Moin !
Es gibt Neuigkeiten bezüglich der Landkarte :
- Es wird strategische Punkte geben (Brücken, Teleporter), die man zerstören kann, Wiederaufbau kostet fett Ressourcen (kennt man ja z.T. aus dem Video)
- Bei der Area Of Control kann man anscheinend als fremder Held doch Minen klauen (?)
- Forts können aufgerüstet werden, dann kann man dort Truppen stationieren und man bekommt Schützentürme, mann kann sie nicht erobern, sondern nur zerstören und wieder aufbauen
wenn ein Fort zerstört ist, kann man in der Area die Minen besetzen
- Mann kann an Außenposten /Forts Truppen per Karavane senden um sie zu verstärken oder einem nahen Helden Unterstützung zu geben
ZitatMap control is a concept supported by many features in Heroes 7.
The goal of this mechanic is to provide options and means for the players to plan and execute a high level strategy to take over a map.
These means are often double-edged: they have a price and therefore, imply a risk. By spotting your opponents efforts to use map control features, you can decide to counter them, but that also has a cost.
[Blockierte Grafik: https://static14.cdn.ubi.com/m…Map_Control/MM_Bridge.jpg]
ZitatAlles anzeigenCHOKE POINTS
They are strategic locations of a map, which means that they are very useful roads or passages linking towns and high value areas like resource sites and outposts. Choke points are destructible structures like bridges or teleporters. Destroying is easy and fast. Rebuilding is costly.
By destroying a choke point, you force the opponents to spend resources to rebuild, which is a painful cost. At the same time, you are closing those passages for yourself, too, so it better be part of a greater plan, otherwise you may need to spend those resources yourself to reopen the ways you have closed.
Destroying and rebuilding will also stall you for the rest of the turn, which makes destroyed choke points interesting in defense of your towns.
[Blockierte Grafik: https://static14.cdn.ubi.com/m…9_Map_Control/MM_Area.jpg]
ZitatAlles anzeigenAREA OF CONTROL
Areas of controls are a bit different than in the previous game. The principle is the same. Towns and forts have an area of control around them. The player who owns the main building of an area of controls gains the benefit of resource sites inside this area.
Also, any wandering hero passing through an enemy area of control and not strong enough to attack its controlling building (town or fort) can raid a mine and steal a few days’ worth of resources.
FORTS
They are critical in the high level strategy. Forts in Heroes VII create areas of control like in the previous game, but they can be upgraded to provide permanent defensive troops and structures, making them harder to overcome.
Again, Players might want to invest or not in the upgrade of a fort. A stronger fort has its own troops and can have defense towers, which will forbid any secondary hero with a weak army to simply snatch a whole area of control and its mines.
In the other hand, a strong army will burn the fort to the ground and all investment will be lost. In Heroes VII, forts cannot be captured and converted; they are destroyed, and can then be rebuilt.
While a fort is in ruins, all mines in its area of control are free to be captured by any wandering hero.
OUTPOSTS
They are places remote from your towns, that are in strategic positions and that you might want to control, like areas containing resource sites. Generally, they are areas controlled by forts. Forts are very useful on a frontline, because you can send troops from your towns and dwellings there using caravans, to support a hero who has to reinforce fast and cannot afford to travel back to a town.
For this reasons, forts are not only useful to control local mines but also as a key location in reinforcement strategies.
AREA OF CONTROL
Areas of controls are a bit different than in the previous game. The principle is the same. Towns and forts have an area of control around them. The player who owns the main building of an area of controls gains the benefit of resource sites inside this area.
Also, any wandering hero passing through an enemy area of control and not strong enough to attack its controlling building (town or fort) can raid a mine and steal a few days’ worth of resources.
Gruß Eicke