside of the sphere passes more slowly in comparison to that inside. This causes an increase in initiative for the affected creature.`
    besser???


    Zitat

    Noch eine andere Frage, die mir bei der Kreaturenbeschreibung gekommen ist: Wie übersetzt man am besten Verwandlung (als konkret die Verwandlung eines Zauberers in einen Raben)? Im Lexikon stand da transformation und conversion. Aber wahrscheinlich passt in dieser Situation nur eine der beiden Möglichkeiten, nur weis ich leider nicht welche ?(


    "Transformation" ist besser. Im Allgemeinen benutzt man "conversion", wenn es nicht selbstständig ist - hier, der Zauberer verwandelt sich, also "transformation".

    Gremlin:
    Once they were disregarded slaves, but the reputation of the Gremlins rose with the growing importance of technology. They are responsible for the technical constructions of the Clockwork but their impressive ability of observation allows them to quickly learn new spells, through which some of them became powerful mages.


    Gremlin Mechanic:
    Gremlin Mechanics enjoy tinkering and fashioning small but dangerous mines out of even the most primitive of things.
    Place Mines (activated ability): The Gremlin Mechanic can place mines, which are able to do critical damage to enemy creatures.


    Gremlin Engineer:
    Although engineers are ineffective fighters, they are extremely important for the Clockworkâs army, because of their ability to repair damaged machines with incredible speed.
    Repair (activated ability): âHealsâ mechanical units.


    Gremlin Mage:
    When Gremlin Mages finish their training, they canât cast any spells. But it would be unwise to underestimate them because, due to their impressive observation abilities, they are able to copy spells from other creatures on the battlefield - so their abilities grow with every fight.
    Eagle Eye: The Gremlin mage can copy spells from creatures up to level 4.


    In order to overcome the unwieldiness of steam engines, the Clockwork engineers worked on the development of more flexible constructs. Finally, they invented the fast and extremely mobile Mechanoids.


    Mechanical Spider:
    Mechanical Spiders arenât very solid, but few obstacles can stop them if they travel en masse.
    Mechanical.
    Climb: The spider can climb walls.


    Mechanical Battlerunner:
    The Mechanical Battlerunner is the fastest unit of the Clockwork. It is highly suitable for attacking the weakest elements of the opposing army, then disappearing as soon as the situation becomes dangerous.
    Mechanical
    Razor claws: The Battlerunner does additional damage to level 1 and 2 creatures.


    Mechanical Mantis:
    The mechanical Mantis is the pinnacle of the Gremlins' precision research. There are few biological beings with similar reflexes and reactions. Accordingly the Mantis has an extremely high initiative rating.
    Mechanical
    Flying


    Oh:
    Cannon=Kanone
    Canon=Kanon/Kanoniker

    Zitat

    Mein Engisch ist leider ziemlich eingerostet. Vielleicht könnte uns da Gnoll Mage helfen??


    Zitat

    Möchte auch noch mal auf Gnoll Mage eingehen, die Wächterstatue gefällt mir, da kann man was draus machen, aber auch der Jetpack Gremlin klingt lustig...


    Wenn man spezifische Wünsche hat, könnte er bitte sie demarkieren, und auf einfachen Deutsch schreiben! :D Ich bin immer eingerostet gewesen...


    :danke:

    Zitat


    Ach ja, eigentlich wollte ich das schon letztes Mal schreiben und hatte es nur vergessen: vielen Dank für das Angebot Gnoll Mage, Hilfe ist immer willkommen! Ich nehme an, Tobius wird die Ãbersetzung vornehmen, ich bin sicher, dass er sich bei dir meldet, wenn er nochmal hier vorbeischaut.


    GrüÃe
    grumpy


    Bitteschön, ich habe immer SpaÃ, wenn ich anderen korrigiere! ^^