Hier ist - immer aktuell - der bisherige Patchverlauf :
29.09.15 : Patch 1.1 - Versionsnummer 31895
14.10.15 : Patch 1.2 - Versionsnummer 32489
20.10.15 : Patch 1.2.1 - Versionsnummer 32623
27.10.15 : Patch 1.3 - Versionsnummer 32698
30.10.15 : Patch 1.3.1 - Versionsnummer 32834
05.11.15 : Patch 1.4 - Versionsnummer 33071 (Farbsättigung verbessert)
06.11.15 : Patch 1.4.1 - Versionsnummer 33114
19.11.15 : Patch 1.5 - Versionsnummer 33749 (2 neue Karten, 5 zusätzliche neutrale Kreaturen, 12 zusätzliche Helden)
08.12.15 : Patch 1.6 - Versionsnummer 34396 (1 neue Karte)
18.02.16 : Patch 1.7 - Versionsnummer 36046 (1.Teil Bonuskampagne - TLTOA : Unity)
14.04.16 : Patch 1.8 - Versionsnummer 37786 (2.Teil Bonuskampagne - TLTOA : Every Dog Has Its Day)
04.08.16 : Patch 2.0 - Versionsnummer 40156 ( InGame RMG, neue neutrale Kreaturen...)
18.08.16 : Patch 2.1 - Versionsnummer 40271
22.09.16 : Patch 2.2 - Versionsnummer 40619 (Balancing)
04.10.16 : Patch 2.2.1 - Versionsnummer 40632 (Hotfix)
Patches / Release Notes / Aktuelle Spielversion ist 2.2.1 [Rev. 40632]
- Eicke
- Geschlossen
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Patch 1.2 ist da !!
Steam hat gerade 2 GB runtergeladen und nach dem starten lautet meine Heroes Version jetzt :
V1.2 - 32489
PATCHNOTES :
Might & Magic Heroes VII - Update 1.2
Date: October 14th, 2015Campaign & Walkthrough
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General
- [Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maps/locations and should be fixed.
- [Fixed] Solving two quests at once will not block the quest flow anymore. This lead to various potential blockers, especially on Necropolis 2.
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Academy 2
- [Fixed] An issue that the player can't complete the map, after choosing the "fight again" option at the Jadwa encounter.
- [Fixed] An issue with enemy AI hiding in the sanctuary.
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Academy 3
- [Fixed] A potential blocker related to secondary heroes (aka not Hisham) being used for the final fight.
- [Fixed] If a secondary hero picks up the "Flower of Dolor" the map can be bugged.
- [Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map
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Academy 4
- [Fixed] If a secondary hero picks up the "Flower of Dolor" the map can be bugged.
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Dungeon 4
- [Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys
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Haven 2
- [Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite auto End Turn.
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Haven 3
- [Fixed] Konrad could win the fight with Serguei Griffin which was not intended.
- [Fixed] There should now be a quest marker for the last step in Soul Quest quest.
- [Fixed] There should now be quest markers for the State of Siege quest.
- [Improvements] Camera should now be focused on projectiles from triggered catapults.
- [Improvements] The narration should now play until the end when you find Biliashi.
- [Improvements] The mines now become Neutral when you block those using catapults.
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Necropolis 2
- [Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.
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Necropolis 5
- [Fixed] Samaariih castle cannot be accessed
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Sylvan 1
- [Fixed] An issue leading to the player being unable to enter a new ship after loading a save game.
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Sylvan 3
- [Fixed] An issue related to the player being unable to board the ship manufactured in the shipyard on the spawning island.
- [Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island
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Final 1
- [Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
- [Fixed] The boat offered by Lasir resets after a Save/Load is performed
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Final 2
- [Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.
- [Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.
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Skirmish/Scenario Maps
- [Fixed] issue related to the victory conditions on Yeshtar´s Promise
- [Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact
- [Fixed] Some maps are showing Day 1 twice on the second day
- [Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions
- [Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact
- [Fixed] Ice Demons map has the standard Skirmish Quest active
AI specific
- [Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.
- [Improvement] AI will now give a higher threat value to ranged units, as well as having a 'tighter' threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.
- [Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will no longer use its most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.
- [Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.
- [Fixed] An issue/crash related to uninitialized armies performing checks for the pathfinding.
- [Fixed] An issue related to AI calculations for reachability which could result in a crash.
- [Fixed] A rare crash when interacting with a high-level town.
- [Fixed] A crash during AI turn after a ship combat had been lost.
- [Fixed] A rare crash with targeting spells outside the grid.
- [Fixed] A crash with AI town threat sorting.
- [Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.
- [Fixed] AI skipping its turn when its first hero is in a shelter.
- [Fixed] Title crashes when the AI defeats one of the human players while allied with another human player
Load/Save, Skills, Abilities, Various
- [Improvement] Added option to disable color coding of models in skirmishes.
- [Fixed] various issues regarding keybinding displays.
- [Improvement] Removed debug text from the Game Log.
- [Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.
- [Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.
- [Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.
- [Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.
- [Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.
- [Improved] Sounds for creature animations are sometimes interrupted by another action. Issue relates to multiple bugs relating to death and move sounds that are not played until the end, as they get interrupted by other actions in queue.
- [Fixed] [AdventureMap] Messages will appear on the screen if the Hero will interact with his caravan on the adventure map
- [Fixed] [AdventureMap] Unreachable Neutral Army is present on the map Savage Sea.
- [Fixed] [Adventure Map] Unreachable cartographer is present in the map Savage Sea
- [Fixed] [Load/Save] Ships sometimes lose their ownership flag after loading the savegame.
- [Fixed] [Load/Save] Autosave handling changed to the end of a turn.
- [Fixed] [Save/Load] The user must rebuild the Thieves Guild building of the Haven faction every time he loads a game.
- [Fixed] [Save/Load][Menu] The user is unable to load a multiplayer save game and create a new lobby while in a Duel session
- [Fixed] [Voice/Dialog] Voice overs for the campaign story line are missing when the council table is selected
- [Fixed] [Skills/Abilities] Ultimate abilities are not saved as learned.
- [Fixed] [Skills/Abilities] Magic increasing skills like Gathering Storm or the Wisdom skill for the schools of magic are triggered incorrectly.
- [Fixed] [Skills/Abilities] Elrath's Conviction buff will not increase stats after fight again/restart combat.
- [Fixed] [Skills/Abilities] Silverback's Feral Charge ability can be targeted on an empty grid square.
- [Fixed] [Skills/Abilities] The Indomitable skill does not work against Face of Fear and Mesmerize.
- [Fixed] [Skills/Abilities] The initiative bar does not update if the warfare unit has "Artillery" skill learned.
- [Fixed] [Skills/Abilities] The Shantiri Titan's 'Rooting' ability has no effect.
- [Fixed] [Skills/abilities] Ranged units will always use Defend when a creature is near them.
- [Fixed] [Skills/Abilities]Tanis can cast Tsunami multiple times in the same combat rounds
- [Fixed] [Combat] [Skill] Clarity skill doesn't provide an extra action after casting a prime magic spell.
- [Fixed] [Combat] [Skill] Bursting Rage ability triggers when the creature dies.
- [Fixed] [Combat] Celestial's resurrection ability will not revive dead creatures
- [Fixed] 'Cleave' ability makes 'Strike and return' ability buggy.
- [Fixed] [Combat] The harpies return too fast to their initial position when using Strike and Return.
- [Fixed] [Combat] Attacking with the Harpy/Fury unit will make the selected tile to remain active after Strike and Return ability activates.
- [Fixed] [Combat]The death animation for the Gargoyles and Obsidian Gargoyles takes place after the attacking creature's turn ends.
- [Fixed] [Combat] Gold Dragon's Aura of Purity will not protect the creature against negative magic effects.
- [Fixed] [Combat] Feral Charge suppresses Opportunity Retaliation.
- [Fixed] [Combat] No kill notification when attacking a warfare unit.
- [Fixed] [Combat] The Emerald Dragon's Acid Breath (buff) ability does not work as intended.
- [Fixed] [Combat] The movement is not updated if the last creature of a round is also the first creature of the next round.
- [Fixed] [Combat] Mephitic Scent: when killing a creature with this ability the creature gets an extra turn under certain conditions.
- [Fixed] [Combat] Moving with "Shrouded" Creatures (Shroud of Malassa) has targeting issues.
- [Fixed] [Skills/Abilities] Gust of Wind cannot target friendly creatures.
- [Fixed] [AdventureMap] The "Champion Guard Tower" will appear on other factions.
- [Fixed] [AdventureMap] Dragon Vein effect gets consumed even if the visiting hero has full mana.
- [Fixed] Metamagic rank increase is not working in certain situations.
- [Fixed] [Combat] Lightning reflexes on the creature Fury does not work correctly.
- [Fixed] [Global][Skills] Player's skillpoint gets utilised on unlocked skills after performing certain steps.
- [Fixed] [Menu] Gameplay speed will be reset when transferring control to another Hero during campaign
- [Fixed] The Centaur Marauder attack animation doesn't fit with the shot projectile.
- [Fixed] [Menu] Combat Speed settings will not be applied in game under certain circumstances.
- [Fixed] [Menu] "Occupied Slots Count" will not update correctly in certain conditions
- [Fixed] [Audio]SFX is not present while selecting Artwork in Heropedia.
- [Fixed] The lighthouse lose its controller at end of week.
- [Fixed] During Week of Magicians, artefacts cannot be bought if the player has only just enough gold to match the discounted price.
- [Fixed] Metamagic ability: Arcane Channelling works only for one combat.
- [Fixed] AdventureMap] Trading with heroes on ships is difficult due to small interaction area.
- [Fixed] [AdventureMap]Heroes in boats can interact only by clicking in a certain spot.
- [Fixed] [AdventureMap] Heroes cannot attack enemy ships from land
- [Fixed] [Townscreen] Certain Structures / Buildings cannot be constructed if Ranged creature dwellings are upgraded first before melee ones
- [Fixed] [GFX] Flying units twirl while moving
- [Fixed] [GFX] Smoke produced when destroying walls is flickering
- [Fixed] [LD/LA] Orange smoke is present after viewing the map at a certain angle
- [Fixed] [Text] Build version number displayed on screen during the credits roll
Multiplayer Specific- [Fixed] various Out of Sync issues so they will not occur as often anymore. However there are still some scenarios were an Out of Sync may occur and providing us game logs for this issue is a massive help. As a side note if you do Out of Sync in a multiplayer match the save data will not be corrupt therefore you can re make the game and carry on where you left off for a quick work around.
- [Fixed] a bug related to joining a game lobby.
- [Fixed] several out of sync issues in Multiplayer Games.
- when interacting with a Dangerous Cave in sim turns.
- when attacking an Enemy in Combat that has 3 Nature's Revenge stacks with a ranged unit.
- when attacking a small creature Stack with a Basilisk Lancer in combat.
- when a unit with a cover bonus is getting attacked by ranged in combat.
- [Fixed] corrupted Camera at the beginning of a Multiplayer Duel Session.
- [Fixed] an issue where the game got stuck in multiplayer in the AIs turn sometimes.
- [Fixed] an issue where the game goes out of sync during th AIs turn sometimes.
- [Fixed] [Normal Turn] Host gets a week popup notification screen at the start of the match in any map which he cannot cancel if the match is played in Normal turn setting
- [Fixed] Team chat option does not exist
- [Fixed] [Online/LAN] The damage dealt logs during the masked combat are visible on the spectator screen when the game is switched to Window mode
- Duel mode:
- [Fixed] Option to change combat speed is not available in duel lobby
- [Fixed] The user can see through the map before the tactics phase
GUI / HUD
- [Fixed] Issues with the tooltips in the quickbar fixed
- [Improvement] several GUI situations which lead to potential memory issues
- [Fixed] Fixed right-click not working in main menu
- [Fixed] Minimap: Icons are now properly scaled
- [Fixed] Minimap: Resolved several issues with ships
- [Fixed] Minimap: Heroes are now always the highest icons
- [Fixed] The Governor Tooltip now has proper layout
- [Fixed] Text Buttons no longer have pixels where they don't react
- [Fixed] Fixed various lobby settings and displays
Additional GUI/HUD fixes
- [Fixed] [HUD] Title crashes after spamming two keybindings "A" with "H".
- [Fixed] [HUD] The catapult repair panel overlaps the dialogue between Andras and Kente on Final Map 2.
- [Fixed] [HUD] Multiple issues present when trying to recruit creatures from Kuwananjaa, on Stronghold 3.
- [Fixed] [HUD] Misspelled word in the description of Soulkey Shard fragment.
- [Fixed] [HUD] No units are visible in the "unload caravans" screen.
- [Fixed] [HUD] There is a debug text %stat1 %stat1.icon present on the Scroll of Frenzy description.
- [Fixed] [HUD] The user is able to open the skillwheel for a Hero that was defeated by clicking the level up notification.
- [Fixed] [HUD] The 'Merge Armies' window is not affected by the timer.
- [Fixed] [HUD] The Creature portrait contour is smaller for the standard units, in the town recruitment menu.
- [Fixed] [HUD] The auto combat prompt disappears each time the enemy makes a move.
- [Fixed] [HUD] The players that are on closed slots appear in the Thieves Guild screen.
- [Fixed] [HUD][Lobby] The Adventure Map Timer is functional on skirmish against AI.
- [Fixed] [Menu] Kick button is present in the Duel Hotseat lobby.
- [Fixed] [HUD][Lobby] Spectator Mode option is available for the client in the Multiplayer Lobby.
- [Fixed] [HUD] Heropedia page access button is missing for warfare units in Duel Setup lobby.
- [Fixed] [HUD] Several Spell Scrolls provided by the Academy custom lg Inscriber will have an inconsistency in regards to prices.
- [Fixed] [HUD] Town governor tooltip text is too small.
- [Fixed] [HUD] Sylvan and Academy faction logos appear to have low resolution when viewed from the hero screen.
- [Fixed] [HUD] Sending a spy on a "Sabotage" action does not trigger any notification. (it´s a sneaky spy…).
- [Fixed] [HUD] The user can multiply artefacts during a trade between heroes in certain conditions.
- [Fixed] [HUD] The teleporter icons on the minimap are too big and have a stretched appearance.
- [Fixed] [HUD] Debug text "mName" is present for Anastasya in the game log of Necropolis 1.
- [Fixed] [HUD] Blank hero portrait appears when attacking the Sylvan town on Sylvan 4.
- [Fixed] [HUD] Host setting options are not greyed out for the client who joins a duel session.
- [Fixed] [MENU] Trailer is playing twice when the user double clicks on 'Trailer' option from Extras.
- [Fixed] [HUD] "Level up" is not properly visible on the combat victory/defeat pop up.
- [Fixed] [HUD] No tooltip information is displayed when the player hovers the mouse over to the hero in the ship (enemy or allied).
- [Fixed] [HUD] Incorrect mouse pointer observed in the options menu during combat.
- [Fixed] [HUD] The player is unable to open several menus after visiting a Den of Thieves.
- [Fixed] [HUD] On Timber Wars map, the minimap misses some icons in the first turn + wrong order
- [Fixed] [HUD] The description of the 'Soul Reaver' ability contains a spelling mistake.
- [Fixed] [HUD] Incorrect spelling in the tooltip of the word, 'Border' present in the Options menu.
- [Fixed] GUI - Minimap: All elements can be toggled off, but garrisons.
- [Fixed] [HUD] Treasure Hunt map is visible when invoked IGM under certain conditions.
- [Fixed] [HUD] Inconsistency present between the griffin portrait and the dwelling's icon
- [Fixed] [HUD] The player loses creatures when trying to split a stack from his army and inventory with the receive unit panel open.
- [Fixed] [HUD] The player cannot interact with the Adventure Map / Combat map in the upper left corner of the screen because of the Game Log layer (chat-improvements).
- [Fixed] [HUD] Every time End Turn is used, chat window is reset for all users in a multiplayer session.
- [Fixed] [HUD] There is an inconsistency between the creatures portraits and the images on the buildings in the Town Hall
- [Fixed] [Menu] A numeric value appears when assigning a shortcut to a navigation key
- [Fixed] [Menu] The "Continue" button persists on the mission select menu after using the Reset Campaign option.
- [Fixed] [HUD] The Text "No game matching the selected criteria" can be seen overlapping with the load icon on Lan and Online Game Browser.
- [Fixed] [Heropedia][HUD] Neutral Faction are available for Heroes in Heropedia.
- [Fixed] [HUD] Incorrect Adventure Timer is present between 0.01 to 0.09 and 1.01 to 1.09
- [Fixed] [HUD] Notification with debug text is observed on accessing settings icon on the combat loading screen (spectator hud) on all the clients PC.
- [Fixed] [HUD] Wrong Hotkeys depiction for navigation buttons on town screen.
- [Fixed] [HUD] Loading icon overlaps with text "No image" when the list of maps is loading, while creating a new multiplayer session.
- [Fixed] [HUD] "Esc" key loses functionality in the Heropedia menu if said menu is accessed from Multiplayer lobby.
- [Fixed] [Menu] The user cannot quit from the Hero Selection Screen when accessed from Multiplayer lobby by pressing the ESC key.
- [Fixed] [HUD] Skill wheel is accessible from the town screen.
- [Fixed] [HUD] Toggling off all mini map options will still display some icons on the mini map.
- [Fixed] [HUD] In the townhall, on hovering a dwelling the info button should appear like in the recruit menu.
- [Fixed] [GUI] Pop-Ups for Repairing Bridges, Flavor Texts, Story Texts should be consistent with the latest design.
- [Fixed] [Menu] The user receives no conflict window popup when assigning actions to the navigational keys.
- [Fixed] [Menu] The World map mission highlights do not change when selecting a different hero portrait.
- [Fixed] [Menu] Game menu buttons cannot be pressed if the player presses the button in a certain area.
- [Fixed] [Menu] The Hero select screen will not provide complete information for the user.
- [Fixed] [GUI] Artefact slots are placed differently on hero screen and artefact merchant GUIs
- [Fixed] [HUD] Every time End Turn is used, chat window is reset for all users in a multiplayer session.
- [Fixed] [HUD] Notifications are not dismissed when using right click.
- [Fixed] [HUD] Treasure Hunt map is visible under certain conditions when opening in game menu.
Editor
- [Improvement] Added more sanity checks to inform about errors during map creation
- [Improvement] The Mysterious Crypt Building now has the option to spawn a fixed artefact, instead of a randomly chosen one
- [Fixed] several Custom Artefact Bonuses:
- Increase certain hero stat
- Scouting Range
- Mana per Day
- Spirit
- Magic
- Increase Magic for spells of certain school
- Decrease Mana costs of spells of certain school
- Increase friendly creatures' stat
- Health
- Initiative
- Decrease enemy creatures' stat
- Initiative
- Increase certain hero stat
- [Improvement] Added "Test Map" button for faster map testing
- [Improvement] Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings"
- [Improvement] Improved pathing for the RMG
- [Improvement] Added free resource pick-ups (Richness modified) in the RMG
- [Improvement] Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden
- [Improvement] Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
- [Fixed] [Editor] “Play In Editor” feature is unavailable in the Default Editor
- [Fixed] [Editor] A debug-text is shown on the Defeat/Victory screen after finishing a map
- [Fixed] [Editor] Changing the name of a Hero in Hero Tool will delete the character
- [Fixed] [Editor] Debug output present in most Hero Specialisations and Skills tooltips
- [Fixed] [Editor] Debug Text present for the "Change Town AI Settings" Action
- [Fixed] [Editor] Deleted Blackfang Watchtowers can still be selected in Blackfang Hideout's properties
- [Fixed] [Editor] Editor does not reset the function performed by pressing 'T' key after reboot
- [Fixed] [Editor] Garrisons using the same neutral army template can be walked through
- [Fixed] [Editor] Player is able to delete landscape in the default editor.
- [Fixed] [Editor] Scrolling with mouse scroll wheel is not functional in Terrain Painting
- [Fixed] [Editor] Several invalid win/lose conditions can be created
- [Fixed] [Editor] The editor will freeze when saving or loading a map in certain conditions
- [Fixed] [Editor] The Garrison Army of a Fort or Garrison cannot be properly selected
- [Fixed] [Editor] The Help and Modding Documentation components are outdated
- [Fixed] [Editor] The Publish Map feature is not working
- [Fixed] [Editor] The Random Map Generator creates functionally impassable zones on complex maps
- [Fixed] [Editor] The Terrain Painting and the Height Sculpting tools interact incorrectly with each other
- [Fixed] [Editor] The user does not receive any feedback when attempting to save an incomplete map
- [Fixed] [Editor] Title crashes when trying to play an empty new created map
- [Fixed] [Editor] When modifying spirit value in the editor, Heroes may start without full mana points
Localization
- [Fixed] [LOC][EFIGS][POL][CZE][RUS] A subtitle is displayed truncated in the 5th Council cinematic.
- [Fixed] [LOC][EFIGS][POL][CZE][RUS] Two subtitles are not displayed in the 5th Council cinematic.
- [Fixed] [LOC][RO][HUD] Misspelled word in the Quest Log for Romanian localization
- [Fixed] [LOC][ALL] The description of the Scroll of Weakness is not translated in any localization
- [Fixed] [LOC][ALL][Single Player][Yeshtar's Promise Story text gets skipped upon completing the main objective of the scenario.
- [Fixed] [LOC][SCN] Unexpected space in texts! (*imagine epic drum roll here*)
- [Fixed] [LOC][ALL][Any Campaign The label for starting a fresh campaign after a reset is still displaying the term "Continue" where it should display "Start".
- [Fixed] [LOC][LOC][ALL][Great Lich's SetArtifacts belonging to the "Great Lich's Set" have an extra dot present after "Four objects"
- [Fixed] [LOC][SPA][Single Scenario] One of the options has its last letter truncated.
- [Fixed] [LOC][ALL][Town's] Overlap when you get the tooltip of a long town's name.
- [Fixed] [LOC][ALL] When you right click on a city's governor, you will see a text issue.
- [Fixed] [LOC][POL][Cinematic A subtitle is displayed truncated in the Council cinematic upon finishing the Academy campaign.
- [Fixed] [LOC][FRE][Academy_Map3][Tootip] The mechanics used for concatenating creature’s amount and names is not working for both singular and plural forms.
- [Fixed] [LOC][POL][Single Player][Yeshtar's Promise] Missing icon and value variables can be observed for Shifting Boots.
- [Fixed] [LOC][LOC][ALL][Flotsam][Resources] "Flotsam" shows a wrong description (concretely the one for "campfire").
- [Fixed] [LOC][FRE][Keybindings][Chat] Several keys from the French keyboard type/bind the wrong character due to AZERTY configuration.
- [Fixed] [LOC][EFIGS][RUS][POL][CZE][Heropedia] The Maneuver ability is displayed twice for the Centaur Marauder.
- [Fixed] [LOC][EFIGS][POL][RUS][CZE][BRA][Level Up][Victory Menu] Two lines overlap each other when simultaneously leveling up and gaining treasure.
- [Fixed] [LOC][EFIGS][POL][RUS][CZE][Spellbook][Text overlap] The spell description is overlapped by the Spellbook icon.
- [Fixed] [LOC][ALL][Magic Menagerie][Recruitment][Text Overlap] Mousing over boxes or creatures in the Magic Menagerie, sometimes the tooltips get overlapped with the resource bar
- [Fixed] [LOC][ALL][Single Player][Ice Demons][Text Display Issue][Line ID 15061] Story text box is being skipped upon conquering Ledgorod.
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General
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Patch 1.2.1 ist da !
Hello Heroes,
Following the release of our first support patch last Wednesday, we are pleased to announce a small hotfix for MMH7. This new update will be titled 1.2.1 on the menu screen, so ensure you have the latest update by checking this. The hotfix is focused on performance issues and related to a save corruption.
It had been reported that after several hours of gameplay, after saving and loading multiple times, players would experience extensive load times and several RAM consumption problems. This issue was due to an exponential data increment in the save files from the Magic Guild building.
The team is currently working on a 1.3 patch for the upcoming weeks and we will keep you updated on progress as soon as possible.
Best,
The M&M Team.
Might & Magic Heroes VII
- Update 1.2.1
Date: October 20th, 2015
Version: 1.2.1 (rev Rev 32623)[Fixed] A memory issue related to the Mages Guild in regards to saving and loading multiple times.
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Patch 1.3 ist da !!
Patchnotes :
Might & Magic Heroes VII - Update 1.3
Date: October 27th, 2015General:
- [Fixed] Minimap quest marker sometimes not disappearing after solving a quest
- [Improved] Performance on combat map by optimizing GUI and adventure map processes
- [Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly
- [Improved] Memory usage by not loading unneccessary town screen textures and various icons
- [Improved] Updated hints during loading screens to fit with current functionalities
Multiplayer:
- [Fixed] Several issues where the game goes out of sync during AIs turn
- [Fixed] A crash for multiplayer when flee was used in combat
- [Fixed] Game getting stuck in sim turns when attacking an army without units
Balancing:
- [Improved] Increased celestial resurrection ability effect 50 ->250
- [Improved] Increased base neutral growth rate 20% -> 30%
- [Improved] Sylvan Ranger class now has Grandmaster Destiny
Level Design:
- Academy 2
- [Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World
- [Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest
- Academy 3
- [Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.
- [Fixed] An issue in Academy map 3 with one army having a value of 0xp.
- [Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town
- Academy 4
- [Improved] Removed the item Malathua's Cleaver at the beginning of the map since the player has no use for it.
- [Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.
- [Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.
- [Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn't be completed.
- Haven 2
- [Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all troops from Ymoril"-Objective and therefore bug the Questflow
- [Fixed] The Armies in front of the Forts are now garrisoned in the Fort
- [Fixed] An area that was showing open on the minimap during the first Dialog is now closed
- [Improved] Defenders of Hammerfall and House Materia will now end their turns faster
- Haven 4
- [Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.
- [Fixed] A problem with one of the shipyards not being able to spawn a ship.
- Necropolis 4
- [Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch
- Stronghold 1
- [Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.
- [Improved] Weak of Storm got disabled to ensure player can win the last fight.
- [Improved] Statue will now change it's tooltip at the correct time (after the Dialog with Reem appears)
- [Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)
- [Fixed] Amari has no creatures anymore
- [Fixed] A correct combat map was added to one of the bridges (where it was missing)
- [Fixed] An issue where Ajit would not attack the player
- [Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame
- Stronghold 3
- [Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back
- [Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed
- [Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace
- [Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)
- [Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him
- [Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame
- Sylvan 2
- [Fixed] Two floating Objects were placed properly
- [Improved] Disabled Week of Storm to ensure balance in the first fight
- Sylvan 3
- [Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable
- Dungeon 2
- [Improved] One of the underground entrances is now more visible as it was quite hidden before
- [Improved] Gossipmonger quest cinamatic tweaked to work properly
- Final 1
- [Improved] There is now minimap tracking for the "Peace Offering" quest
- [Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction
- [Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest
- Final 2
- [Fixed] An issue in the second map of Ivan's campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.
- Yeshtar's Promise
- [Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)
- [Fixed] A wrong soundfile was removed
- [Fixed] The arena will now also give 10 Defense
- [Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)
- [Fixed] A general issue was fixed that enabled player to access the closed "choosing areas" after loading a savegame
- The Story of Solmyr and the Efreet
- [Fixed] The Dragon Nexus is now reachable
- Ice Demons
- [Fixed] Hero passes no longer through a bridge
- The Timber War
- [Fixed] Player no longer loses map if he only loses the city of Tyloth
- [Fixed] Hole in landscape fixed
- [Improved] Landscape increased so that the player can't see the borders of the level in the fog of war
- [Fixed] The user received the same message twice if he gets close to both bridges on the map
- [Improved] Map trigger was moved to the other side of the bridge
Skirmish- [Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.
- [Fixed] An issue in Ruins of Dischord were the folliage was entering inside some buildings
- [Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.
- [Improved] Some water areas were polished on dungeons and minions
- [Improved] Camera behaviour tweaks on dungeons and minions
Editor
- [Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.
Random Artifacts- * Added item set and tier options
[Improved] Script Editor[*]* Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".
[*]* Added "Timer" trigger, condition, and action
[*]* Added new actions "Add random Hero Artifact", "Add Skill to Hero", "Learn Spell for [Improved] Hero" and "Add/Remove/Set Hero EXP"
[*]* Added pickup sound and floating text for actions that give items to heroes
[*]* Added "Collected specific army" trigger[*][Fixed] Campaign Editor
- * Fixed "Map could not be found" issue
- * Fixed crash when saving a campaign after having switched maps in the editor
[Improved] Kismet[*]* Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes[Fixed] Custom Campaigns[*]* Fixed hero transfer from one map to the next, which was broken when the hero's properties were changed before
[*][Fixed] Minimap disappearing on performing Ctrl + Middle Mouse
[*][Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.
[*][Improved] Flotsam contains the correct resources (Gold and Wood)
Gameplay Mechanics.- [Fixed] Pixies and Sprites applying debuffs twice.
- [Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again
- [Fixed] Random skilling: 2 abilities should not be from the same skill
- [Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round
- [Fixed] The user's units can appear in a manual combat even if they cannot be controlled in certain conditions
- [Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer
- [Fixed] [Combat] Centaurs use maneuver while week of storms
- [Fixed] Accuracy not working in morale turn
- [Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War
- [Fixed] Creatures with the "Strike and Return" ability can make the same space available to all other friendly creatures ignoring the rule of limited movement
- [Fixed] Warfare units have no 'getting-hit' animations
- [Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed
- [Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI
- [Fixed] The dimension portal does not trigger combat when guarded on the other side
- [Fixed] Metamagic rank increase is not working
- [Fixed] Entangling roots don't make the hit creature unable to move
- [Fixed] "Poison Cloud" spell will give damage to any unit
- [Fixed] Incapacitated enemy creatures don't skip their next turn
- [Fixed] Celestial's resurrection ability does not work when engaged in melee
- [Fixed] Hybrid Warfare unit skips second action when attacking first and "Artillery", "Artillery Barrage" is skilled
- [Fixed] Fire Wall will be casted elsewhere in certain conditions
- [Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives
- [Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn
- [Fixed] Firewall is not cast where it should on 2X2 units
- [Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range
- [Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate
- [Fixed] In moral turn the "wait" option needs to be disabled
- [Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears
- [Fixed] Enraged Cyclops ability "Fiery Eye" is not greyed out when an enemy creature its near him
- [Fixed] Hybrid Warfare units that have the Artillery barrage skill will not allow the player to use the second ability of the hybrid unit
- [Fixed] Spells cast during the Clarity skill's second turn show negative values
- [Fixed] The Face of Fear spell does not work as intended
- [Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics
SFX
- [Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1
- [Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1
- [Fixed] Sound is now played when activating Spider Obelisks in Necro map 2
- [Fixed] The music ends and doesn't resume, during the battle with Yasir, on am_stronghold_map4
- [Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page
- [Fixed] Basic ambience sounds aren't changing during npc scenes
- [Fixed] Wrong voiceover is played after completing the "Raven Wings" quest
- [Fixed] No sound is played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1
- [Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1
- [Fixed] Ivan has no movement sound on AM_Final_Map1
- [Fixed] The Adventure Speed setting influences audio playback on Combat Maps
- [Fixed] The "Time Stasis" spell SFX is corrupted
- [Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)
- [Fixed] The same sound as receiving a quest is played when the camera reveals Kente on AM_Final_Map1
- [Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia
- [Fixed] There are no specific sounds playing when the user scrolls through the Heropedia pages
- [Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed
- [Fixed] No specific sound is played when the player selects different skills
- [Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider
- [Fixed] There is no sound when choosing between the "max" and "TR" buttons in the marketplace
-
Patch 1.3.1 ist da !!
Patchnotes :
Zitat von UBIPatch 1.3.1 now available 10/30/2015 | 9 kommentare
Hello Heroes,Following the release of patch 1.3 on Tuesday 27th, we are releasing today a hotfix today with patch 1.3.1 Revision: 32834. This one should be automatically downloaded on Uplay and Steam.
This corrective is dedicated to a particular crash happening when loading a save with a governor with high diplomacy skill set in a town.
Thank you again for reporting this crash, receiving saves from the community was particularly helpful for the team to solve this issue in the last 3 days.
Best,
The M&M Team.--------------------------------
Might & Magic Heroes VII - Update 1.3.1
Date: October 30th, 2015
Version: 1.3.1 (rev Rev 32834)[Fixed] Crash when loading a save with a governor with high diplomacy skill set in a town.
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Patch 1.4 ist da !!
Patch 1.4 now available11/05/2015 | 40 comments
Hello Heroes,
Today we are pleased to announce you the immediate availability of the patch 1.4 for Might & Magic Heroes VII. Downloading this new update should be automatic on both Uplay and Steam.
This patch provides this time again a great number of fixes for the game but we also were able to go further with additional game and performance improvements.
We highly recommend you to check our previous post from the team for more information and before/after benchmarks! Here!
Patch 1.4 top lines:- Improved memory management and loading times
- Adventure map saturation rework
- Tutorial videos now available and Haven campaign now introduced as beginner campaign the first time you launch the game
- Option to enable/disable the height fog
- Multiplayer fixes
- Editor fixes
- Various game bug fixing and improvements
Stay tuned for more information regarding future patches!
Best,
The M&M Team.
--------------------------------
Might & Magic Heroes VII - Update 1.4
Date: November 05th, 2015
Version: 1.4 (rev 33071)
Patchnotes :Might & Magic Heroes VII - Update 1.4
Date: November 05th, 2015
Release note: see belowGeneral
- [Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action
- [Fixed] Improved the destruction physics in Siege combats
- [Improved] The saturation of the world has undergone a major overhaul based on user feedback.
- * The colors are stronger and more saturated.
* The contrast has been improved.
* Brighness has been adjusted.
- * The colors are stronger and more saturated.
- [Improved] There are new options regarding camera rotation:
- * Mouse right click rotation can be disabled
- * Mouse rotating sensibility can be adjusted
- * Keyboard rotating sensibility can be adjusted
- * Also the smoothness of the rotating has been improved
- [Improved] Added a new option in the Settings to enable/disable Atmospheric Fog
- [Fixed] The defeated heroes will still appear on the minimap after a save/load operation
- [Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town
- [Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]
- [Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading
- [Improved] Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first
Multiplayer
- [Fixed] The issue of the game getting stuck if the last AI player loses in his own turn.
- [Fixed] More occurences of out of synch caused by AI in Multiplayer.
- [Fixed] An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.
- [Fixed] An issue when a multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase.
- [Fixed] An issue when a session goes out of Sync when the hero interacts with blind monastery again after learning an ability.
- [Fixed] An issue that thieves guild opens on all the player's screen, when one player enter's "Den of thieves" building.
- [Fixed] An issue of "Unable to connect to the server" message received if the user double clicks Join game on Online Game Browser.
- [Fixed] An issue of no error message received if the Host closes an open slot after the Client had joined the same.
- [Fixed] An issue of the number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions.
- [Fixed] An issue of the game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army (SimTurns).
- [Fixed] An inconsistency of the Session settings for the Client on the Game Browser screen.
- [Fixed] Game going at the start of the game when rapidly ending the first turn.
- [Fixed] The game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army
- [Fixed] The number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions
- [Fixed] No error message received if the Host closes an open slot after the Client had joined the same
- [Fixed] The session went out of sync after resources pick up and end turn
- [Fixed] Multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase
- [Fixed] Hero has no creatures in his Army on selecting a Random Hero and match cannot be started
- [Fixed] Game gets stuck when the client quits the lobby while launching Duel multiplayer session
- [Fixed] Session goes out of Sync when the hero interacts with blind monastery again after learning an ability
Gameplay Mechanics
- [Fixed] Entering a magic guild level 3 and upwards crashes the game
- [Fixed] The player cannot flank properly on destroyed Siege walls
- [Fixed] Game gets stuck while attacking with the special ability of Imperial Griffins "Diving Attack" on enemy creatures
- [Fixed] Area of control effects are not properly updated after save load.
- [Fixed] The "Soul Reaver" ability is not functional
- [Fixed] The Golden Dragon highlights tiles in a linear pattern as if he will use an ability when hovering the curson on a creature stack
- [Fixed] Namtaru can attack a second time if you wait after the first shot
- [Fixed] Die and idle animations don't seem to be affected by game speed change
- [Fixed] Resource income prediction of the resource bar is increased after save/load
- [Fixed] Areas of control of closed players are still colored in the underground on map start
- [Fixed] Warfare Healing Sister and Healing Tent plays healing animation instead of end turn animation
- [Fixed] Treant Synergy effect is activated on dead creatures
- [Fixed] Rare crash when having too many particles attached to armies on long playsessions on the adventure map
- [Fixed] Erratic Hero Decal behaviour (disappearing and re-appearing seemingly randomly)
- [Fixed] Crash with Suzerain ability when a governor with said ability was assigned to a town
- [Fixed] Gamespeed overriding from savegames
- [Fixed] Floating adventure objects behaving erratically (disappearing into the ground)
- [Fixed] A crash with battle sites after loading a game and getting defeated there
- [Fixed] A crash with having a lot of creature growth enhancers built in towns
- [Fixed] Minimap update on map start to properly reflect Areas of Control
- [Fixed] Random duel armies to give proper random army
- [Improved] Creature movement stop animation to scale properly with gamespeed
- [Improved] Waiting time after moving a creature in combat map to scale with gamespeed
- [Improved] Hero animation speed scaling with gamespeed in adventure map
- [Improved] Idle and die animation speeds to scale better with gamespeed
- [Improved]Optimised GUI calls on adventure maps when updating the hero list
Level Design:
-
Academy 1
- [Fixed] Creatures have no collision with gate's towers after warfare unit hit's them on combat map
-
Academy 3
- [Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood
-
Academy 4
- [Fixed] Fahada does not retain her level and progress from Map 1
- [Fixed] External dwelling ignores area of control
-
Haven 2
- [Fixed] AI does not end it's turn after talking with Masfar the first time when using a savegame
-
Dungeon 1
- [Fixed] No collision on the edge of the bridge in the underground layer
- [Fixed] The "Shadowsteel Refinery" can never be built.
-
Dungeon 2
- [Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer
-
Stronghold 1
- [Fixed] Wrong portrait is used for Kanoni
- [Fixed] Random, non-interactable Stronghold hero standing around
- [Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1
- [Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest
-
Sylvan 1
- [Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium
-
Final Map 2
- [Fixed] Hero clips with the 'Mass Grave' structure
- [Fixed] Artifact can be seen to be levitating in the air near the castle 'Barr Abhainn'
- [Fixed] Nolwenn's level and skills are not transferred over from the previous map
-
Necropolis 5
- [Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points
-
The Story of Solmyr and the Efreet
- [Fixed] Multiple artifacts appear to be levitating in the air throughout the map
Editor
- [Improved] Custom Campaigns
- * New fix for hero transfer from one map to the next, which was broken when the hero's properties were changed before, as the old fix had some sideeffects.
- The downside of the new fix is that existing campaign heroes have to be manually patched: Open the affected heroes on all maps. In the properties uncheck "Save Progress". Click OK, open the properties and check "Save Progress" again. Save the maps and republish the Campaign.
- [Fixed] "Close All Popups" spawns the screen in the middle of the map
- [Fixed] Underground layer cannot be deleted from Map Properties
- [Fixed] Game crashes after completing a Combat Map launched using Play Map
- [Fixed] Editor crashes on adjusting the Map Grid Controller Properties
- [Fixed] "Hide or reveal object"-node will not clear the icon out of the Minimap.
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Patch 1.4.1 ist da !!
Patch 1.4.1 now available 11/06/2015 | 3 kommentare Hello Heroes,
We are releasing today an additional hotfix related to AI difficulty settings with patch 1.4.1.
This update is already available on both Uplay and Steam.--------------------------------
Might & Magic Heroes VII - Update 1.4.1
Date: November 06th, 2015
Version: 1.4.1 (rev 33114)[Fixed] An issue with AI not saving difficulty settings on Skirmish and Scenario Maps.
--------------------------------
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Patch 1.5 ist da !!
Patchnotes :
Might & Magic Heroes VII - Update 1.5
Date: November 19th, 2015
Release note: see belowGeneral
- [Improved] Visitable Neutral buildings now indicate on the minimap if they are already visited by the current hero.
- [Improved] There are new buttons to merge armies in towns.
- [Improved] Revamped the Animation system to have smoother combat animations.
- [Improved] Centaur and Centaur Marauder have melee penalty.
- [Improved] Dungeon build tree layout (Connector between Black Market and Shadowsteel Refinery).
- [Improved] Clicking End Turn will stop an ongoing command when a command is running, instead of stopping the command and immediately ending the turn and the turn can be ended once the command has finished cleanly
- [Fixed] Long loading times experienced due to recompiling of shaders when using different 'Shader Quality' Settings.
- [Fixed] Wrong power values for Minotaur and Blade Dancer.
- [Fixed] Wrong damage range for Tamed Cyclops on Warfare master rank.
- [Fixed] Fog Shroud not suppressing the Nova of the Fire Elemental and the Lilim.
- [Fixed] Loading savegame would crash due Serialization stopping by trying to spawn static Emitter or Actor.
- [Fixed] Altar of Sacrifice coud produce stacks with a stack size of 0
- [Fixed] Unresolved placeholder variable in Poison Cloud tool tip.
- [Fixed] The NPC symbol not appearing/disappearing on top of some heroes
- [Fixed] A crash with Stone Spikes sometimes crashing the game when restarting combat
- [Fixed] A problem with armies sometimes restoring their position to an invalid cell when saving and loading
- [Fixed] Speed settings resetting when completing a campaign map
- [Fixed] If the user loses only the units that were added with Reinforcements skill, they will be subtracted from the base creatures instead
- [Added] Each faction now has an additional two heroes;
- Ann
- Kengi
- Alesia
- Christian
- Lucretia
- Naadir
- Ajit
- Nur
- Ivor
- Gem
- Salvin
- Sephinroth
- [Added] The following neutral creatures are now in the game to fight.
- Light Elemental
- Dark Elemental
- Mermaid
- Kappa
- Shadow Panther
Multiplayer
- [Fixed] Replacing human players with AI from a multiplayer savegame
- [Fixed] Game goes Out of Sync if the client try to learn a skill during the AI turn in sim turns
- [Fixed] Necromancy pop up remains on screen and the user goes inside of a combat of the other user under certain conditions
- [Fixed] Getting corrupted combat screen when one player have Necromancy popup open and another engages him in sim turns.
- [Fixed] Game getting Out of Sync after some time when conquerring a garrison of another player
- [Fixed] On a session with Sim-turns settings ,the user is able to retreat by using the ESC key even when the retreat option is greyed out
- [Improved] Reduced AI lag for clients in combat.
- [Improved] System to avoid Out of Sync in Combat.
- [Fixed] The combat is canceled when the server attacks the client and the client selects retreat option.
- [Fixed] Title will crash for the client on loading screen in certain conditions.
- [Fixed] Warfare units with active skills not affected by combat timer in simturns.
- [Fixed] Mobile shooters not affected by combat timer.
- [Fixed] Player sometimes getting stuck after combat.
- [Fixed] The bug of the cancel button not working.
- [Fixed] Black bars not disapperaing after spectating.
- [Fixed] Warfare units with active skills not affected by combat timer in simturns.
- [Fixed] The bug of heaven dragon that was causing Out of Sync in combat.
- [Fixed] The bug where AI was crashing for the host in sometimes
- [Fixed] Necromancy causing Out of Sync in SimTurns in manual combats
- [Fixed] Out of Sync caused by increasing skill after loading a Savegame.
- [Fixed] Out of Sync related to bad morale.
- [Fixed] Defeating an enemy Hero causes Artifacts to be stolen twice
- [Fixed] The splitting of creature stacks in tactics mode in multiplayer.
- [Fixed] Possibility to do a Hero Attack when your unit has bad morale.
- [Fixed] Queuing multiple same commands accidentally in SimTurns.
- [Fixed] Join order important when joining a loaded SimTurns game.
- [Fixed] The hero is stuck and cannot continue the game after performing certain steps
- [Fixed] Client redirect to the main menu and for host is displayed as client joins the session under certain scenario
- [Fixed] GUI correctly updates for spectators.
- [Fixed] Idol of fertility could be applied multiple times in sim turns
- [Fixed] Having the "Artefact pack" from Uplay reward activated will bring a multiplayer session on out of sync in certain conditions
- [Fixed] Missing Multiplayer Loca keys for some popups users could receive in sim turns.
Gameplay
- [Improved] Adjusted general path calculation algorithm to properly take into account terrain costs when not calculating for specific hero (improves Caravan time estimation).
- [Improved] Reworked Cover system for Sieges:
- Cover will be given to creatures inside the walls, and will affect attacking them from outside the walls. When a wall is destroyed, there is check for Line of Sight to see if there is a clear shot. If the target is still behind intact walls in relation to the shooter, the cover bonus will be applied.
- [Fixed] Issue with luck-based effects triggering too early, leading to inconsistent behaviour in some combats (e.g. crits of Gold Dragon and Cuirassier). Also the game will not go out of sync in MP when Gold Dragon rolls a critical hit anymore.
- [Fixed] Failed Instant Recall cast does not count as a spellcast on the current day
- [Fixed] Metamagic Expert skill overrides Paragon's Master of Magic once Metamagic bonus reaches 5 during a battle
Level Design
- General:
- [Added] New skirmish map "Mercators Misfortune"
- [Added] New scenario map "Mirym"
- [Added] New combat maps (CM_Snow_01, CM_Snow_02, CM_Snow_03, CM_Ice_01, CM_Greenland_Coast, CM_Greenland_Hills_2, CM_Sylvan_Coast, CM_Underground_Mushrooms)
- [Added] New siege map for underground garrisons (SG_Garrison_Dungeon)
- [Improved] Adventure objects are revealed immediately rather than after a hero takes a step.
- [Fixed] Start/Win/Lose combat trigger to trigger at a more appropriate time (could break the Final Map 2 quest vs Wilhelm)
- [Fixed] Rotate Army node now properly rotates armies.
- [Fixed] Can no longer select a faction in Scenario lobby
- Haven 2:
- [Fixed] Spamming ESC after talking to Masfar will result Masfar and Gloria not going back to their intended positions.
- Haven 4:
- [Fixed] Ship spawned by north east shipyard to be reachable.
- Yeshtar's Promise:
- [Fixed] A floating staircase.
- Ice Demon:
- [Fixed] An issue where two critters shared one tile
- Ivan map 2:
- [Fixed] An issue with players not being able to procede after defeating Wilhelm. Same thing applied to Seamus.
- [Fixed] Some AOC and mine property from beginning of the map.
- Dungeon 1:
- [Fixed] Quest Organized Crime to work when target mines were plundered more than just once.
AI
- [Improved] AI aggressiveness according to selected AI difficulty
- [Improved] AI scoring in terms of fighting effort to make fighting more appealing in some cases
- [Improved] AI boldness in regards to engaging neutral armies
- [Improved] AI will try to use Instant Recall when reinforcing its armies
- [Improved] AI scoring logic for direct damage spells
Editor
- [Fixed] issues with the camera
- RMG
- Max player count is correctly set even after switching map size after setting player count.
- Rebalanced the placed neutral armies
- [Fixed] Blank or incomplete maps cannot be published.
- [Fixed] Potential scripting issues if heroes are referenced whose properties were changed.
- [Improved] Small Combat Map Size to be 10x10 instead of 8x10
- Script Editor
- New conditions
- Hero has Skill
- Hero has Spell
- Hero has Specialization
- Hero has Ability
- Hero has Stat
- Hero has Affinity
- Hero is from Faction
- Hero is of Class
- [Fixed] Garrison local guards can be correctly set
- [Fixed] Some Trees appearing with incorrect size when using the Foliage tools
- [Fixed] Some thumbnails of Prop meshes appearing invisible
- [Fixed] Editor crashes after selecting the Height Sculpting option from tool-tip
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Patch 1.6 ist da !!
Patchnotes :Zitat von UbilimbicMight & Magic Heroes VII - Update 1.6
Date: December 08th, 2015
Release note: see belowGeneral:
- [Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).
- [Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
- [Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
- [Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
- [Fixed] An issue that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
- [Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
- [Fixed] "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
- [Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)
- [Implemented] A Tutorial Map is now available in the Tutorial Menu.
- [Implemented] Added new neutral elite creature "Efreet".
- [Implemented] Support for Steam Workshop.
- [Improved] Content Scanning when enterring the menu.
Gameplay:
- [Fixed] Animation speeds for creatures affected by TimeControl spell
- [Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.
- [Fixed] Sound corruption when hovering creatures using spells that push them
- [Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.
- [Fixed] Animation getting stuck in recruitment window when switching aoc's
- [Improved] A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%
Balancing:
- Reduced gold cost of elite and champion creatures.
- Decreased bonus of core dwelling growth upgrades.
- Set damage type of Pixies and Sprites to "Might".
- Increased cooldown of Dragon Vein from daily to weekly.
- Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
- Reduced randomness in Fire Wall spell damage variation.
- Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.
- Nerfed Warlord's Fury ability.
- Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
- Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
- Buffed Paragon skill rank effects.
- Changed bonus of "Gladiator Helmet" to +2 Might
Multiplayer:
- [Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.
- [Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI's turn.
- [Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.
- [Fixed] Game going OOS in rare cases right at the start of the match
- [Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.
- [Fixed] Game going OOS in rare cases during the AI's turn.
- [Fixed] Game going OOS in rare cases duo to Resource discrepancy.
- [Fixed] Game going OOS after loading a multiplayer savegame.
- [Fixed] GUI being available to early for the Host while still being in AI's turn.
- [Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.
- [Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.
- [Fixed] Adventure map hero tooltip getting displayed during another players combat.
- [Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.
- [Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.
- [Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions
- [Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.
- [Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.
Level Design:
- [Implemented] Global Cooling skirmish map
- [Implemented] Two autumn, Sylvan themed combat maps
- Scenario Mirym's Journey
- [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
- [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
- Scenario The Story of Solmyr and the Efreet
- [Fixed] Player can choose Factions for AI 4
- Irresponsible Wars
- [Fixed] Area of control of 'player 5' to include Sawmill.
- [Fixed] An unreachable stack of creatures in the top right corner of the surface.
- Ivan Map 2
- [Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
- Stronghold 3
- [Fixed] Map will not end if an enemy remains on the Castelroc-island
- [Fixed] Map will not end if an enemy remains on the Castelroc-island
- Stronghold 4
- [Fixed] House Materia would not end his turn after fighting in the Fort
- [Improvement] Questmarker for Quest Teamwork added
- Necropolis 3
- [Fixed] Sounds of previous Sequence are playing after loading a savegame
- [Fixed] Sounds of previous Sequence are playing after loading a savegame
- Necropolis 5
- [Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)
- [Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)
- Academy 2
- [Fixed] Masfars Ultimate Paragon Skill has no description
- [Fixed] Masfars Ultimate Paragon Skill has no description
- Haven 3
- [Fixed] Pressing ESC to skip Intro leads to a blocker
- [Fixed] Pressing ESC to skip Intro leads to a blocker
- Haven 2
- [Fixed] Skipping Dialogues with ESC leads to a blocker
Editor:
- Script Editor
- * New triggers
- * Hero won at Battle Site
- * Hero lost at Battle Site
- * New conditions
- * Quest is pending/activated/completed/failed
- * Event is activated/deactivated
- * Player is from Faction
- * Building is from Faction
- * Army has Creatures
- * Army has Creatures from Faction
- * Army is commanded by Hero
- * Army is commanded by Hero from Faction
- * Army is controlled by Player
- * Army is controlled by Player from Faction
- * New actions
- * Activate Event
- * Deactivate Event
- * Fire Event
- * Fail Quest
- * Advance Quest Objective Stage
- * Complete Objective
- * Fail Objective
- * Remove Minimap Tracking Object
- * Set Dwelling Creatures Pool
- * Set Town Dwelling Creature Pool
- * New triggers
- [Fixed] PlayerStarts spawn Heroes that are disabled from map properties
- [Fixed] Some Heroes appear twice in the Heroes tool on creating a Scenario mapModified the [Fixed] Template maps to have to also include the 1.4 Patch saturation changes
- [Fixed] The Editor doesn't prompt the user to save the map on clicking the Publish Map button
- [Improved] Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
- [Fixed] Dark lighting in the Editor's minimap and 2D views
- [Fixed] Forbidden spells could still appear in Arcane Shrines
- [Fixed] that the Editor doesn't prompt the user to save the map on clicking the Publish Map button[
- Fixed] Dwellings set up to sell random elite creatures sold champion creatures instead
- RMG
- * Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
- * Fixed some buildings sinking into the terrain
- * Speed optimization
- * Increased the size of the Normal template and tweaked it to allow 4 players
- * Building placement balancing and tweaks
- * Fixed a crash from selecting 200% neutral army strength
- [Improved] Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
- [Improved] Modified the Template maps to have to also include the 1.4 Patch saturation changes
- [Improved] Added visual feedback if creatures are received
- [Improved] Polished Editor GUI
- [Implemented] Any change in Event state will now update quest status
- [Implemented] Mermaid to Creature Tool
- [Implemented] Custom Heroes/Artifacts are now listed first
- [Implemented] Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
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Patch 1.7 ist da !!
Patchnotes :
Might & Magic Heroes VII - Update 1.7
Date: February 18th, 2016
Release note: see belowGeneral:
- Removal of Level cap in skirmish maps.
- Readjustment of Main menu Screen.
- [Fixed] Targeting of certain creature armies.
- [Fixed] Mini-map Settings are now saved.
- [Fixed] Camera automatic height adjustment is smoothed and doesn't fall into "holes" on the map.
- [Fixed] Camera clipping issues.
- [Fixed] Human Player UPlay names are now only displayed in online Multi-player matches
- [Fixed] Double click purchases the leftmost artifact at the artifact merchant .
- [Fixed] Artifact set bonus are not applied to units
- [Fixed] Equipping and un-equipping artifacts causing stat gain to be negative.
- [Fixed] Stats do not update real time when exchanging artifact between heroes.
- [Fixed] Hero movement bonuses are not highlight in stats from Hero Screen.
- [Fixed] Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.
- [Fixed] A crash when trading item from equip to equip.
- [Implemented] New key-bindings:
- * Browse towns with left and right key (works in town screens and all town pop up’s)
- * Toggle combat map grid with "G"
- * Escape can now be (re-)assigned as key-bind
- * Warfare Units now wait or skip turn, when pressing the wait or defend keys
- [Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure + combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).
Gameplay:
- [Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.
- [Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.
- [Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.
- [Fixed] Units cannot move on moral turn if the enemy unit was killed.
- [Fixed] Heropedia button not available in combat PopUp.
- [Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
- [Fixed] Sweep Retaliation.
- [Improved] Sylsai's second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.
- [Fixed] Recruit all from outside Dwellings.
- [Fixed] Hero Selection available when specific hero was set
- [Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.
- [Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.
Balancing:
- [Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.
- [Improved] Gnoll Hunter's "Opportunity Attack" is only triggered once per combat round.
- [Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
- [Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.
Multiplayer:
- [Fixed] Combat getting stuck for one of both players in some cases.
- [Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.
- [Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.
- [Fixed] Game getting stuck when attacking an empty AI hero in sim turns.
- [Fixed] Game going out of Synch when surrendering an combat to AI.
- [Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.
- [Fixed] Random skill window opens for all the player in a session of normal turn.
- [Improved] The ability for players to connect to each other (NAT-Punchthrough).
- [Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.
- [Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.
- [Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.
Level Design:
- [Implemented] Lost tales of Axeoth: Unity.
- [Implemented] Created CM_Academy_Garden combat map.
- Dungeon Map 4
- [Fixed] Game progression gets stuck when user pass the turn just before conversation of Merikh,Gloria and Wilhelm appears.
- Necropolis Map 4
- [Fixed] Necropolis map 4 crashes after taking over the enemy city for the main quest.
Editor:
- [Fixed] Combatmap templates not including all tileset paint layers.
- [Fixed] Combat Map Obstacles placed outside the Grid keep their position.
- [Fixed] Removed duplicate and imprinted spells from all spell lists.
- [Fixed] That FPS drops to approx 4-6 if the user switches to underground surface and clicks on create new combat map.
- [Fixed] Destroyed teleporters don't appear as repaired after save/load on custom maps.
- [Fixed] Minimap not focusing on underground when using the "switch layer" button.
- [Fixed] Quest rewards do not carry over between campaign maps when a hero as a persistent item equipped and other persistent items for the same slot in the inventory.
- [Fixed] Editor crashes if the user deletes any Hero/Creature from the map and then changes its property from the Object Browser.
- [Fixed] The Visual drop-down list is displayed empty in the Hero Tool.
- [Fixed] The user is unable to add text to the line of a dialogue.
- [Fixed] Battle-sites with multiHero enabled tooltips.
- [Fixed] Custom Artifacts do not display bonuses in-game.
- [Fixed] The user can't create artifact sets.
- [Fixed] The Editor crashing when opening the Random Fort properties.
- [Implemented] New Script Editor Condition "Has Resource Percentage".
- [Implemented] +15% Saturation LUT to the Combatmap templates.
- [Implemented] RMG: lights are no longer created for Artifacts and Resources in the underground
- create new combat map.
- [Implemented] Made BattleSite properties accessible in the Map Editor.
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Patch 1.8. ist da , hier die Patchnotes :
Content
- [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.
General
- [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
- [Fixed] Pathfinding ability and Pathfinder specialization.
- [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
- [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
- [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
- [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
- [Fixed] Skull Ring effect.
Gameplay
- [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
- [Implemented] Altars and Seals now show up on the minimap.
- [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
- [Improved] The random Skilling Popup has been overhauled.
AI
- Added Wait action to the Combat AI
- Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
- Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
- Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
- Adventure AI now uses Forts and external Dwellings more readily
- Fixed smaller numerous bugs with AI scoring
Multi-player- [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
- [Fixed] A bug where the hero got deselected at the start of a new turn.
- [Fixed] A bug where the game gets stuck when the AI attacked an empty town.
- [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
- [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
- [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
- [Fixed] A bug where the language of the AI player was incorrectly displayed.
- [Fixed] A visual bug where the camera clipped through the healing tent.
- [Fixed] A visual that caused the town screen to shake.
- [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
- [Improved] Made Duel Multiplayer sessions more stable.
- [Implemented] You are now no longer able to join session for which you don't have the map downloaded.
Level Design
- Stronghold Map 2
- [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
- [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
- Stronghold Map 3
- [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
- Dungeon Map 2
- [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
- Dungeon Map 3
- [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
- Scenario Timber Wars
- [Fixed] An issue that triggered the defeat under wrong condition.
Editor
-
Object Properties
- [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
- [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
- [Fixed] Clicking on the Landscape does not open an empty window anymore.
- [Fixed] Changes are not saved when closing the Property Window
- [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.
-
Dragon Utopia/Elemental Forge Properties
- [Fixed] Editor crashes on removing Reward Item.
-
Merchant Properties
- [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties
-
Magic Menagerie/Elemental Conflux Properties
- [Fixed] "Allowed Factions for Recruitment" option.
-
Battle Site properties
- [Implemtented] Options to define Resources and specific Artefacts as rewards.
-
Hero Properties
- [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
- [Implemented] Increased level cap from 30 to 999.
-
Town Properties
- [Fixed] No Scroll Bar present in the general tab.
- [Fixed] The Govenor and the Garrision could not be removed once assigned.
- [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
- [Implemented] Sculpt Ground option.
- [Implemented] Moved Garrison to its own tab.
-
Fort Properties
- [Implemented] Local Guard Tab.
-
Map Properties
- [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
- [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
- [Implemented] Increased level cap from 30 to 999.
-
Chest Properties
- [Removed] 'ResourceAmounts' option.
-
AI settings
- [Implemented] AI tab to Town Properties.
- [Implemented] AI ignore setting to Armies and Buildings.
- [Implemented] AI border control setting to Armies.
- [Implemented] AI stay in Area of Control setting to Armies.
-
Script Editor
- [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
- [Fixed] Script Editor does not save if the map name contains spaces
- [Fixed] Speaker and Position properties are disabled when creating new dialogue lines
- [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
- [Implemented] Custom Heroes into Script Editor Hero list.
- [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
- [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
- [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
- [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.
-
Unreal Editor
- [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
- [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.
-
Campaign Editor
- [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.
-
Layer Tools
- [Fixed] Selected combat map name doesn't save after the user hits create.
- [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
- [Fixed] Improper appearance of Academy Bridge observed when used in the map.
- [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
- [Improved] Moved Town/Fort Connection Label to the top.
Audio
- [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
- [Fixed] loss of background music after returning from a Battle Site combat
- [Fixed] that combat map specific ambient sounds do not play if music is muted in the options
- [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
-
Patch 2.0 changelog
Hello Heroes,Today, we would like to announce the availability of Patch 2.0.
Here are some highlights which Patch 2.0 includes;
• New council hub
• Replay of intro, outros, RTCs, cinematics in Extras
• In-game RMG
• Skillwheel 2.0
• Numerous localization fixes
• AI balancing and constant work on improving the stability of MP
• Various improvements.As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.
Full patch notes;
Gameplay
Right click functions as left click in different situations throughout the game
Adding raised creatures to army resets the army configuration in combat
[Combat] Applying Namtaru's Dark Touch to Plague Lamasu will make Aura of Pesilence apliable to undeads and constructs, resulting in the combat being stuck when damaging the immune units with the said Aura
Axeoth Edric (Haven) has name changed to Zambu in hero bio
[Lost Tales 5] Player cannot recruit the Creature 'Juggernaut' from the neutral Dwelling
[Duel][FightAgain] When choosing "fight again" in duel mode, both dueling heroes will be replaced by Hero "Ivan"
[DuelvsAI][Ancient Behemoth] The game crashes on Ancient Behemoth's turn if the creature is controlled by an AI
Earthquake Earth Knowledge 3 - Enemy units do not take double damage
Diplomacy Skill - Diplomatic immunity not working
Bloodrage - Bursting rage does not work
Hero is able to cast unlimited amount of times if haunting plague is cast first
[Combat] The animation becomes offset for the enemy creatures affected by the Time Control spell
[Sylvan][Skills/Abilities] Targeting of ability 'Entangling Roots' of Champion creature Ancient Treant is incorrect
Shadow image create an incorrect amount of clones
Preemptive retaliation works against face of fear and behemots skill
Grim Reaper fatal strike takes effect even on miss
Debuff added by djinn channeller attack will trigger magic touch twice.
[Skills & Abilities] Ability 'Soldering Hands' does not have any functionality on applying it on the constructs
Eternal servitude - Skill is not triggered on the last strike of the combat
Fickle magic - Skill does not protect from debuffs
Spell Poison Cloud - No damage dealt to units immediately or to units entering
Heal - Dead units are not resurrected
Regeneration spell heals more than it should
[Global][Manual Combat] Negative buffs from Djinn Channeler's 'Magic Touch' and Simurgh's 'Arcane Wings' do not reduce enemy creatures 'Attack' and 'Defense' stats
Legionnaire shielding is not considered in the damage prediction during combat
[Global] Incorrect information is displayed in the tooltip of spell 'Fire Bolt' after upgrading to 'Cast as Master'
Medusa mesmerize not working
Defensive Stance triggers even when unit used an active skill.
Dark hydra life drain resurrects too many units
Imperial Griffins can dive attack out of the grid.
Attack on morale turn after using feral charge does not trigger retaliation on the silverback
Destroyed Portals, channels, stairs or whirlpools are working in certain conditions
It can happen that the hero unlearns all spells and skills
[Global][Manual Combat][Fortification] Title crashes in manual combat after opening the gate in fortified wall of town/fort
[Manual Combat] Unable to start the combat after splitting the creatures on army deploy screen in hot seat mode
Magic guild specializations do not guarantee spells from that school
Possible to recruit new units even though all slots are occupied
Centaur gets unlimited attacks when attacking in melee
[Skills/Abilities][Ranged Retaliation] The creature Abbot does not range retaliate from the 2nd round of the combat against a warfare unit
[Skills/Abilities][Magic Immunity] Creatures with Magic Immunity can be targeted by a Sylvan hero's Mark of the Avenger ability
Tactics phase - warfare units can be placed even though there is no more space
Tsunami spell moves the units outside the battlefield
Wrong magic power tooltip in hero stats
Simurghs now apply their debuff after ending their turn even when teleported.
Several external dwellings (not just tan player) do not match town types on Savage Seas
Dark touch of Necropolis Warfare unit does not work
Bad morale is rolled out twice if a creature waits
Resuurection spell (light magic) has unlimited regeneration effect instead of 3 turns.
Namtaru dark touch does not kill enemy units
Units with cleave apply fire mantle on enemy unit during second strike of retaliation
Asha's hourglass debuff remains on your hero even if you have taken the enemy city
Casting stage remains on the enemy's hero even after taking his town
Casting stage - Fast units able to move even though they get time slow
Lightning burst damages all enemies if mouse is not moved after cast
Siege combat - Towers will shoot enemies with fog shroud
Ancient behemoths (controlled by AI) try to jump on a wrong target and loose their turnSave/load
[Global][Governor] The governor gets reset after performing a save/load
[Hero Window- Save/Load] Some abilities dissapear after save load when random skilling
Save load - hero keeps spells learned by artifacts
[Scenario][Lone Wolf] An extra governor ability is observed after performing a save/loadEditor
Editor - Units in the army are displayed incorrectly on the map
Simple mode editor removes heroes from armies
[Editor] The creatures added to Hero 1's army are displayed in Hero 2's property if Hero 2 is placed on the map after changing Hero 1's properties
Editor - Map properties are blank on the first opening
[Editor] The Editor crashes on opening the Publish on Steam optionGUI
Unload All button in the caravan outpost has no functionality
[Menu] Game crashes on turning ON/OFF dynamic shadows
[Duel] [Retaliate] Incorrect information for "Retaliate" is displayed in tooltip in duel combat
[Heropedia] The heropedia page for the neutral creatures Kraken and Lizardman is not present
[Crash] Game crashes in adventure map after visiting the observatory and turning the dynamic shadows off and on in a certain way
[Deployment Phase][Global] Opening Heropedia page during deployment phase and returning to the combat map will result in the deploy button to disappear
[GUI] The extended tool-tip for the artifact giving hero damage per level is missing
[Combat] Tooltips are missing for walls, gates and towers of a town during combat
[Global][Caravan Outpost] Non functional army split option is present in caravan outpost while in visiting slot
[GUI][Random skilling] debug texts are shown in the tool tips of master abilities
[GUI] After using 'Try to unload all' only one caravan gets unloaded instead of all available caravans
Cannot assign hybrid warmachines
[HUD] The two buttons that allow the user to cycle through his towns and forts, are not greyed out when the user owns only one Town
Wilheml had wrong stats in heropedia
[Global] User cannot navigate using mouse and keyboard arrow keys in the adventure map after accessing garrison gate
Dungeon is able to send 3 out of 2 spies
[HUD] Mouse wheel for Scroll is not functional on Map selection screen in Adventure mode
[HUD] [Combat] When toggling on HP bars they show 100%AI
[Global][Skills & Abilities] Game gets stuck if enemy A.I has creature Centaur Marauder and it uses the ability 'Mobile Shooter' under certain circumstances
Enemy AI creatures will not navigate around obstacles in combat
[WTB][Dungeon_02] Enemy AI gets stuck with the combat after attacking garrison on the upper layer of map
[WTB][AM_Haven_Map3] The game gets stuck on AI's turn after passing the 2nd day in Haven_map 3
[Global][Combat] Surrender/Flee option is not used by the AI heroes or neutral creatures during a combat
[AI behaviour][Global] AI caravans appear to stack up incorrectly in front of the town
[AdventureMap] The AI will never attempt to discover the Tear of Asha
[AI] AI does not use the trading postMP
[Multiplayer] [Out of Sync] Game goes out of sync during manual combat with enemy town
[Multiplayer] The lobby is not visible to Uplay friends
[Multiplayer] [Caravan] [Stuck] Game gets stuck when player tries to initiate a combat with enemy caravan
[Multiplayer] The game gets stuck when creatures in the core dwellings are upgraded
[Multiplayer][Caravan Outpost] Entering caravan outpost opens the outpost window for all remaining players
[Multiplayer][Caravan Outpost] Game gets stuck on the waiting screen on attacking an enemy’s caravan outpost
[Multiplayer] Adventure map timer remains stuck on zero if the trading screen is open when the timer runs out
[Multiplayer][Manual Combat] Enemy garrison is considered as 'Neutral army' during manual combatContent
[AM_Final_Map1] Game gets stuck on the turn of ally hero 'Muzarel' after completing the quest 'The Meeting'
Stronghold campaign map 2 - After fighting shani the camera zooms out too far and the game replays what happened
[Scenario][Level Design] The artifacts Boots of the Wayfarer and the Chest of Endless Gold is missing from the maps Bloodpact and Yeshtar's Promise
[Lost Tales 1 map4] Caravan is appeared as placeholder in the Lost tales 04 map
[Stronghold 02] Player gets defeated and map ends if the player has spent 1 month and 1 week
Stronghold Map 4 - Game can get stuck if your hero stays on the bridge
[Haven][Map 2] Primary quest 'Lady Redshield' remains incomplete if the first two objectives of 'The Hammer Fall' quest are completed before it
[Savage Sea] The external dwellings of the 5th, 6th and the 7th players do not match their respective town's factions
[La Segadora] The external dwelling of the town at position 3 does not match the faction
Scenario map Timber wars does not end after all the 3 heroes are defeated in battle
[Campaign][Am_Final_Map1] Unable to recruit Griffin/Imperial Griffin from the dwelling located near the Prison Tower
[Sylvan 03] The barricade which protects the 'Altar of Elrath' does not disappear even after burning the 'Blue Lurthil Bush'
[Lost Tales 02] Movements points become zero on triggering the scripted event on the bridge
[LT2_01] After repairing the spirit gate, movement points of Dogwoggle will not be reduced to 0
Savage sea - External dwelling of player 8 not matching the faction
[LT2][Quests] 'Quests' do not get completed in Lost Tales 2
Lost tales 3 closing cinematic missingRegards
The M&M Team
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Patch 2.1
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Patch 2.2 ist da :
Hello Heroes,
Today, we are pleased to announce the availability of Might & Magic Heroes VII patch 2.2!
Along with implementing new Steam achievements, this updated includes a bunch of new fixes and improvements for the game and its addon. The main focus of this patch is set on the multiplayer, the level design but also the combat.
We also included new balancing changes with a revamp of stats for the Champion creatures. See more below.
As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.
Regards
The M&M TeamBalancing
NEW health attack defense Min damage Max damage move range initiative luck morale Colossus 500 25 30 69 92 4 16 5 0 Landsknecht 390 35 20 90 110 5 15 0 20 Bone Dragon 400 25 40 70 85 5 19 5 0 Cyclops 450 22 32 75 90 4 14 10 0 Green Dragon 500 25 25 75 77 5 11 10 0 Shadow Dragon 400 25 20 70 80 5 29 0 0 Red Dragon 400 35 20 60 70 5 20 10 0 Titan 500 25 30 69 92 4 17 5 0 Swordmaster 450 40 22 110 130 5 19 0 20 Spectral Dragon 450 25 45 80 100 6 22 5 0 Enraged Cyclops 500 24 38 85 100 4 15 10 0 Emerald Dragon 600 30 25 75 77 5 12 15 0 Black Dragon 450 25 22 80 95 6 30 0 0 Ardent Dragon 450 40 20 70 85 6 23 10 0 Arcane Eagle 400 25 25 75 80 7 36 5 0 Seraph 500 25 35 60 70 6 21 0 10 Grim Rider 300 45 20 85 95 7 18 10 0 Behemoth 420 32 25 70 85 5 22 0 0 Treant 400 22 35 50 70 3 12 0 5 Cave Hydra 500 30 22 64 85 5 25 0 0 Fire Giant 535 20 38 65 80 5 14 0 5 Simurgh 440 31 30 80 100 8 39 5 0 Celestial 600 25 40 70 75 7 23 0 20 Grim Reaper 350 50 20 100 110 7 19 25 0 Ancient Behemoth 450 35 25 80 100 6 23 0 0 Ancient Treant 460 24 42 68 90 3 15 0 5 Dark Hydra 530 35 22 70 90 5 25 0 0 Einherjar 535 25 38 75 90 5 16 0 5 Shantiri Titan 510 25 25 75 90 5 22 10 0 Gold Dragon 450 25 25 63 78 8 33 11 11 Kraken 650 30 30 70 90 5 15 10 10 Phoenix 400 30 30 70 80 10 34 0 0 OLD health attack defense Min damage Max damage move range initiative luck morale Colossus 420 20 25 69 92 4 16 5 0 Landsknecht 390 25 23 60 69 5 15 0 20 Bone Dragon 430 20 22 60 85 5 19 5 0 Cyclops 410 20 18 70 79 4 14 10 0 Green Dragon 500 18 26 75 77 4 11 0 0 Shadow Dragon 400 20 20 42 53 5 28 0 0 Red Dragon 395 23 17 53 61 5 20 5 0 Titan 420 20 25 69 92 4 17 5 0 Swordmaster 450 28 26 69 81 5 19 0 20 Spectral Dragon 490 22 25 70 95 5 22 5 0 Enraged Cyclops 460 28 18 70 85 4 15 10 0 Emerald Dragon 500 18 26 75 77 5 12 0 0 Black Dragon 420 22 22 46 61 6 29 0 0 Ardent Dragon 410 29 18 57 65 6 23 5 0 Arcane Eagle 400 19 19 44 66 7 36 5 0 Seraph 450 20 24 55 55 6 21 0 10 Grim Rider 410 24 20 53 77 6 26 0 0 Behemoth 420 25 18 60 77 5 22 0 0 Treant 430 18 25 35 44 3 12 0 5 Cave Hydra 400 21 21 58 73 5 25 0 0 Fire Giant 460 19 22 65 78 5 14 0 5 Simurgh 440 22 22 55 77 8 39 5 0 Celestial 480 20 28 68 68 7 23 0 20 Grim Reaper 460 29 23 72 99 6 29 0 0 Ancient Behemoth 470 27 20 60 77 6 23 0 0 Ancient Treant 460 20 31 45 59 3 15 0 5 Dark Hydra 450 21 21 58 79 5 25 0 0 Einherjar 475 21 26 65 78 5 16 0 5 Shantiri Titan 510 25 25 46 63 5 22 10 0 Gold Dragon 444 22 22 33 55 7 33 11 11 Kraken 345 24 18 45 56 4 15 0 0 Phoenix 230 30 27 52 54 10 34 0 0 General
[Fixed] Quick load would get stuck in rare cases.
[Fixed] Council Hub towns have light shaft particle when selected.
[Fixed] RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior.
[Fixed] Heroes portraits shuffled on loading a save game.
[Fixed] Wrong cursor icon on Abandoned Mine/Prison with random army.
[Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
[Fixed] Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI.
[Fixed] Town development for Fortress towns for AI (now goes beyond level 2).
[Fixed] Combat map lighting on transition from adventure into combat.
[Fixed] Not destroying allied players caravan outpost on visit.
[Fixed] Some maps in the Duels section not having a Thumbnail, or localization.
[Fixed] Renewal to only give mana on the hero's own combats.
[Fixed] Creatures not inheriting the morale/luck bonus that was defined in their base stats.
[Changed] Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
[Improved] Rewards for Dragon Utopia, Shantiri Ruins and Dangerous Cave.
[Improved] Money income from Town Hall in the intermediate tiers. Now Town Hall and City Hall provide 500 more gold each.
[Improved] Performance when Hero is moving on big adventure maps.
[Improved] Increased Morale cap to 75 instead of 50 globally.
[Improved] AI will be more focused on its objectives (when conquering sites and picking up stuff that's guarded).
[Improved] AI will be more inclined to use buff sites.
[Improved] General overhaul of all the champion creatures’ stats for Skirmish and Duels.
[Improved] Reduced price of Resources in the Marketplace in general.
[Improved] Reduced cost of Elite and Champion Dwellings so they are affordable.
[Improved] Reduced diplomacy costs by half globally.Combat
[Fixed] Shantiri Titan Regeneration ability.
[Fixed] Building Caravan Outpost during combat with hotkey.
[Fixed] Treant Entangling Roots ability not disabling movement.
[Fixed] Summoned obstacles (i.e. Fire Sentry and Freezing Orb) not being attacked when issuing a move + attack command
[Fixed] Warfare units with Artillery Barrage dying getting the game stuck
[Fixed] Chain Lightning to properly divide damage amongst targets
[Fixed] "Ingineer" specialty, replacement warfare units don't get stuck in combat anymore
[Fixed] Capture of own-able adventure sites (only need to interact once now)
[Fixed] Artifact transfer on losing combat in some cases
[Fixed] Leading by Example not applying in some cases
[Fixed] Surrender to correctly preserve the troops you paid for.
[Fixed] Ancient Behemoth Retaliation Prediction.
[Fixed] Aura of Purity vs. Magic Touch.
[Fixed] Valkyrie Fire Shield.
[Fixed] Nature's Revenge for Blade Master's Whirling Death ability (marks are getting applied to all targets, not just one).
[Fixed] Deadly Strike (stopped critical hits from happening before).
[Fixed] Centaur Marauder's Maneuver.
[Fixed] Fire Elemental's Nova.
[Fixed] Assassin's Poisoned Blades.
[Fixed] Firebird's Rebirth.
[Fixed] Summoned shooting obstacles (Fire Sentry, Freezing Orb,) targeting for Leaf Daggers and other active abilities.
[Fixed] Preview of percentage-based spells, such as Implosion.
[Fixed] A big rock obstacle with wrong collision. Now it will properly cover what it should.
[Fixed] Surrender/Flee button being functional in Duel.
[Fixed] XP preview when the defender wins a combat.
[Improved] AI that is in an obvious loss situation will try to inflict
more attrition damage by killing as much of the player's creatures as it
can instead of playing for a "win".
[Improved] Adjusted AI behavior with Mobile Shooter to be more cautious instead of suicidal.
[Improved] performance for AI calculations and active unit change.
[Improved]AI will try to avoid hostile per-tile spells in combat more.
[Improved] Made Good/Bad Morale triggering more visible.
Changed the Nova ability of Disciple to be cast-able only once per combat.Level Design
[Fixed] A problem in Map 2 that caused a Secondary quest to spawn an enemy that prevented the peaceful solution of it.
[Fixed] A problem in map 2, where the quest to give 10% of your army only worked under certain circumstances.
[Fixed] A problem in Myrim's Scenario map where some artifacts were providing 2 items instead of 1.
[Fixed] A problem in Myrim's Scenario map where a dwelling in the initial area wasn't part of the AOC of the town.
[Fixed] An issue in Myrim's Scenario map where narration text boxes
could appear during the AI turn. [Fixed] An issue in Myrim's Scenario
map where the enemy players didn't show the correct name.
[Fixed] An issue in Dungeon map 4 where several combat dialogues weren't triggering.
[Fixed] An issue in Ivan map 2 (Vanilla) where a dialogue wasn't triggering.
[Fixed] An issue in Thunder in the Tundra, where one landscape component was causing issues when opening the map.
[Fixed] The fact that the player could hire Bart Brimstone from the Hall of Heroes in the Tear of the Old One map.
[Fixed] Several issues in Alternate History related to factions of
Dwellings not being the same as the Player's initial faction. Also fixed
the fact that Player 1 had 3 Elite Dwellings instead of 1 Core and 2
Elites.
[Fixed] an issue in Sylvan map 4 where one dialogue was
attributed to Wysloth when it was Danan speaking.
[Fixed] An issue in Map 6 of Fortress campaign where Uplay rewards weren't working.
[Fixed] Two neutral creature stacks in the teleporter path of fracture
Time to have the correct XP values. [Fixed] A blocker in Lost tales 1 -
Map 5 that prevented heroes from interacting with one of the main quest
buildings.
[Fixed] Two fire camps in Final Map 1 (Vanilla) that were providing 0 resources.
[Fixed] A visual problem in Dungeon 2 where some towers from the wall
weren't properly illuminated. [Fixed] A problem in Fortress Map 3, where
a defeated hero could still capture a lost town.
[Fixed] An issue in the first fortress maps with the lights of the manipulators of the catapults.Changed Hathor's specialization to be Pugnacious instead of Engineer.
Multiplayer
[Fixed] Last human player remaining in a multiplayer game with AI player automatically won every combat.
[Fixed] Player getting stuck in the game after the game was finished.
[Fixed] Players were able to do actions in town screen during the AI turn under certain circumstances.
[Fixed] Local Guards not giving EXP and not triggering Necromancy.
[Fixed] Learned spells by Arcane Intuition disappearing after combat.
[Fixed] The possibility of the game getting stuck when timer runs out and player doing a quick combat at the end of the turn.
[Fixed] Not being able to attack AI heroes because they are wrongly considered of being In Combat already.
[Fixed] Being able to view AI hero inventory if having all heroes dismissed after AI turn.
[Fixed] Skirmish objectives still being triggered for spectating players.
[Fixed] Popup, "wait for answer" not disappearing when attacking another player during retreating.
[Fixed] Several issues in first turn after loading a save game for Sim-turns.
[Fixed] Game getting stuck when winning vs AI hero during AI turn.
[Fixed] Loading a save game with less players then when saving now
turns the missing players towns into neutral and removes his leftover
armies.
[Fixed] Game getting stuck when all players but host leave the game and host ends the turn
[Fixed] Loading a save game clients would have UI errors (not showing resources or showing wrong hero portraits)
[Improved] Multiple minor fixes that makes the Multiplayer more stable and robust to not go out of synch.Adventure
[Fixed] Black Market giving gold to all players in multiplayer when selling items.
[Fixed] Tracing in town screens to return the building under cursor more accurately.
[Fixed] Forts and other neutral sites sometimes spawning 2 garrison armies.
[Fixed] Dragon Fang Necklace now correctly counting as a set artifact.
[Improved] Adventure map performance when moving around with a hero on larger maps.GUI
[Fixed] A case where Creatures would disappear/re-appear from the Deployment Bar.
[Fixed] Inaccurate saving of deployment.
[Fixed] An issue that was cause a click on a different position than the mouse, when game was unfocused.
[Fixed] Combat-log not restoring correctly after save/load screen was opened.
[Fixed] Incorrect message while spamming Quick-Save.
[Fixed] Initiative Bar no longer appears wrongly when closing Heropedia
[Fixed] Preview of XP gained through combats to take XP bonus into account properly
[Fixed] Fortress village hall building not showing up
[Fixed] Items giving gold income to show the added income properly in the resource bar
[Fixed] Completing an Addon-Campaign no longer displays a progress towards the Main-Campaign.
[Fixed] Option, "Show HP bars" is correctly saved when changing it in the main menu.Save/Load
[Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
[Fixed] Spells learned from helmet items would be learned permanently after loading a save game.
[Fixed] Heroes would lose spells/abilities/skills after performing save/load operation in very rare cases.
[Fixed] Neutral flag would appear above captured Forts after loading a save game.RMG
[Fixed] Missing surface and underground zones when using Mixed Terrain.
[Fixed] The lighting of underground zones being too dark.
[Improved] Changed Neutral stacks in starting zone of RMG to be always
different from the starting faction of the owner of the zone.
[Improved] Changed value of Rough Terrain Movement Cost from 1.66 to 1.0 for all RMG zones. Applied only for In-Game RMG.
[Improved] Added 5 Addon buildings to the RMG: Runic Forge, Rune stone, Pirate Cove, Abandoned Mine and Dwarven treasury.Editor
[Fixed] That Editor becomes unresponsive when deleting the underground surface of any randomly generated huge scenario map.Steam
Added 8 Steam achievements for the campaign maps of the addon.