Hallo,
es wurde ja gesagt das es gügenüber der Beta noch ein Balance Patch geben wird.. weis einer wo ich die Patchnotes der Gold Version finden kann?
Danke
Hallo,
es wurde ja gesagt das es gügenüber der Beta noch ein Balance Patch geben wird.. weis einer wo ich die Patchnotes der Gold Version finden kann?
Danke
Na, zur Zeit sind wir ja sogar schon bei 1.1 angelangt.
Patchnotes habe ich leider aber auch noch keine gesehen.
Der Patch 1.0 auf 1.1 war ja relativ groß, da wurden sicherlich nicht nur ein paar Karten nachgereicht.
Naja, zumindest gibt es Infos zum Patch 1.1 auf der Facebook-Seite von HOMM VI:
More details on the content of this 1.1 patch :
• Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
o Batu's Totem
o Assassin's Blade
o Will of Urgash
• Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:
o Brimstone’s Gold o Feuding Duchies
o Fortress of Honour
o Silence of the Ancestors
• Optimized memory usage
• Several AI tweaks:
o Build order improvements
o AI resource management improvements
o AI does not convert captured towns if it can not be protected
o AI does not build buildings in captured towns if it can not be protected
o Improved decision making between building and unit purchase
o Fixed marketplace usage (uses it when it is worth to use )
o Tuning on skill path choices for primary and secondary heroes
o Improved cooperation among primary and secondary heroes
o AI Captures mines faster
o Increased efficiency for AI town defense
o Advanced and basic town portal usage improvements
• Balance and General Changes:
o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
o Defend action gives +10 Might and Magic defense instead of +15
o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
o Heal and Regeneration requires 20 mana to cast (instead of 15)
o Arcane Exalation III gives +3 Magic Power (instead of +2)
o Arcane Ward III gives +3 Magic Defense (instead of +2)
o Assailant III gives +3 Might Attack (instead of +2)
o Charismatic Leader III gives +3 Leadership (instead of +2)
o Defender III gives +3 Might Defense (instead of +2)
o Destiny's Chosen III gives +3 Destiny (instead of +2)
o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
o Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
o Idol of storms damage increased by 25%
o Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)
Enjoy Might & Magic Heroes VI!
The M&M's team
LOL...wenn ich das lese, kann ich nur sagen:
Glück gehabt, dass es nicht wieder verschoben wurde.