Moin !
Endlich ist er da
Content
- [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.
General
- [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
- [Fixed] Pathfinding ability and Pathfinder specialization.
- [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
- [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
- [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
- [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
- [Fixed] Skull Ring effect.
Gameplay
- [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
- [Implemented] Altars and Seals now show up on the minimap.
- [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
- [Improved] The random Skilling Popup has been overhauled.
Multi-player
- [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
- [Fixed] A bug where the hero got deselected at the start of a new turn.
- [Fixed] A bug where the game gets stuck when the AI attacked an empty town.
- [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
- [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
- [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
- [Fixed] A bug where the language of the AI player was incorrectly displayed.
- [Fixed] A visual bug where the camera clipped through the healing tent.
- [Fixed] A visual that caused the town screen to shake.
- [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
- [Improved] Made Duel Multiplayer sessions more stable.
- [Implemented] You are now no longer able to join session for which you don't have the map downloaded.
Level Design
- Stronghold Map 2
- [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
- [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
- Stronghold Map 3
- [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
- Dungeon Map 2
- [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
- Dungeon Map 3
- [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
- Scenario Timber Wars
- [Fixed] An issue that triggered the defeat under wrong condition.
Editor
- Object Properties
- [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
- [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
- [Fixed] Clicking on the Landscape does not open an empty window anymore.
- [Fixed] Changes are not saved when closing the Property Window
- [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.
- Dragon Utopia/Elemental Forge Properties
- [Fixed] Editor crashes on removing Reward Item.
- Merchant Properties
- [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties
- Magic Menagerie/Elemental Conflux Properties
- [Fixed] "Allowed Factions for Recruitment" option.
- Battle Site properties
- [Implemtented] Options to define Resources and specific Artefacts as rewards.
- Hero Properties
- [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
- [Implemented] Increased level cap from 30 to 999.
- Town Properties
- [Fixed] No Scroll Bar present in the general tab.
- [Fixed] The Govenor and the Garrision could not be removed once assigned.
- [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
- [Implemented] Sculpt Ground option.
- [Implemented] Moved Garrison to its own tab.
- Fort Properties
- [Implemented] Local Guard Tab.
- Map Properties
- [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
- [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
- [Implemented] Increased level cap from 30 to 999.
- Chest Properties
- [Removed] 'ResourceAmounts' option.
- AI settings
- [Implemented] AI tab to Town Properties.
- [Implemented] AI ignore setting to Armies and Buildings.
- [Implemented] AI border control setting to Armies.
- [Implemented] AI stay in Area of Control setting to Armies.
- Script Editor
- [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
- [Fixed] Script Editor does not save if the map name contains spaces
- [Fixed] Speaker and Position properties are disabled when creating new dialogue lines
- [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
- [Implemented] Custom Heroes into Script Editor Hero list.
- [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
- [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
- [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
- [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.
- Unreal Editor
- [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
- [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.
- Campaign Editor
- [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.
- Layer Tools
- [Fixed] Selected combat map name doesn't save after the user hits create.
- [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
- [Fixed] Improper appearance of Academy Bridge observed when used in the map.
- [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
- [Improved] Moved Town/Fort Connection Label to the top.
Audio
- [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
- [Fixed] loss of background music after returning from a Battle Site combat
- [Fixed] that combat map specific ambient sounds do not play if music is muted in the options
- [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
AI
Added Wait action to the Combat AI
Added Caravan handling for the Adventure AI - the AI will now try to supply their main fighting heroes with a caravan-based supply chain
Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
* Added AI now uses Forts and external Dwellings more readily
* Fixed smaller numerous bugs with AI scoring