Moin !
Nach langer Zeit gibt es jetzt mal wieder ein offizielles Update : MODDING IN AXEOTH !! (Derzeit nur in englischer Sprache)
Discover today a little guide to use the various content of the Lost Tales of Axeoth in your own maps.
1. Getting Started
First things first: you need to be in
Unreal Mode to have access to the advanced features of the map editor.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/UnrealMode_Button.jpg]
Open the
Content Browser (Ctrl + Shift + F).
Look for the
LostTales_Pack folder, located under Mods. Right-click on LostTales_Pack and select Fully Load.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/FullyLoad.jpg]
Your Content Browser should now look like that:
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/Loaded_ModPack.jpg]
2. General information
Here are some of the things that might interest you:
- Axeoth_factions: you can assign these to players and heroes, if you want them to have custom icons and faction names (for instance Preserve instead of Sylvan with the Tree of Nature icon).
- Buildings: a number of new / variant buildings you can use on the adventure map.
- Campaign_heroes: the unique characters of the Lost Tales of Axeoth. Feel free to use them in your own adventures.
- Creatures: want to use the mighty White Tiger in your maps? Here it is J
- Custom_artefacts: a selection of new artefacts from Heroes IV and its expansion packs.
- Custom_heroes: More than 80 new Hall Heroes. We explain how to add them to your map’s Hall of Heroes below.
- Customtowns: Some variants of the usual Heroes VII towns, with slightly different town trees and lineups.
In general, you only need to drag and drop the Archetypes on your map to use them. In the case of heroes, creatures, and artefacts however, you’ll sometimes have to first place one of the regular H7 heroes on the map, and then open its properties in the Unreal Editor. Find the Hero, Creature or Artifacts field, select the new archetype you want to replace them with in the content browser, and then click on the small green arrow to use it.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/AssigningArchetype.jpg]
3. How to add the Axeoth characters to the Hall of Heroes
Still in Unreal Mode, click on
View, and then World Properties.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/WorldProperties.jpg]
Go to
World Info > My Map Info > Map Pools
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Here you can customize which Spells, Weeks, Artefacts and Heroes are available in the map in the various random spots.
Open this file and copy paste the whole text:
Hall of Heroes (right click, save link as)
Then right click on the line
Custom Hall of Heroes and select Paste Properties from Clipboard.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/PasteProperties.jpg]
Presto! 80 items are now added to your map’s Hall of Heroes. You can now add or remove some of them to fit your needs.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/CustomHall.jpg]
The other advantage of doing that is that all these Heroes will now also appear in the Hero Tab of the Heroes VII editor.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/HeroTab.jpg]
Here are other properties we’ve used in the Lost Tales and that you can
use as well, especially if you don’t want Ashan-themed items to appear
in your map:
- Forbidden artifacts (right click, save link as)
- Forbidden heroes (right click, save link as)
- Forbidden spells (right click, save link as)
- Forbidden weeks (right click, save link as)
4. How to use the Heroes IV music in your maps
In Heroes VII, each terrain type is tied to a specific music file.
You’ll therefore need to edit the terrain types used by your map and
make sure to bind them to the terrain archetypes used in the Lost Tales
of Axeoth.
Go to Unreal Mode and open the
Landscape Mode.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/LandscapeMode.jpg]
With the default Paint tool still selected, scroll down to the list of
terrain textures available. For each terrain you want to modify, click
on the small
magnifying glass icon next to the texture preview.
This will highlight the corresponding terrain layer in the Content
Browser. Right-click on that item and open its Properties.
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/TerrainProperties.jpg]
You now need to replace the Layer Game Data field with its equivalent found in
Mods > LostTales_Pack > axeoth_layercelldata
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/LayerCellData.jpg]
When you play your map, that particular terrain will now use the Heroes
IV music. The following tracks are used in the Lost Tales, under
license from Rob King and Paul Anthony Romero:
- Hope for Grass terrains
- Desolation for Forest terrains
- Wandering for Road terrains
- The Prayer for Wasteland terrains
- Floating Across Water for Water terrains
That’s it Happy mapmaking!
[Blockierte Grafik: https://ubistatic-a.akamaihd.net/0004/prod/images/160407_LT1_Modding/Se_p.png]
Download Links
1. Lost Tales custom lists (see 3. How to add the Axeoth characters to the Hall of Heroes.)
- Full package including:Hall of Heroes, Forbidden Artifacts, Forbidden Heroes, Forbidden Spells and Forbidden Weeks.
2. Official Map Editor Guides (editor "?" button, also available on "Might and Magic Heroes VII\Manual\")