Patch 1.2

  • Zitat

    Original von Gunnar
    Bisher war es so, dass Neuigkeiten immer gegen 18 Uhr auf den Heroes-Seiten von Ubisoft verfügbar waren. Und das wird wohl auch diesmal wieder so sein.


    Also, beim Patch 1.1 war es doch so, dass er sogar über einen Tag vorher offiziell angekündigt war mit konkreter Download-Zeit um 18:00 Uhr am nächsten Tag. :crazy:

  • Zitat

    Original von zornes boy
    egal wann der heute kommt hauptsache ist das er überkaupt kommt :]


    Ich hänge eh noch mitten in der dritten Dungeon-Mission und muss die durch haben vorm Patchen. So eilig ist es mir gar nicht. :]

  • Original von Ubi_Marc: Der Patch wird heute um 18:00 veröffentlicht. hier schon einmal die Read-Me in englischer Sprache:


    Heroes of Might & Magic V
    Patch version 1.2


    July 2006


    Contents of Readme
    ==================


    1. System Requirements
    2. Installation
    3. Changes in patch 1.2
    4. Known issues
    5. Troubleshooting
    6. Technical Support
    7. Legal information


    1. System Requirements
    ======================


    Minimum
    -------


    - OS: Windows 2000/XP, DirectX 9.0C
    - CPU: Pentium 4 / Athlon 1.5 GHz or higher
    - RAM: 512 MB or higher
    - Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
    - CD/DVD-ROM speed: 32x
    - Sound: DirectX compatible PCI 16-bit sound card



    Recommended
    -----------


    - OS: Windows 2000/XP, DirectX 9.0C
    - CPU: Pentium 4 / Athlon 2,4 GHz or higher
    - RAM: 1024MB or higher
    - Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
    - CD/DVD-ROM speed: 32x
    - Dolby Surround 5.1 sound processor


    2. Installation
    ===============


    Please may sure that you installing a right patch for you game version.


    1. Please close all other programs before installing Heroes of Might & Magic V patch 1.2


    2. Run patch installation file.


    3. Follow the instructions.


    Upon installation, you can run game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes
    of Might and Magic V') or use 'Heroes.exe' file from the game installation directory (By default, the game will be installed into
    "C:\Program Files\Ubisoft\Heroes of Might and Magic V").


    Note: Saves made in game v.1.0 and v.1.1 are not fully compatible with game v.1.2. It is recommended to restart the map to continue playing a saved campaign game.
    To continue playing saved multiplayer or single scenario games, you may need to restart the program at the end of the mission.



    3. Changes in patch 1.2
    ===============


    If loading a save from an older version, some fixes will only take effect after map restart.



    Features added:


    - Extended tool tips for buildings on the adventure map.
    - Melee attack performed when holding CTRL.
    - A hotkey (R) to invoke the creature-hiring interface from any town interface.
    - All creatures now have a new status (Range), describing the range at which the creature's attack is halved.
    - A new Video Option: Camera Mode.
    - A new End of Combat interface.
    - Hot-seat duel mode.
    - Hall of Fame.
    - Two new maps: 'Last Hope' and 'War of The Worlds'.


    List of fixes:


    - Multiplayer now works correctly.
    - Various textual mistakes (descriptions, missing objectives, and messages) were corrected.
    - Balance was tuned on the following maps: 'The Conquest', 'The Attack', 'The Invasion', 'The Cultists', 'The Triumvirate', 'Defiance', 'Island of One's Own'.
    - AI can no longer hire Haven heroes on 'The Fall of the King' map.
    - On 'The Fall of the King' map, the area where Godric is to be brought to fulfil the 'Send Godric to Nicolai' task has been enlarged.
    - On 'The Cultists' map, the 'Capture any town in one week' task no longer disappears from the list immediately upon completion instead of becoming completed.
    - On 'The Temptation' map, if the enemy Wizard patrolling the river is killed, the 'Avoid enemy patrols' objective will no longer be automatically completed.
    - On 'The Refugees' map, one of the objectives was fixed.
    - On the 'Dragon Pass' map, the 'Defeat All' task is now specified.
    - On 'The Triumvirate' map, after Zehir's fight with Markal, the message 'You Lost' no longer appears.
    - On 'The March' map, the hero Grawl can now visit the red key master tent.
    - On the 'Liberation' map, the AI can no longer hire the hero Narxes.
    - On 'The Alliance' map, the use of the Instant Travel spell no longer causes the script failure.
    - On the 'Diplomat' map, losing to AI with the Quick Combat option now fails the mission.
    - On the 'Maahir's Gambit' map, the AI cannot seize any of the artefacts that are key to the task's completion.
    - On 'The Refugees' map, a possible problem with non-completion of the main objective was fixed.
    - On the 'Raelag's Offer' map, the game no longer hangs if Isabel or Markal lose to neutral creatures.
    - 'The Emerald One' map can now be played after loading a saved game.
    - On 'The Refugee' map, a possible problem with gaining the Dragon Teeth Necklace artefact was fixed.
    - The Black Dragons can now be healed by the First Aid Tents.
    - The model of Shadya was corrected.
    - When Gating is used, the clone will no longer be a normal creature.
    - Incorrect message in the 'Rumours' interface in the Tavern was fixed.
    - The game now renews the list of sessions in the lobby after the player has left the session.
    - Unreachable Dolmen of Knowledge was fixed on the 'Land of Outcasts' map.
    - A non-activated dialogue cutscene was fixed on the 'A Tear for Ossir' map.
    - Mages and Archmages now use their shot ability properly.
    - Gating works for a lone Horned Overseer now.
    - The ATB-bar now shows proper information about the turns queue.
    - The problem fixed with the bottom part of buildings models in the Preserve appears through the water.
    - When an Archangel dies of 'Harm Touch', he no longer remains hanging over the field.
    - In Time Pressing mode, the time is now shown.
    - Texts are no longer duplicated in the chat after leaving the combat.
    - The puzzle map now works correctly in the Underworld.
    - The problem with the incorrectly positioned camera at one of the Grass arenas was fixed.
    - The player can no longer gain two levels of the same skill with one Level-Up.
    - Summoned creatures are no longer shown in the Combat Results calculations.
    - Time overlaps with the icon in Dynamic Battle.
    - The 'Resisted' inscription now appears in the right place.
    - On 'The Betrayal' map, there is no longer a message when approaching the garrison.
    - Vampires and Vampire Lords no longer restore their health when attacking Undead creatures.
    - Heroes now move with the correct sound at x3 speed.
    - Lethos now uses his Decay ability properly.
    - It is now much easier to move the cursor to objects.
    - The user can no longer hear the opponents by using Monolith.
    - The hero in the Haven town garrison now gains weekly movement bonus from Stables.
    - The Sphinx' text box was changed.
    - The player starting the game with the Random Hero option can no longer have a hero already selected by another player.
    - In the multiplayer game, if one of the players quits while the map is being loaded, the other players can start their session anyway.
    - The message which appears when a combat is lost to Possessed creatures was corrected.
    - A Hero leaving a town no longer returns there immediately as sometimes occurred.
    - The Sparkling Fountain now correctly gives Luck +2.
    - Objects on the map now have correct tool tips.
    - Description of the Silent Stalker perk was fixed.
    - The hero Sinitar now has an accurate description of his 'Catalyst' ability.
    - The Deep Hydra now restores its health completely.
    - The error in the description of the Idol of Fortune was fixed.
    - The spell 'Weakness' is correctly explained in the tool tip.
    - The hero is no longer able to take troops from allies.
    - With faster hero movement settings, other map animations are no longer accelerated.
    - The text was formatted in the 'Ritual Pit' interface.
    - The Scouts' and Assassins' 'No Range Penalty' are contrary to fact.
    - Problem with creatures overlapping with fragments of ruined fortifications at the siege arena was fixed.
    - The Dragon Bone Greaves artefact now gives initiative bonus to melee-fighting creatures.
    - Damage prediction was corrected.
    - The error in how the 'Frenzy' spell works was fixed.
    - The error in how the 'Puppet Master' spell works was fixed.
    - Numerous minor defects and bugs were fixed.



    4. Known issues
    ===============


    - Switching off the 'V-Sync' option on your video driver options may cause twitchy animation in Towns if you rotate the camera manually.
    - Loading a saved game from a different language version may cause broken fonts in menus, or textual information to be shown in a language other than that of the current version.


    Da die anderen Punkte eh Niemandem interessieren (und weil die Nachricht sonst zu viele Zeichen enthält^^) habe ich sie weggelassen

    Manchmal haßt man den Menschen am stärksten, den man am meisten liebt, denn er ist der Einzige, der einem wirklich weh tun kann.


    Christian Lipp

  • Komisch finde ich nur dass sie die Anforderungen nicht gesenkt haben... Denn auf meinem Laptop mit 1,4 Ghz Centrino und ner ATI Radeon 9600 64 MB läuft das Spiel eigentlich recht gut :lol:


    Naja, ich spiels ja sowieso am "richtigen" Computer, sieht bisschen besser aus...


    Aber da steht jetzt nichts davon dass die Performance bei flacherer Kamera verbessert wurde... Ich hoffe sie habens trotzdem gemacht.



    GruÃ
    Caleb

  • Der Fehler wie Puppenspieler und Frenzy funktionieren wurde behoben...... Je nach dem was die als Fehler ansahen wird es unter umstaenden ein grosses Heulen bei den Puupetmaster Fanatikern geben :)

    Die Sense gehört zwar nicht zu den wichtigsten und bedeutsamsten Kriegswaffen, aber wer sich auf der falschen Seite einer Bauernrevolte befindet macht rasch die Erfahrung daß sie in geübten Händen eine Menge Unheil anrichten kann.

  • Kurz noch mal. Da muss ich meinen Senf zu abgeben :)


    Zitat

    Original von Jack the Ripper


    Geduld, der Tag ist noch jung ;) Und in Amerika ist es jetzt ca. 1:00 Uhr morgens, also musst du noch ein paar Stunden warten.


    Seit wann sitzt Nival in Amerika?? ;) :D

  • Diese Runde ging klar und verdient an Gunnar ;)

    Manchmal haßt man den Menschen am stärksten, den man am meisten liebt, denn er ist der Einzige, der einem wirklich weh tun kann.


    Christian Lipp

  • Na gut Gunni, ich lass mich überraschen ;)
    ...nur hat UBI halt so viele richtig enttäuscht mit der EQ Sache, und jetzt wieder eine monatelange Wartezeit. Ich glaubs erst wenn ichs seh das multi funzt und es brauchbare maps/nen Editor gibt. Und ich kaufs mir definitv auch erst dann ;)

  • Zitat

    Original von Gunnar


    Seit wann bringt Nival den Patch raus? ;) :D


    Seit wann ist die Ubizentrale in Amerika? :)
    Mal im Ernst: Warum gilt hier nicht Pariser Ortszeit? Oder sind deren Webmaster alle in den USA? :)

  • ich finde gut, daà man jetzt endlich mit Fernkämpfern gezielt in den Nahkampf ziehen kann, und nicht seinen letzten Pfeil an eine alleinstehende Fee verschwenden muÃ, oder schieÃen muÃ, obwohl man auch ohne Gegenschlag in den Nahkampf gehen könnte

    lest Terry Pratchett(RIP) ... und Stephen King, John Katzenbach, Hohlbein, Frank Schätzing, Anne Rice, Andrzej Sapkowski, Anne Bishop, Bernhard Hennen, George R.R. Martin, Markus Heitz, ... (wurde ja langsam Zeit, dass was dazu kommt)

  • Zitat

    On 'The Temptation' map, if the enemy Wizard patrolling the river is killed, the 'Avoid enemy patrols' objective will no longer be automatically completed.


    Aber die Patrouillen bleiben immer noch am Fluss stehen, so dass man da nicht durch kann??


    knightfall