naja naja... ein User meldet dass sein Spiel irgendwo einfriert...das wird es bestimmt immer geben... also mein H7 ist noch NIE irgendwo eingefroren
Ich freue mich jetzt erst einmal über den Patch und mach eien entsprechendes Thema auf ...
Beiträge von Eicke
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Immer diese Ungeduld
Wenn die offiziellen Patchnotes rauskommen, werden sie auch hier veröffentlicht. Ob das nun eine Stunde früher oder später sein wird, ist doch egal...
Ich empfehle jetzt erst einmal den Patch runter zu laden und das Spiel zu spielen -
Hier kann jetzt die "Diskussion" weiter gehen ...
HIER gibts es bereits einen Stream, der zeigt, dass die "Council Scene" jetzt animiert ist.
Heftiger Preis ... vielleicht zieh ich mir doch erst einmal den Patch
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Moin !
Das Standalone-Add-On ist ab sofort zum Preis von 29.99 € auf STEAM erhältlich ! Hier ist der LAUNCH TRAILER
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160426_Addon_Ann/160426_Addon_In.jpg]
Trial by Fire erzählt von den wachsenden Spannungen zwischen dem Heiligen Greif-Imperium und dem benachbarten Zwergenkönigreich Grimheim in einer brandneuen und epischen Geschichte.Neue Inhalte und klassische Taktiken
Spiele zwei originelle und aufregende Kampagnen mit dem neugekrönten Imperator Iwan und legendären Zwergenhelden in den Hauptrollen. Erlebe verbesserte Spielmechaniken sowie zusätzliche Inhalte, inklusive Gefechtskarten und Bonusszenarien vom gefeierten Autor von Heroes IV, Terry B. Ray.Erlebe einen einmaligen Mix aus rundenbasierter Strategie und Rollenspiel
Erkunde und erobere eine verzauberte Welt, entwickle und verwalte deine Wirtschaft, führe Armeen und legendäre Kreaturen in die Schlacht und statte deine Helden mit hunderten verblüffenden Fähigkeiten und Artefakten aus.Entdecke die Vielfalt des Might & Magic-Universums neu
Übernimm die Kontrolle über völlig neue, charismatische Helden und berühmte Kreaturen, wie Feuerriesen, Runenpriester und Rote Drachen, mit dutzenden neuen Artefakten, Fähigkeiten und Erfolgen. Erkunde die einzigartige Bergwelt mit neuen Stadtbildschirmen und Gebäudegruppen.Trial by Fire ist eine eigenständige Erweiterung und somit eine einmalige Gelegenheit für Neulinge und Fans der vorangehenden Folgen die authentische Welt von Might & Magic Heroes zu erleben.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160804_Addon/Fortress_Puzzle.jpg][Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160804_Addon/Fortress%20lineup.jpg][Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160804_Addon/Addon_1.jpg][Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160804_Addon/Addon_2.jpg]
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@Darkstalker
Bitte immer mit Quellenangabe und nicht einfach behaupten !!Also so :
Soon(tm). No, but seriously, it should be released in the next few hours if all goes well It might take longer, but that's the latest info I have.
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Leute,
in der ganzen Heroes Serie wurde ein Patch quasi noch nie mit Beginn eines Tages zur Verfügung gestellt. Der wird irgendwann heute im Laufe des Tages, meiner Meinung nach eher ab dem späten Nachmittag, zur Verfügung stehen. Und wenn es soweit ist, wird schon jemand Laut geben.
Kein Grund jetzt das Forum mit negativen "Wasserständen" zu fluten um uns mitzuteilen, dass der Patch / das Add-On noch NICHT vorhanden sind
Ruhig Blut.
Gruß Eicke
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@Caesar
Ja der Patch soll eigentlich zeitgleich erscheinen... -
Das steht auch alles hier in diesem Thema gleich auf Seite 1 im ersten Beitrag, da muss man nicht im Steamforum suchen ...
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Ich schlage zu und werde berichten
@Todesglubsch
Woher hast du denn den Preis ? Der wurde noch gar nicht bekannt gegeben (auch wenn ich einen ähnlichen vermute...)@Darkstalker
Also, außer den Zwergen gibt es zusätzliche Karten und neutrale Kreaturen (s.o.).
Sachen wie Ingame-RMG, Veränderungen im Skillwheel und Bugfixes usw. sind ja im Rahmen des Patches für alle kostenfrei erhältlich. -
Moin !
Der im Steam-Forum von Limbic angekündigte Twitch-Stream zu "Trial By Fire" findet HEUTE statt und zwar um 15 Uhr deutscher Zeit :
Zitat von Limbic-DanStream Confirmed Aug 1st
Hey all. Just to confirm that the Twitch Stream is happening on Aug 1st, the Monday before Addon launch on the 4th.
Stream will Start at 1500 German time (GMT +1) and will last until around 17:15, but no time pressure if it goes over a little.
I will be on the Stream along with a Level Designer (Limbic_Ramiro) And a Gameplay programmer/AI dev (Limbic_Oak)
We'll show you everything to do with Fortress, the skill changes, neutral units, a little campaign and answer questions through out.
You can find the stream when it's live here : https://www.twitch.tv/limbic_entertainmentHope you can join us. If not, don't fear. I will ensure it gets exported to Youtube after so you can watch at your convenience.
Dan.
Ich werde hoffentlich Zeit finden reinzuschauen und in diesem Thread darüber berichten (auf deutsch )Gruß Eicke
P.S.: Jetzt wird es selbst mir langsam zu blöd ... soeben hat UBI den angekündigten Livestream wieder abgesagt ...
Zitat von UbiHello Heroes,
We have the regret to announce that we won’t be able to maintain this stream session.
We are sorry for the inconvenience and the short notice.We are however very excited for you to get your hands on Might & Magic Heroes VII: Trial by Fire, which will release this Thursday (August 4th).
Check out our official website for more information about this addon!Best,
The M&M Team.
Da fehlen selbst mir als "Fanboy" die Worte ! -
Meeeehr neutrale Kreaturen :
Zitat von Ubi
Additional Neutrals07/26/2016
Might & Magic
Heroes VII: Trial by Fire will also swell the ranks of the neutral armies!Discover today 4 unique units that will join the fight in the lands of Ashan.
Kraken
During the Wars of Creation, the blood of the Dragons was spilled all over Ashan, including the blood of Urgash, the Dragon of Chaos. It mutated the wildlife, giving birth to twisted and maddened abominations. Born in the darkest depths of Ashan's oceans, the terrifying Kraken is one such nightmare.Lizardman
Lizardmen are Beastmen created by the Wizards of House Chimera. But while there are records of Lizardmen created by the fanciful Wizard Agar, the creatures roaming the swamps and coves of the Agyn Peninsula are believed to be a much more recent breed.Arcane Archer
There are many ways to use magic. Arcane Archers, as their name implies, have mastered the art of imbuing their arrows with magical power. As a result, they are capable of feats a regular archer could only dream of. Many of them use their talents as assassins, and are often employed by the Blackfang organization.Black Guard
The founding members of the Black Guard were once part of a famous company called the Storm Guard. Putting their greed before the Windswords’ code of honour, these mercenaries were eventually expelled from the Storm Guard and formed their own company. The members of the Black Guard are willing to accept any contract as long as their price is met.Gefallen mir alle, freu mich
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So langsam ergibt sich ein Gesamtbild ...
Zitat von Ubi
Fortress Townscreen 07/21/2016"
Dwarf warrens are built in concentric rings around a central great hall. Main avenues run off in the cardinal directions, with smaller tunnels in between. Dwarf architecture also runs in three dimensions, with plenty of stairs, wells, galleries honeycombing the mountains under wich they live.
In design, Dwarves are not fond of representational art, preferring instead geometric patterns. Their buildings, roads, and stairs are mostly built to be sturdy rather than pleasing to the eye. One decorative field the Dwarves do specialize in, however, is lava gardening. Most Dwarf families own centuries-old gardens of molten rock and carefully tended obsidian, cooled to precise specifications over the years."It is now time to discover the Townscreen of the powerful and proud Dwarves of Grimhein!
This article only focuses on main buildings of the townscreen.
[Blockierte Grafik: https://ubistatic-a.akamaihd.n…MMH7_Fotress_Town_896.jpg]
Dwellings
Core Creatures- (20) Shield Halls: Allows to recruit ShieldGuards.
- (13) Blackbear Cages: Allows to recruit Blackbears.
- (22) Kobold Warrens: Allows to recruit Kobold Pathfinders.
Elite Creatures
- (6) Valkyrie Bonfire: Allows to recruit Valkyries.
- (5) Runic Temple: Allows to recruit Rune Patriarchs.
- (2) Magma Conflux: Allows to recruit Magma Elementals.
Champion Creatures
- (1) Hearth of Einherjars: Allows to recruit Einherjars.
- (17) Mountain of Fire: Allows to recruit Ardent Dragons.
Warfare Units
- (11) Foundry: Allows to recruit Fire Cannons.
- (12) Rune Temple: Allows to recruit Runestones.
- (21) Armory: Allows to recruit Dwarven Ballistas.
Buildings
Heroes Buildings- (3) Thieves Guild: Provides the town screen window to spy enemies and give overview of the game status.
- (4) Fire Magic Amplifier: Fire magic spells cast by a hero (controlled by the town owning player) inside the town's area of control are cast on the next higher rank.
- (8) Embassy: +20% chance for negotiations with neutral armies inside the town's AoC for the player's heroes (see Negotiation with Neutral Armies).
- (9) Sacred Fire: Visiting heroes get the "Sacred Fire" buff, providing +2 Might and +5 Morale to friendly creatures for the next 3 battles.
- (14) Town portal: Allows Heroes to be teleported to this town (only if it is the closet town and with dedicated spell.
- (15) Magic Guild: Allows Allows Heroes to learn spells (4 levels).
- (16) Hall of Heroes: Allows to recruit Heroes.
Resources Buildings
- (9) Marketplace: Provides the town screen window to trade resources
- (18) Furnace: Provides the town screen window to destroy common resources to get rare resources and gold.
- Dwarven Treasury: At start of every week the player gains 10% of his current gold, but 20000 gold at maximum. This applies before all other gold income.
Fortifications
- Advanced Defense: The town's walls, gate and towers have 30% more health points. During siege combats, 10 fire rune traps are placed on the combat grid.
Town Hall Upgrades
- (7) Arkath's Eternal Flame: Provides 5000 gold / day and additional great bonuses
- (10) Capitol: Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map
Gruß
Eicke -
Nichts Wichtiges, aber immerhin mal ne Story zur neuen Map "Shifting Dunes" :
Zitat von Ubi
What is Strength?07/19/2016
Two servants,
hard-faced, well-armed men, and the tutor, Master Salman, took the boy far into the Sahaar Desert. Four days on the backs of grumpy, smelly
camels. The three men never spoke. For the first day, the boy asked many questions. The second day, he asked only a few. After that he gave up
and resigned himself to whatever fate stood before him.He was being punished. That much was certain.
[Blockierte Grafik: https://ubistatic-a.akamaihd.n…s/160719_Story/Desert.jpg]
Finally, one morning the boy woke to find the three men packing up the camels without telling him what to do. He fears this would be the day
when one of them stuck a knife in his heart.Even at the age of nine, he knew he had been a great disappointment to his Wizard parents. He had failed at every magical task they gave. Not just failed, but spectacularly failed. A couple times, people were injured. They considered him a shame when he was supposed to be a triumph. That level
of failure could not be accepted.So, that morning as the sun just peeked over the horizon casting a slight orange glow over the endless tan desert, Master Salman walked up to him.
The tutor held out a single full waterskin. When the boy accepted it wordlessly, the man handed him a curved knife.
“Do not come home,” the tutor said.
He tried not to cry, but big fat tears dripped on his cheeks as he said, “I know.”
Salman walked away, climbed onto his camel. Then the boy jumped forward and asked the question that had always been troubling him. “What
did I do wrong?”The servants rode away. Salman paused a moment, looked over his shoulder, and said, “Magic is strength, boy. Your failure is my failure. Your failure is your mother’s failure. Youweaken us all.”
Salman rode away, leaving the blue-skinned boy with the long red hair alone in the desert.
***
Miraculously, a year later he still lived.
Dressed in the hides of animals he had killed himself, he carried a spear half again taller than himself. He had learned to avoid the wandering tribes of Orcs and Goblins. He stayed away from the hunting grounds of the Centaurs and learned that he could practically hide beneath the noses of the brutal Cyclopes because although they had eagle-like vision over a distance they relied more upon touch and smell at close range. And apparently the boy did not give off a smell that they recognized as a threat.
Perhaps that was the Djinn in him.
He learned the habits and language of the Cyclops first. Periodically, an Orc tribe would seek the aid of the lumbering giants and through
those encounters he learned that the Cyclops tongue was just a dialect of the same one the Orcs spoke.[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160719_Story/OrcRider.jpg]
Then one day the boy was following a small band of jackals hoping to separate one for a meal. He didn’t dare take them all on himself, but
jackals were greedy creatures who could be lured by the smell of some rotten meat.He carefully crawled over the top of the dune only to spot what the jackals had been tracking. A Cyclops.
The giant sat cross-legged out in the open, slumped slightly forward, baking in the afternoon sun. He did not move. Perhaps he was dead and
that was why the cowardly jackals had come.The boy watched as the dogs circled the Cyclops. They yipped and barked and slinked even closer, building their courage slowly. The boy snarled at the scene. It did not seem fair. This was not the end deserving of such a tower of strength as that Cyclops.
Gripping his spear tightly, he stood. He had counted eight of the jackals. The boy really had no plan other than to run the beasts off. If he could manage to kill a couple, maybe the cowards would do just that.
Spear in hand, he charged down the dune toward the scene below.
The boy was still too far away to attack when the first of the dogs leaped at the neck of the still Cyclops. Suddenly, the giant burst into action. His right hand came up, drawing a great spiked club up from where it had been buried in a fine layer of sand. Sand splashed the air like water, and then the giant swung the weapon. It struck the brave jackal alpha, killing the dog instantly, and sent it flying far away into a sand dune.
Two more dogs attacked as the Cyclops came to his feel. One bit into his hamstring. Another latched onto the giant’s left wrist, who roared in anger even as it dropped the club and went to work on the animals.
That’s when the boy reached the scene. He thrust his spear into the side of one of the dogs, the weapon going all the way through and sticking in the canine’s ribs. He drew the steel knife given to him long ago by Master Salman, and a second blade he had carved himself from the jaw of a long-dead lioness.
One of the jackals attacked, but a double swing of his blades cut its throat and belly open with ease.
Then the rest of the animals, only a few, fled into the desert leaving the ten year-old blue boy standing dangerously close to a slightly injured Cyclops holding the limp carcasses of two jackals in his hands. Slowly, the giant turned toward him and for the first time the boy looked up into its demonic face. The single eye that should have been the most prominent feature of his face was missing and a deep gouge deformed his entire face.
The Cyclops sniffed at the air and then said in Orcish, “Who there?”
“A wanderer,” the boy answered in the Cyclops dialect.
The giant dropped the two dead dogs at his feet and said, “You no Cyclops. I kill with bare hands.”
“Pick up your cudgel if you want,” the boy said. “It’s behind your right foot.”
Slowly, cautiously, the Cyclops bent low and lifted the huge piece of wood, a tree to the boy, from the ground. The giant stood to his full height of nine feet. If not for his missing eye and hideously scarred face, he would have been one of the most impressive members of his race that the boy had ever seen.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160719_Story/Maggrash.jpg]
“I mean you no harm,” the boy said.
“You puny for Orc. No smell like nasty Goblin. What you?”
“I am me. I mean no harm. Let me take one of these jackals and I’ll leave you alone,” the boy said, aware just how empty his stomach had become now that there was fresh meat nearby, even if it was stringy jackal meat.
“I kill three. I keep three.”
“I killed two, but I can only eat one. Consider the other a gift.”
For a moment, the boy thought the Cyclops would reconsider and just kill him. One blow with that club and he was dead. Even a glancing blow would end him, and now that he was this close to the thing he did not feel confident in his ability to dodge it. He had seen it in action. Even blind, the Cyclops was a tremendous warrior.
The Cyclops turned its head from left to right and back again, sniffing at the air. Then, strangely, he smiled at the boy. He said, “I think one has gone
too far. Hit too hard.”The boy smiled too. “I can see it about sixty feet from here.”
“Only sixty? Must be losing my touch.”
The boy laughed.
***
They butchered and cooked their own animals over a fire at the entrance to a cave not far from where the boy met the Cyclops.
The cave had a pool of fresh water in the back from which they drank. Only when their bellies were full and the Cyclops was crunching on the bones of the jackals as an odd dessert, or maybe just to feel them cracking beneath his massive teeth, did the Cyclops turn toward him and speak.“I Maggrash. Once Maggrash Backbreaker. Maggrash Blood-drinker. Now, Maggrash Blind.”
It was custom for the boy to introduce himself now, but when he opened
his mouth to speak the name he had been given at birth he could not
speak the words. That wasn’t him anymore. His parents had abandoned him
to the desert to die. The only reason he still lived was a great anger
had been born within him the day he had been exiled, a great feeling of
defiance. The only way he could defy the wish of his parents was the
stay alive.A new name came to him in the moment as he stared
into the gaping hole where the Cyclops once had a single eye. So the boy
renamed himself.“I am Yog.”
Maggrash broke into a
deep, thunderous laughter that echoed in the cave behind them as well as
rolled out over the dunes of the Sahaar Desert. Yog smiled. He knew his
name would please the Cyclops, but he hadn’t realized how much.“Maggrash have no eye and meet boy named Yog,” Maggrash said and burst into laughter again.
“Yog” was the Cyclops word for “eye.”
Later that night, after Maggrash invited Yog to stay with him and they
were settling down for the night, Yog dared to ask, “What happened?”“Damned Angel. Only let me live to punish me for my Demon blood. Like Demon blood is Maggrash choice?”
“Angels,” Yog said with distaste. Although he had never seen one, he
had learned about them growing up. He had learned many things from the
books Master Salman had forced him to read. “Angels are always concerned
with punishment. They are just self-righteous enough to think they are
the ones who should pass judgment like that on others. Who gives them
the right?”“Dragon of Light give them right,” Maggrash said as
if it were obvious. They fell silent for a long time before the Cyclops
spoke again. “Maggrash no understand half what you say, boy. What you
say, you no like Angels?”“No, I don’t like them. I don’t like
anyone who is self-righteous.” Like a mother and father who could
abandon their child to the desert simply because their child couldn’t
use magic.“Good. Afraid I was going to have to kill you.”
Then the giant quickly started snoring.
***
At sixteen, Yog still travelled with Maggrash. That first year, the
Cyclops kept threatening that he would eat the boy. The second year, he
complained about Yog’s weakness and ignorance and a thousand other
things. The third year, they became friends.Their reputation
as a dangerous and deadly pair had kept most of the clans off their
backs. Not for lack of trying though. On more occasions than Yog could
recall, Orcs and Goblins and Cyclopes had attempted to kill them. Every
challenge, however, was met with deadly force.[Blockierte Grafik: https://ubistatic-a.akamaihd.n…/160719_Story/_Goblin.jpg]
Yog became strong and quick out of necessity. When traveling with a
giant who always overestimated his strength, soon he found himself
carrying for more than he could handle but somehow managing to muscle
through. He also learned how to fight with sword and axe, dagger and
even bare hands. When he fought back-to-back with Maggrash though, he
directed the giant toward the enemy with quick voice commands. They
practically had a language of their own and with it they defeated
whatever came at them.They were so invincible, in fact, they
no longer hid from the tribes. On the contrary, some of the clans even
invited them into their temporary towns for festivals or celebrations
because they were equally known for their celebratory antics as they
were for their combat skills.Those were the happiest years of Yog’s life.
But it was Maggrash who wanted more. Yog was content to wander the
desert alone depending only on his giant friend and his will to survive.
The Cyclops, however, started talking about the strength of a good
clan, and building a clan into an entire tribe, and using a tribe to
create an army of tribes that could march against the Holy Empire and
the Angels.Because he felt he owed the Cyclops everything, and because he secretly loved the blind giant like a father, Yog listened.
“No one follow blind chief,” Maggrash declared one night out on the open desert.
“Then how are we going to get that clan of yours?”
“Not Maggrash clan, stupid. I talk of Yog clan. No one follow blind
chief but Yog is Eye. He see far. He see enemy move before enemy make
move. He see all. Yog clan be strong.”“No one will follow me,” Yog said. “I am human and Djinn. I was born in the Seven Cities. Orcs hate the Wizards.”
“So you human. So you blue. Orc not care, if you strong. Cyclops not care, if you strong. No one care, if you strong.”
Strong. The words of Master Salman suddenly came back to Yog. He
hadn’t thought of that long-bearded man in years. Now, he could picture
him perfectly, sitting on that camel staring back at him as if he were
the ultimate shame.“Someone told me once that magic is strength,” Yog said distantly.
“That stupid! Strength is strength. Magic is magic. Rabbit is rabbit,”
Maggrash said in his usual way of simplifying the world down to its
core. Yog used to think of Cyclopes as moronic creatures but after
living with Maggrash for all these years he had come to respect the
giant for his uncomplicated wisdom.Maggrash reached out slowly
and placed a huge hand over Yog’s shoulder. It was heavy and strong but
also comforting. The Cyclops said, “Yog is Yog. Yog not Wizard parents
just like Maggrash not Demon blood.”Yog didn’t want a clan, but Maggrash did. Desperately. So, he asked, “How do we begin?”
“With Cyclops.”
***
It would be his first real battle. Yog had been in combat before. He
had killed many in his seventeen years, but now he was the leader of his
own band of Cyclopes. Twelve, not including Maggrash and himself.Across a dry grass field stood another band, almost sixty members,
attempting to make a name for itself mostly through raiding the borders
of the Seven Cities and now for killing the infamous Maggrash and Yog.
They were a mix of Orcs and Goblins and four Cyclopes led by a merciless
Orc named Kondo.“Today, it begins,” Maggrash said. There was a
little white creeping into the hair on his friend’s chest and legs, the
first sign of the giant’s advanced age.“I have to face Kondo
alone,” Yog said. Otherwise, none of these tribeless Orcs and Goblins
would join him. They would end up having to kill the entire band.“Others know this,” Maggrash spoke for his Cyclopes kin.
“Do you think I can kill him?”
The giant shrugged. “If no, then we follow Kondo instead.”
“Thanks for the confidence.”
“No let Kondo hit you and you win. There, I help,” Maggrash said testily.
Yog frowned at the tall, muscular Orc standing at the center of the
other band. His skin was heavily tattooed. His fangs were long. More
importantly, he was known to be a great warrior with unmatched skill
with the huge axe he carried. Somehow, Yog had to kill him all by
himself.Yog walked five paces in front of his band of giants.
He knew he looked puny compared to those who stood behind him, but he
had done the impossible. He had recruited each member of his band,
trained them in new fighting styles based upon strategy as well as
strength. They were small in number, but they had already fended off the
attacks of forces three times their size.Yog lifted his sword
above his head. His long, red-brown hair blew in the wind. Recently, he
had taken to tattooing his body in Orcish fashion but certain inks
would not take on his blue skin. It had taken a shaman to find an ink
that would work, so the white marks on his blue skin stood out enough
for others to see.“Kondo!” Yog shouted across the field.
The giant Orc swung his axe in a wide circle over his head several
times, spurring his troops into a frenzy of excitement. Everyone was
ready for war.“You’re like a Wizard with an axe, you coward,”
Yog yelled, knowing the kind of reaction he would receive from and
insult like that. It was an insult that had been carefully planned over
the last two weeks ever since he set his ambitions upon this particular
bandit band.Kondo sprinted about ten paces in front of his
troops and shouted, “You blue-bird. Kondo plucks blue-bird’s wings and
eat them tonight!”“Then face me! Face me, coward, or flee back to suckle on your whore of a mother.”
Behind him, Maggrash said, “That too much. Leave Orc some honour.”
But Yog’s words got the desired result. Kondo turned to his troops, shouted a command, and they charged.
Yog ordered, “Spear them in the middle. Get me to Kondo.”
The two forces met each other in a clash of shields and axes and
clubs. Any observer would have given the smaller force, even if made up
of giants, no chance. But Yog had trained these Cyclopes how to fight
larger numbers without breaking formation. They fought strategically but
still with honour. Soon, Yog’s forces cut into the other band and split
them outward toward the flanks.[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160719_Story/OrcWarrior.jpg]
Yog sprinted into the fray with his sword and axe flashing. He cut
down two Goblins and an Orc before he reached Kondo. He had been
concentrating on the battle around him and nearly lost his head to
Kondo’s axe on the first attack.The Orc was fast and strong.
His axe always seemed to be swinging at Yog and it took all his speed to
avoid each attack. He rolled through the grass, came up just in time to
block another blow that knocked the axe from his left hand and numbed
his arm.Kondo was like a dancer spinning through the battlefield with the giant axe as his partner.
A glancing blow cut open Yog’s left shoulder. The shaft of the axe hit
him square in the nose, breaking it and causing blood the flow down
into his mouth. Yog barely jumped out of the way of another attack that
would have taken his left leg completely off. Instead, he came away with
a deep, bloody gash in his thigh.Kondo paused. Sweat rolled
down the Orc’s ugly face and he was breathing heavily. Around the two
combatants, the battle had stopped. Everyone knew what this battle was
about and so they paused to wait for the outcome.The Orc said, “Tonight, Kondo drinks blue-bird’s blood.”
Yog snarled back at him and said, “Then you give all Orcs a bad name.
We don’t drink the blood of an enemy. That is a Wizard’s lie. We honour
him with death in battle.”Even Yog could sense some agreement among the crowd circled around them.
“What does blue-bird know of being an Orc?” Kondo shouted angrily, spittle flying from between his great fangs.
“You’re right,” he shouted back. “I am not an Orc. I am not Goblin, or
Cyclops, or Centaur. I am as merciless as the desert. I am as quick and
deadly as the dry lightning that strikes the dunes. I am as relentless
as the sandstorm. I am Yog!”The two combatants sprinted toward
each other, weapons clashing in sparks and more blood flying to
disappear into the desert sands. Somehow, Yog managed to roll under one
of Kondo’s attacks and get inside the big Orc’s defences. His sword
flashed up cutting into the side of Kondo’s neck.The Orc, stunned, dropped his axe and stood still looking out at the desert.
“Don’t worry, Kondo. I will not be drinking or eating any part of
you,” Yog said, and then spun back the other direction with his sword
out at arm’s length severing the Orc’s head from his shoulders.Cheers went up from the Cyclopes circled around him. Kondo’s remaining
forces, however, were uncertain of the fate they would soon face. Their
hands tensed on the hilts of their weapons. Would they have to fight for
their lives?Maggrash, bleeding from a deep wound on his right
arm, walked forward to stand next to his friend. He made a show of
looking out at all the gathered enemy. His ugly, scarred face sneered at
them all.“I say we put all heads on sticks,” Maggrash
growled. As if on cue, Yog’s band of Cyclopes, all but one still alive,
shouted in agreement.Half a minute of screaming made everyone
nervous. Battle was near, and frankly everyone would have been satisfied
with that result.But then Yog raised his arm. In all the
chaos, he had walked over to where Kondo’s head had rolled into the high
grass. He held it up while drops of cooling blood fell on his arm.“This is the only head Yog wants!” Yog yelled.
All eyes fell upon him.
Maggrash growled angrily. Only Yog knew he was acting. Then the blind
Cyclops turned to the assembled Orcs, Goblins, and Cyclopes and said,
“Honour Chief Yog!”In unison, every single one of the enemy
threw their weapons on the ground in front of them in symbolic
declaration of loyalty.***
His wounds stitched but
aching terribly, Yog sprawled in front of a fire with the beginning of
his own clan around him. They celebrated this moment, becoming a
stronger, smarter unit with a promise of a powerful future.Maggrash picked at his long teeth as if he didn’t have a concern in the world. It annoyed Yog.
“Now what, Maggrash?”
“What ask me for? You chief. You always chief.”
“Always? What are you talking about? You’ve been leading me,” Yog said.
Maggrash laughed sarcastically. “Stupid blue-bird. Maggrash blind. You the eye.”
Yog felt a burst of pride, but he couldn’t show how he felt even if
Maggrash was blind. He said, “Watch it with the blue-bird stuff or I’ll
have you an outcast again.”“Ha, you will try! Kondo not know what blue-bird is. He stupid calling you blue-bird.”
“What do you mean?”
Maggrash sprawled on the ground preparing to go to sleep. He placed an
arm behind his head and said, “Blue-bird mean death. Blue-bird always
by when things die. Yog is death. Yog is strength.”Yog grinned and said, “I thought Yog is Yog.”
“That too. Now, quit chirping, blue-bird, and let me sleep.”
“You’re making all this up as you go along, aren’t you?” Yog said.
“Maggrash no understand half what you say.”
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160719_Story/Yog.jpg]
Yog’s adventures will continue in the scenario map Shifting Dunes in Might & Magic Heroes VII – Trial by Fire!
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@Darky
Die Erweiterung kommt erst am 04.08.16 in den Handel, eine Vorbestellung ist bislang noch nicht möglich -
Moin !
Weiter gehts ... heute mit den Helden :
Zitat von UbiFortress Heroes 07/14/2016
Discover today a special focus on the Heroes from the Fortress Faction in MMH7: Trial by Fire !1. Hall of Heroes
Check out the portraits, bios and specializations of some of the Fortress Heroes you’ll be able to hire in the Hall of Heroes in skirmish or multiplayer maps. While they are not the main characters of the campaigns, some of these characters might play a role in the stories. Longtime Heroes fans might also recognize some familiar faces
[Blockierte Grafik: https://ubistatic-a.akamaihd.n…160714_Heroes/Haegeir.jpg]HAEGEIR
Race: Dwarf
Affinity: Might
Class: WarlordSpecialization: Pugnacious (The hero attack deals additional 4 damage per hero level.)
Biography: Haegeir Mordisson is the current warlord of the Grimsteel clan, but you wouldn’t necessarily suspect it from his cheerful personality. Make no mistake, though: he hasn’t been given the nickname “Bearheart” because of his cuddly disposition. His oldest friend and comrade-in-arms, Hathor the Deepstrider, would tell you Haegeir is a simple man, who likes doing what he does best. In Haegeir’s case, that would be eating, drinking, maiming and killing.
[Blockierte Grafik: https://ubistatic-a.akamaihd.n…/160714_Heroes/Hedwig.jpg]
HEDWIG
Race: Dwarf
Affinity: Might
Class: ThaneSpecialization: Shieldmaiden (Defenders and Shieldguards cannot get "Incapacitated" from any creature attack.)
Biography: Like the rest of the Winterwind clan, Hedwig "Silverhair" Randversdottir actually enjoys venturing far from the comfort of the great stone halls of Grimheim, exploring new lands and meeting new faces. But as a Shieldmaiden, she also considers her duty to protect and escort Dwarves from other clans who are less than thrilled at the idea of leaving the safety of their underground homes.
[Blockierte Grafik: https://ubistatic-a.akamaihd.n…es/160714_Heroes/Bart.jpg]
BART BRIMSTONE
Race: Dwarf
Affinity: Magic
Class: RunelordSpecialization: Viking (All Defenders, Kobold Scouts, Rune Priest, and their respective upgrades in the hero's army gain the "Sea Warfare" creature ability.)
Biography: Born in a clan of artisans and engineers, Bart Brimstone was fascinated by water and believed there was great power to be harnessed in the marriage of fire and its opposite element. His research was regarded as heresy by the other Dwarves, which eventually led to Brimstone’s exile. To further his knowledge of water in all its forms, he eventually joined a crew of Sea Elves in their travels, and ended up falling in love with the ocean and its endless possibilities. He became a pirate to fund his experiments, and created the Fiery Heart, Ashan’s first (and only) steam-powered warship.
[Blockierte Grafik: https://ubistatic-a.akamaihd.n…es/160714_Heroes/Svea.jpg]
SVEA
Race: Dwarf
Affinity: Magic
Class: FirebranderSpecialization: Disciple of Air (Increase magic by 6 when casting spells of the magic school of Air.)
Biography: Svea spent her youth in the towns of the Silver League as part of the Dwarves' small embassy in the land of the Wizards. But while other Dwarves, depressed by their stay in the foreign country, were giving way to homesickness, Svea spent her time studying all the mysteries of the League's magical art. The outcome of her studies was the mastery -- unusual for a Dwarf -- of Air Magic.
2. Might Heroes
"The Dwarven warbands are one of the most feared fighting forces in the world. Featuring unparalleled ferocity and iron discipline, they can be mustered on a moment’s notice. In combat, warbands from various cities try to outdo each other in terms of enemies killed, banners taken and the like – war is a game, and this is a way of keeping score. The Dwarf warriors, while ferocious, are possessed of an uncanny discipline. They have been known to hold position under withering arrow fire for hours, waiting for the right moment to charge. Dwarves never, ever surrender. They fight to the death, even when the odds are hopelessly against them. The best death a Dwarf can wish for is one in battle, against impossible odds, with a witness who will someday make a song of their deeds."Might Classes from Fortress:
- Warlord,
- Jarl,
- Thane.
Warlord
Warlords are the commanders of the warbands, raiding enemy positions and spearheading the Dwarven armies. Their mastery of Warfare and Rune Magic is critical in their strategy, as they unleash fire and brimstone on their enemies before marching for the onslaught. Recognized by all as great leaders and explorers, they are also versed in Earth magic.Main skills: Warfare, Offense, Exploration, Leadership
Jarl
Jarls are amongst the most respected heroes in their communities. Wise and strong, they are masters of Economy, and rarely fail to make their towns prosper. Masters of Rune Magic, they are also renowned scholars of Fire Magic, and more than decent fighters and diplomats.Main skills: Economy, Paragon, Fire Magic, Destiny
Thane
Thanes are the shields of their community, able to stand strong in any situation, even besieged by superior number, using not only their personal fortitude, but their defensive skills and ability to yield Rune Magic and Fire Magic. They are also expert economists and proficient in Warcries, as well as competent explorers, diplomats and users of Air Magic.Main skills: Defence, Fire Magic, Warcries, Economy
3. Magic Heroes
"Dwarves mainly rely on Fire magic, the “ruthless” magic that consumes the weak but gives strength and purpose to the strong. Apart from the deadly fire spells, their magic is mainly used to instill strength in warriors, forge objects and help during sieges. Runic inscriptions are omnipresent in Dwarf society and many Dwarves have runic tattoos on their skin. Each rune corresponds to a spell, an open door for communication between the physical world and the spiritual world. Runes allow the physical properties of an object to be channeled to the Rune bearer. Runes allow the physical properties of an object to be channeled to the rune bearer."Magic Classes from Fortress:
- Firebrander,
- Runelord,
- Engraver.
Firebrander
Firebranders are indisputably the masters of Fire, yielding Rune and Fire Magic at the pinnacle of their power, and mastering Warfare like no one else, they can turn a battlefield into a fiery hell. They are also experts in Earth and Air Magic, and can use Prime magic to some extent.Main skills: Fire Magic, Warfare, Air Magic, Exploration
Runelord
Runelords are the greatest scholars among the Dwarven heroes. Masters of Rune Magic and Fire Magic, they also excel in Earth and Prime Magic, while they can use Air Magic at a lower level. Their secondary skills make them efficient administrators, and they remain pretty strong on the field of battle, notably thanks to their Exploration and Warfare skills.Main skills: Fire Magic, Paragon, Prime Magic, Economy
Engraver
Engravers are the guardians of holy places. Masters of Rune, Fire and Earth Magic, but also users of Air and Prime Magic, their knowledge of the Arcane is their very own fortress. This makes them experts of defensive strategies, able to lure their enemies in their line of fire while their troops stand strong, ready for an overwhelming retaliation.Main skills: Fire Magic, Earth Magic, Defence, Destiny
... sieht vielversprechend aus, insbesondere gefallen mir die neuen Specials, die nicht einfach nur die Werte oder die Produktion steigern, sondern z.B auch abhängig vom jeweiligen Level des Helden sind !!
-
Genau das
Ist aber noch nicht fertig... -
Die haben halt nur 4-6 Artikel (und nen Live - Twitch Stram) vorbereitet und werden die ab jetzt peu à peu veröffentlichen.
@onkel-hotte
... da war ich etwas schneller (und ausführlicher) -
Auch wenn in letzter Zeit wenig Neues zu hören war ... es gibt engagierte Fans, die echt was auf die Beine stellen !!
So gibt es derzeit ein Conflux-Fanprojekt von "Kurec" (Link führt zur Projektseite bei acidcave.net) , das echt schon ganz geil aussieht : HIER gibts auch noch ein Youtube Video davon ...
Gruß Eicke -
Sooo...knapp vier Wochen vor Veröffentlichung der Erweiterung gibt es nun die lang ersehnten Neuigkeiten :
Zitat von UbiFortress Warfare Units 07/07/2016
"Dwarf ballista crews are deadly accurate, and can reload and fire fast enough to break up almost any enemy advance. Dwarves particularly excel at sieges, with their engineers and sappers working relentlessly to undermine any fortifications they face. By the same token, they excel at defensive warfare, and can turn all but the most barren position into a fortress with astonishing speed"
Let's have a look to Fortress best warfare units.
Runestone
Runestones are like the codex of a clan's past history, brought to the battlefield to help the clan in its present-day battles. There is a power in stories, and the Dwarves' lengthy sagas have a purpose beyond self-gratification: when chanted with the proper words, these eddas have been known to strengthen the wills and mend the wounds of their clansmen.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160708_Warfare/Fortress_Warfare_Heal_Small.jpg]Fire Cannon
The Fire Cannon is a good example of the Dwarves' talent when it comes to harnessing magic for practical uses. Powered by a Fire crystal (sometimes offered to the clan by an Ardent Dragon), the Fire Cannon uses intricate rune patterns to channel and its energies into exploding balls of fire hurled at the enemy's fortifications.Dwarven Ballista
Crossbows and siege engines are dwarven specialties, and are vastly preferred to less complicated devices like bows, slings and the like. Dwarven ballista crews are deadly accurate, and can reload and fire fast enough to break up almost any enemy advance.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160708_Warfare/Fortress_Warfare_Balista_Small.jpg]Das sieht doch ziemlich gut aus ...
Gruß Eicke
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Mal so zwischendurch ne offizielle Zusammenfassung eines Limbic Mitarbeiters von heute:
Hey. I've mentioned it a couple of times now. But essentially the next patch will collalign with the addon release. Aug 4th is what is written
down by Ubisoft currently. That patch will include In game RMG, change to sim turns, Skill wheel change, new neutrals, new skirmish and
scenario maps, balance changes, the largest amount of bug fixes, AI calculation tweaks and a myriad of other things. That's what you get if
you just DL the patch for the vanilla game.If you were to buy the Addon you would also get Fortress and all the cool new units/rune magic that come with that and the Fortress campaign maps. If you don't buy the addon you still get everything Non fortress related.
Why wasn't the a smaller patch with Bug fixes between the last patch and the Addon since it got delayed?
Because things arn't so easy and black and white in the world of software development unfortunatly.
We wanted the addon to get a lot of love in the testing department. Everyone knows the launch of the game was terrible and had way to many
bugs, we don't want to make a repeat of that with the addon. So, it's getting extra testing, that means you have to start putting in test
candidates (versions of the game you want the end user to play) in as soon as possible so they can find the majority of those annoying bugs
that are hard to detect with a dev team. They send it back, we fix it, send it back..This can go on Ad infinum.Now imagine you have a 'bridging' patch, so a patch that is inbetween these. This still has to get tested. That means we have to make another build just for that patch to be tested. This then causes odd dynamics where you're bug fixing two different builds, and working on ever so slightly different code
(remember this bridging patch would have to of had the Addon features removed from it) and it creates all sorts of nonsense, essentially
doubling the work of everyone, for very little gain.Gruß Eicke