Drachenwald verschlafen?

  • Zitat

    Original von Xarfax5


    ..und ich hasse Leute die Hintergründe nicht kennen und trotzdem eine Meinung haben. Der H5 Kommentar war auf mich gemünzt.


    OK, sorry dachte es währe nicht auf dich bezogen.
    Aber trotzdem, warum bist du hier die ganze Zeit so unfreundlich?
    Ich glaube nich dass dir hier jemanden was tun will.


    LOL jetzt 7 Posts in 5 Minuten.

  • Zitat

    Original von Xarfax5
    Was kosten denn bei dir 5 Minuten Programmierung?!? Ich würde nämlich für ausschlieÃlich diesen Button bezahlen. Wenn du dann noch schaffst das man die Zuglänge in Halbe-Minuten-Schritten einstellen kann, bezahl ich auch für diese 5 Minuten.


    Wenn du dann noch den Wait-Button für H2 programmierst und die H2 Geister entschärfst, zahl ich auch für diese 10 Minuten.


    wenn du mir den Quellcode dieser Spiele besorgst (und das irgendeine vernünftige Programmiersprache ist), mach ich es für dich umsonst ! (da braucht man doch nur die Einheiten-Austausch-Routine minimal umschreiben)

    lest Terry Pratchett(RIP) ... und Stephen King, John Katzenbach, Hohlbein, Frank Schätzing, Anne Rice, Andrzej Sapkowski, Anne Bishop, Bernhard Hennen, George R.R. Martin, Markus Heitz, ... (wurde ja langsam Zeit, dass was dazu kommt)

  • Nun, du hast mir geschrieben das du mich "hasst" und ich habe geschrieben das ich dich "hasse". Wie man in den (Drachen-)Wald ruft so kommt es auch wieder zurück. :aua:


    Unfreundlich war ich nur zu Mystic, weil er mittlerweile aus Tradition blödsinnige Antworten zu meinen Posts schreibt. :crazy:


    Ich habe jetzt ein paar Emoticons benutzt für Leute die zarter besaitet sind. ;(;(;( :devil: :D

  • Zitat

    Original von Andrean
    wenn du mir den Quellcode dieser Spiele besorgst (und das irgendeine vernünftige Programmiersprache ist), mach ich es für dich umsonst ! (da braucht man doch nur die Einheiten-Austausch-Routine minimal umschreiben)


    Mmmh, schade..also doch keine 5 Minuten. Diese Antwort hatte ich leider befürchtet. ;)


    Viele GrüÃe Xarfax1

  • Silvan, natürlich hast du recht, dass das nicht auf Xarfax bezogen war. Es war genauso gemeint, wie du es aufgefasst hast.


    Und Xarfax fasst gerne Postings von mir so auf, als habe ich etwas gegen ihn, was auch nicht stimmt (was er auch weiÃ, manchmal kommt es aber halt so an bei ihm).


    Fakt ist nur, dass du den DW als "verschlafen" anprangerst. Ich wollte nur klar stellen, dass ich diese TE schon seit zwei Jahren kenne, da aber


    a) im Drachenwald fast kein Heroes 3 mehr gespielt wird
    b) ich um die Resistenz der alteingesessenen Spieler gegenüber Neuerungen weiÃ
    c) nicht nur Conan und Kane (aber vor allem diese beiden) immer wieder betonen, wie perfekt Heroes 3 ausbalanciert ist und
    d) ich nicht weiÃ, wie gut es tatsächlich läuft, da das Ganze wohl auf WoG aufsetzt, wenn ich es richtig verstanden habe


    hielt ich dieses Thema - ich korrigiere mich - für wenig relevant. Ebenso, wie ich H3-Turniere für wenig relevant halte, auch wenn da sicher viele mitmachen würden. Da ich aber nicht unbegrenzt Zeit habe, widme ich im Drachenwald zuallererst Heroes 5, wenn dann noch Zeit ist, kommt H3 an die Reihe, ist aber momentan nicht drin.


    Das mit den Bugs ging nicht gegen dich, sondern gegen all diejenigen in sämtlichen Heroes-Foren der Welt, die wieder und wieder posten, wie viele Bugs H5 doch hat und das H3 komplett bugfrei ist.

  • Zitat

    Original von Mystic Phoenix
    Das mit den Bugs ging nicht gegen dich, sondern gegen all diejenigen in sämtlichen Heroes-Foren der Welt, die wieder und wieder posten, wie viele Bugs H5 doch und das H3 komplett bugfrei ist.


    ... mmmh dann habe ich das wohl wirklich miÃverstanden. :wall:


    ***Friedefreudeeierkuchen***


    8o -duckundwech->

    • Offizieller Beitrag
    Zitat

    Original von Xarfax5
    Der Library Thread zu dem Thema findet man hier:
    http://heroescommunity.com/vie…p3?TID=22753&pagenumber=1
    Gunnar: Wäre nicht schlecht wenn man die TE bei dir irgendwo runterladen könnte.


    Ich lese es mir die Tage mal genauer durch. Bin "leider" zur Zeit auch offline etwas aktiver. :)

  • ok, icke neugierig geworden!


    aber wie immer mit ohne jede zeit, also wäre eine kurzzusammenfassung schon nett.


    und warum der HEROES DRACHENWALD dazu noch nichma nen newseintrag? das finde ich auch recht arm....... "nicht mehr so aktuell das spiel" hin oder her, der drachenwald ist was er ist vor allem wegen h3 (das gibt aerger :) ) und eine NACHRICHT dazu wäre ja wohl mal drinn gewesen oder?


    schon schade.....

  • Na gut, dann sind wir halt verschlafen. Wie gesagt, ich hielt dass für wenig relevant und habe im Moment auch nicht die Zeit, das Ganze auszuprobieren Vielleicht kann Xarfax (oder jemand adererer) mal genau erläutern, welche Veränderungen es gibt.


    Ich habe bisher rausgefunden, dass das ganze über WoG läuft (was online ja sowieso nicht geht), dass das Phönix-Wachstum von 2 auf 1,5 gesetzt wurde, das Slow nun ein Level 2 oder 3-Spell ist und das Necros ohne Necromany starten und es auch im Spiel nicht bekommen können. Weiterhin wurde der Armorer-Bonus gepusht und der Log-Bonus verringert. Level-4-Spell-Helden gibt's nicht mehr und Einheiten können aufgewertet werden


    Und jetzt die Frage an Conan: Willst du DAS wirklich spielen?


    Wie gesagt, vielleicht sind manche Dinge optional einstellbar, manches von dem, was ich hier schreibe, mag auch falsch sein, aber die Zeit, das alles zu überprüfen, habe ich im Moment nicht. Wenn jemand eine fundierte PN an mich schickt, habe ich auch kein Problem das in die News zu setzen.

  • This topic discusses details download and install the project.
    All references appear in the Post, which will be continually revised.


    1. Links
    For the game in NMM TE will need to install HMM WoG version 3.58f. Download it can be from the official site project WoG or from the Russian-speaking site.
    There is also a set of forums on WoG: two business-to CelestialHeavens and HeroesCommunity and Russian at df2. There is a forum and hmm3.fclan.ru, but it is half-dead.
    Almost every big heroic theme of the forum is, on WoG 'from. Here is a link to an informative and well-structured page WoG 'but on GUgolke.


    For those who want to get news about the TE and onlayn-turnirah on Geroyam on e-mail, there is a mailing. Subscription can be independently (http://groups.yahoo.com/group/dimensiondoor) or send to the address pismo-zapros dimensiondoor-subscribe@yahoogroups.com.



    2. Team TE (the last version at the moment - 1.03q of 16.03.2007)
    Here is the complete version (2.57 Mb), and those who have already faced 1.03f or later (1.03p, 1.03q_beta) enough to put a patch (1.19 Mb).


    To properly open Saves Game previous versions can be downloaded exe 'guilt for TE1.02 f and TE1.03. For seyvov version 1.03f and subsequent Download do not need, as well as executable file is not changed, and therefore the format seyvov too.


    Description of all novelties TE 1.03q (compared with SoD3.2) can be read in this doc file.


    The reference to the Russian-TE version in a neighboring theme.



    3. Accompanied program
    Documentation can be found on them in a folder TE Documentation, which is installed along with the game.


    1) You have problems with online game because of a lack of a permanent IP or because of the proxy? That is a remarkable program Hamachi (1.00 Mb), the crucial them.


    2) For those who have different heroes "live" in the same folder, wrote Sir Four gramme (200 Kb), avtomatiziruyuschuyu copying files Data folder you want at the moment Edition (discussed here).


    3) Zabyvaete or do not uspevaete onlayn-igre Saves in a network? You Autosave help counter (214 Kb) from the same Sir Four (talk).



    4. Additions to the TE (resources, etc.)


    1) Most of fresh Help ERM (7.7Mb). It is for version, which was used for writing TE. It has a lot of new products compared to that part of the WoG3.58f.


    2) The Editor (3.1Mb) for the scripts and configuration files. Supported formats erm, ers, ert, txt, cmd. Taken from WoG3.58f, there may be a more recent version, but it is easy to work.


    3) If WoG 's kolyshuschiesya trees irritate you, download and install this name.


    How to install the expansion fayly-sborki wog?
    This file must be placed in a folder and run the Update installer H3wUpd.exe, which is located in the root directory WoG 'but. After installation, the original file is not removed, but simply changing the extension to wdn (actually it is just rar- archive by opening it, you can see which components will be replaced Heroes).


    So, let me introduce version 1.01!


    Conceptual differences from 1.00 low (but they are!) But many things have become much more convenient (especially installation), it became possible to choose some aspects optional, corrected mistakes. More or less a complete list of changes:



    What changed from version 1.00 to 1.01


    Global change.
    1. The menu of options added WoG- page "Options TE" where you can vklyuchat-vyklyuchat some things at their discretion.
    Note: if you want to change the default settings TE, after choosing the options you want to save them (the second button is right below the screen options) in the file \ Data \ TE.dat. The fact is that when it started the game, they always are taken from the file. But now you can safely play any card (including casual), is not making any options. Options are configured so that there is no replacement objects on the map with hard card will not be.
    2. Restriction on the magic hit-hero after using magic crash will not be able to escape / surrender before the next round of battle.


    Convenience interface.
    Completed:
    1. You can also share two armies heroes (or hero and garrison Castle) in the box city. You need to click icon "Ctrl" Roger on any of the heroes.
    2. Clicking on the button pressed detachment with "Ctrl" separates him from all the empty slots on a monster hero. Works in windows hero, the heroes meet in a window box in the city and for the troops hero (for the troops garrison town without a hero, not yet).


    Heroes.
    Changed:
    Intelligence - (25, 50, 100);
    Eagle Eye-hero who has reached the 7 level, receives a book spells Air View and View Earth;
    Note:
    - you hit 7-level or skill in obtaining appropriate spell not automatically added to the book-it will happen before the next swing of the player. If you want to get it right now, do hero "ongoing" and right-click on the button "Next Hero."


    Comments on the changes:
    - intellectuals returned back on the requests of players, as well as the fact that with the introduction of classes cometh other skills enhancement;
    - to get bonus spells changed button, it is now "Next Hero";
    protsentovki Eagle-Eye returned to the source, because this bonus skill will still be modified later.


    Opportunities for offline (by default turned off, see how to integrate the very beginning)
    1. Landing in taverns any player affordable hero. To start, click the right mouse button on the button "Move Hero."
    2. Showing contents sundukov schoolboys and by clicking on the right mouse button.


    Changes konfigov
    1. Added files ZSETUP00.TXT and ZSETUP01.TXT responsible for the menu options.
    2. File TE.dat changed and "moved" from folders, maps in a folder \ Data.
    3. SSTRAITS.TXT added to the current file signatures to secondary skills.
    4. In CREXPMOD.TXT easier raskachka troops 2-7 levels. Now, the difference between the maximum level of experience is not 17500, and 8750, ie half.
    5. In HOTRAITS.TXT number elves coming from hero reduced from 3-5 to 2-4, and the number and gremlinov impov increased from 20-30 to 25-35, Gogov, from 4-7 to 5-7.
    6. In ZCRTRAIT.TXT from 8 to 10 increased growth Gogov.
    Accordingly podpravlen file comments.doc


    Scripts
    For convenience orientation TE scripts have been divided on the subject:
    script00.erm-Chief, "Master" script WoG - is unchanged
    script01.erm-standard functions and instructions post-instruktsii, setting on the first day of the game, correcting bugs, triggery-taymery;
    script02.erm-Comfort interface
    script03.erm-secondary skills bonuses
    script04.erm-dumping dead hero, a limitation on the hit
    script05.erm-objects on the map
    script06.erm - especially offline


    Maps
    - Deleted Global Event, privyazyvavshy stake to dat- file in the folder \ maps. Now you can play any dislodging stake.
    The map-Mysterious Ridge removed disproportionately strong protection for some artifacts.


    Bagi
    I hope that corrected (it was not possible to verify the network version), the following:
    1. When the hero moves first player to someone else's ball before the start of a new course of the week, he had zero as dead, but comes in taverns with 3 slots troops.
    2. Sometimes in the tavern on special tent / mangonel come with the second machine, holding the 2 nd military slot. The machine disappears after the first battle.


    So went version of NMM TE 1.02!


    All references first post topics updated.
    Key innovations this version:
    1. Ability to play with the control of time "chess clock."
    2. Even more opportunities accelerate the game interface. For example now that the troops have to set hero, not even have to go to him.
    3. Ability to raise seed igrokov-lyudey resources.
    4. Some things made for the games at random maps.
    5. Fixed (I hope) observed errors.
    Plus many more things for what. More read the description, which is also slightly changed over the past two days. : wink:


    Gone version TE1.02 f


    Links in the first post of topics corrected. Who 1.02 already installed can download limit patch. It includes those changes, which have been in a patch of 7 September. Do extract and replace some files to update.


    Changes:
    1. Added three new options (all happening at the beginning of the game):
    a) Svitki spells change for a handful of money. The amount depends on the level of spells, values can be put in the file TE.ini.
    All neutral monsters that are aggressive than Compliant (always align), becoming Savage (never joined).
    c) Hill Forts change at home Fairy Dragons.
    2. Now you can see in the game version of TE (right button on the playing date).
    3. Something changed in Sptraits.txt:
    a) Counterstrike falls on 3 levels.
    Inferno causes damage equal SP * 20 + bonus.
    4. Sir Four created for each script file ert- reports. Now in the code programs were only references to the lines in these files. However, the process of this game would have no impact.


    Fixed several bugs:
    1. Now a startup geroy-spets to combat car always comes with 3 detachments of troops (formerly could reach two). Also corrected seed troops Brona.
    2. Disabled forgotten debug messages vyskakivavshie when using Quick Combat.
    3. Fixed a serious error with the calculation turns empty hero.
    4. Popravlena replacement prohibited in the Magic spells Shrines (formerly, for example, in replacement Air View could fall Slow or Cure).
    5. Mysticism has now claimed (3, 6, 10) Oman in progress (it was at 1 below).
    6. Corrected showing schoolboys in Offline mode.
    7. A bug in the description of options stop timer in combat.

  • So went version TE 1.03.
    The first Post has updated links to the complete English version and the manual, update 1.02f: arrow: 1.03 will be later (today solid pair, almost no breaks). Russian version - Sir Four will do when announced.


    In this version (possibly be 1.03f with bagfiksami, but fundamentally to 1.04 nothing will change) will be the near St. Petersburg tournament.


    So, the list of innovations and developments:


    Note: since version 1.03 has been changed seyvov format. Games created by previous versions, loaded, but the scripts are not working for them. To correct the opening of old seyvov use h3te.exe version 1.02 (1.02f).


    1. New Home-Classes.
    Hero, raskachavshy a range of secondary skills, receive bonuses respective class (the hero can belong to more than one class at a time). As secondary skills, each class has three levels of development - Basic, Advanced, Expert. The degree is defined minimum raskachkoy among members of a set of skills. In addition, some classes to get bonus hero should reach 7 level. Details in TE_Manual (rus). Doc.
    Classes:
    1) Warrior-Armored Offense + + + Archery Resistance
    bonus: +2 Attack / Defense (+4, if not all Advanced below, +6 if all Expert)
    2) Sage Wisdom-Intelligence + + + Scholar Sorcery
    bonus: + (2, 4, 6) to Knowledge / Spell_Power
    3) Explorer-Pathfinding Scouting + + Navigation
    bonus: + (200, 400, 600) Movement Points on land and at sea; if hero-Terraformer, the MP's spending on the transformation of the territory is (100, 50, 0)
    4) Speedy-Logistics Pathfinding + + First Aid
    bonus: traveling at a speed (0.5 * MaxS + 0.5 * MinS, 0.75 * MaxS + 0.25 * MinS, MaxS) where MinS-speed very slow, and the fastest-MaxS troops in the army
    5) Sniper - Archery + Ballistics
    bonus: + (10, 20, 30)% by the damage of shots (ranged attacks)
    6) Maradeur - Estates + Leadership_ ili_ Necromancy
    bonus: after receiving a battle won gold equivalent (25, 50, 100)% recruited in combat experience
    7) Healer - Wisdom + First Aid Mysticism + + 7th level (only works when you reach a hero 7 th level)
    bonus: The Spell Book (if any) is added to spell (Cure, Animate Dead, Resurrect) if it is not prohibited
    8) Merchant-Scholar Estates + + Mysticism
    bonus: hero in the course of time can buy manat until (5, 10, 20)% of the maximum for 100g/mana_point; as well as further progress is up to (200, 400, 600) Movement Points, on 2.5g / MP d)
    9) Governor-Diplomacy Leadership + + + 7th level Luck
    bonus: + (10, 20, 30)% income player, in all its cities increased growth monsters before (2, 4, 6) level inclusive. Increase (level) is (10, 6, 4, 3, 2, 1) creatures. Includes bonus only one hero of this class (better prokachannogo), the player
    10) Leprechaun - Estates + Luck
    bonus: + (1, 2, 3) random resources (including gold) per day
    11) Terraformer - Pathfinding Ballistics + + 7th level
    bonus: the hero can change the type of territory, if not water or rocks. At a basic level, the hero can transform the territory for themselves in the home or in the type of sand; Advanced-in any type except water and rocks; At the expert can be transformed (at the option of the player) is not only the cell under the hero, but also all or adjacent to it two cells of a row (starting with neighboring hero) in a given direction. The cost of the operation-500g d) + 150 Movement Points (see Class Explorer)
    12) Artificer - Artillery Ballistics + + Luck
    bonus: the hero can transform artifact in nezapreschenny artifact of the same class or below; the aim may not be part of a collecting artifact prohibited on the map artifacts, as well as the Spirit of Oppression, Hourglass of Evil Hour and Sphere of Permanence (antimoral, antiudacha scope and permanence) . The level does not exceed the output artifact (Treasure, Minor, Major). The cost of the operation is equal to the value obtained artifact d)
    13) Marshal - Leadership Tactics + + First Aid
    bonus: + (1, 2, 4) to Attack / Defense all heroes (including himself) players who are within range Scouting hero. There is only in combat. Bonuses few heroes of this class being added
    The next two classes have not been as yet to be realized section Pohodnoboevaya magic.
    14) [will be implemented at a later date] + Supercaster Scholar-Eagle Eye
    bonus: the hero can kastovat 2/3/4 spells a day
    15) [will be implemented at a later date] Smoker - Scouting Eagle Eye + + 7th level
    bonus: the hero gets into camping book spells Eye of Sauron and the Magic Pipe


    2. Skill in Diplomacy, retain their old properties, as well as depending on the level of cheaper at (20, 40, 60)% of the operation, marked by 'd) (see classes Merchant, Terraformer, Artificer). It is full of Diplomacy is determined from the artifacts Statesman's Medal, Diplomat's Ring, Ambassador's Sash. He produced collapse Diplomacy skill level and the number of artifacts placed above (repeated the same artifacts ignored), but can not exceed three. In other words, the expert Diplomacy artifacts still need only cheaper mercy of the army, but even if the hero does not skill, but will be worn at least one of these artifacts, he will receive a 60% discount-out in the relevant transactions.


    3. Specialties heroes.
    monster-specialists to add additional them [25%] to the health of troops in combat (the bonus with the rest kumuliruet and extends beyond them, that is, if there is Tiris kavalerist 4 rank and Life Potion, it hits this will kavalerista [[[ 100 * 1.25 +4] * (1 +4 * 0.05)] * 1.25] = 192, it is true, for the murder of his opponent will receive only 100 experience); also when you reach a hero 7 level rise in the growth of this monster cities player (+1 for the 6 th level, +2 to 5, +3 to 4, +4 for 3, +6 for 2, +10 to 1). Both bonus will not involve "additional" heroes - Mutare, Kilgora, Boragusa.
    Specialists in First-Aid will receive an additional (40 +10 * level)% to hit the tents.
    - Artillery specialists will receive an additional (20 +5 * level)% to hit mangonel.
    Experts in money-yield [250 + 100 * level] coins in progress, resource -
    [0.75 + 0.25 * level] units resource (for wood / stone twice) in turn.
    Changes of some specialty-heroes (see TE_Manual (rus). doc)


    4. Prohibited months monsters months of plague occur with a probability of 30% (when downloading games on the last day of the month "coin" podbrasyvaetsya again).


    5. Anti-Hit reworked script & Run, now hero after using any magic will not be able to escape / surrender before the next round of the battle (all too, even against the monsters). Only AI heroes are not subject to this limitation (not because you want to give them a form, it is simply nerealizuemo if prohibit him escape, he will try again and again, nothing more than taking).


    6. Changes according urban buildings from one another:
    Tower-Cloud Castle (giants) possible without the Altar of Wishes (genie)
    Inferno - Castle Gate possible without the citadel and even Fort,
    Stronghold-upgrade wolves can upgrade buildings without fantasy,
    Fortress-upgrade Gorgon possible without construction Marketplace and Resourse Silo.
    Conflux - Pixey upgrade is possible only after the construction Resource Silo.


    7. Base increase 7 th monster in Conflux lowered to 1.5 (produced from Fort 1, with a citadel 2, the castle 3).


    8. Due to changes in income player in the game, displayed on the screen Kingdom Overview, may not match reality (a revenue resource in the past there was not shown). To find out the current income (for any resource), you must click the right mouse button on the icon resource, or the quantity. Window Works in the city and on-screen maps. Real growth creatures in the castle until lacked a place to watch, it will be implemented in the next release.


    9. Corrected bugs when on the go enemy player saw someone else's information Witch Hut or Magic Shrine.


    10. Now when drawing kosterka (campfire) no special window, and the information is displayed in the running line. " Made on a sample - if that proves convenient interface, it will be introduced to other similar sites.


    11. Now Castle Gate (city Inferno) carrying the hero in any other city. There is a separate option, which includes such enhanced functionality only to the players who start in the Inferno, for the rest of the same old way gates are working.


    12. How transfer money to start the game (and the amount igrok-poluchatel introduced in special boxes), the first player from any other. If you specify a negative number, the money (equal number of the modules), will be, instead, moved to the first player selected. This feature is designed to give form to support or "bidding system" (with the color choices hero, etc.).


    13. Artefacts to go on the 1000 experience changed / 1500 money.
    Artefacts Class Relic of the graves of soldiers and the Numbers vary on Endless Sack of Gold (+1000 coins in progress).


    14. In mode Offline Mode added showing the contents kosterkov, Kucek resources Witch Huts and Magic Shrines by clicking on them right button.


    15. In TE_Manual (rus). Doc added "Chit-Kody."


    16. Slightly modified some configs (see TE_Manual (rus). Doc).

  • Danke Xarfax111 für Dein beharrlöiches Nachhaken bei den Ruskis.
    Jetzt ist die Antwort da, für mich so einiges verständlich, so einiges Bahnhof. Aber interessant ist das doch wohl!
    GruÃ, frifix.

  • Und hier die gute Nachricht für alle WOG Spieler!!:


    "Xarfax111, you can write your own script with the only button added in it. It's easy enough. You may use our code (TE is open project) for it, and I say more - "Change Army" button code is placed in script02.erm file.
    But anyway you should launch h3wog.exe or h3te.exe to play it, because of no scripts can be used with original heroes3.exe. "


    Der Change Army Button ist im script02.erm file und für ALLE WoG Spieler sofort nutzbar! :)


    WOG = mit Change Army button :)

  • Forum

    Hat das Thema geschlossen.