Weiss denn schon jemand bei allen neuen fähigkeiten was die genau machen ? mich interessieren fähigkeiten wie Death Wail von den banshees oder Rage of the Forest von den Anger Treants
Heroes of Might & Magic 5: Tribes of the East
- Lurtz
- Geschlossen
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naja aber gerade bei den skelleten könnte man jetzt schnell kleine armeen mit fern und nahkämpfern kriegen oder ist es so das ich wenn ich das erweiterte knochenfeld 1 baue das andere nicht mehr kriegen kann?
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Hab grad auf Age of Heroes folgendes gefunden:
Infos zu den Kreatur-Fähigkeiten
Insgesamt klingen diese Fähigkeiten sehr viel stärker als die der normalen Upgrades, daher hoffe ich, sie werden noch mal überarbeitet, ansonsten wären es keine Alternativen, sondern fast immer die erste Wahl.
Am krassesten finde ich die Fähigkeit des "Obsidian-Golems":
Immun gegen alle Zauber, die keinen Schaden zufügen.
Zauber, die normalerweise Schaden verursachen, werden zu 50% zur Heilung der Golems genutzt -
Ich kopier es mal hierher, hab aber grad keine Zeit es zu übersetzen:
ZitatSomeone on the Nival's forum bought the magazine, which can be seen on the news section, and posted some information about the orc creatures and alternative upgrades.
Orcs
1) Goblins â shamans have the ability to tear spell from an enemy hero or casting unit. If the goblins fail, they will cast the spell they were going to tear on themselves. Goblins â hunters can set traps, which are invisible to the enemy.
2) Centaurs are the fastest shooters in the game, but take four tiles on the battlefield. Centaurs â nomads can run away from enemy, who has just hit them and then shoot the enemy from distance with half their normal strength. Centaurs â marauders does not have penalty when shooting into support.
3) One of the upgrades for Orc warrior can take hits, which were targeted on a nearby friendly stacks, also his retaliation attack is two times stronger than normal attack.
4) Shamans â Human and succubus hybrids can cast haste and slow. One of the upgrades, when engaged in hand-to-hand combat will curse (Slow, Weakness, Curse, Disrupting ray) the opponent.
5) Orc warlords raise initiative of all friendly creatures by one.
6) Pao-kai is one of the upgrades for wyvern. It is immune to blind, because it has no eyesight to begin with. It attacks with electric breath that harms everyone standing near the attacked creature (amount of damage is divided among those affected by the discharge). In addition, Pao-kai can eat dead bodies to restore health.
7) Cyclops is a strong hand-to-hand fighter, with an ability to attack walls, when in siege battle. One of the upgrades for Cyclops can shoot beam from his eye that affects several creatures, and decreases his victims luck.Necropolis
1) Skeleton warriors will receive only one fourth of damage dealt by an attack.
2) Disease zombies will cause all creatures excluding undead to decrease their attack and defense values by two and decrease morale by one.
3) Poltergeists will be able to remove a number of ammunition from a chosen shooter creature. The amount of removed ammunition is calculated from weekly growth of poltergeists.
4) When Nosferatu attacks, he can put creature to sleep for three rounds.
5) Lich masters have the ability to deal damage to all creatures (excluding mechanisms and undead) in the surrounding area (radius 3 tiles).
6) Banshee causes all of the enemyâs creatures to have decreased morale by one.
7) Horror dragons cast sorrow when they attack.Inferno
1) Quasit extracts mana from enemy hero and distributes it evenly between all casters in quasitâs army.
2) Horned leaper can jump to indicated creature if there is a free tile next to it and deals damage increased by 10% for each tile crossed while jumping. In addition, the leaper can jump to creature even it is impossible to reach it by walking.
3) Firebreather covers two tiles with his fire breath.
4) Succubus Temptress is immune to hypnosis, and has the ability to seduce a creature one time per battle. The owner of the succubus can control seduced creatures.
5) Hellmare will cause all enemy creatures to suffer from 10 points of fire damage multiplied by the count of hellmares in the stack when they reach their turn while residing in the immediate area of hellmare.
6) Pit Spawn will deal damage increased by two for each creature in the attacked stack.
7) Arch Demonâs ability âSummon Otherâ will allow him to choose any creature in the radius of his movement area. Chosen target will teleport near the Arch demon stack in tile, which will be the closest to the direction of previous position.Sylvan
1) One time per battle, dryads will be able to heal and resurrect treants, in the same time treants will be able to heal dryads. One dryad heals four hit points, one treant 20 hitpoints.
2) Bladesinger will receive two point addition to defence for every crossed tile.
3) Sharpshooters will ignore 75% of targets defense, his shoot can throw target back by one tile.
4) High Druids can perform special ritual, which transfers their magical power to hero, adding him spell power. The effect lasts until there are no more druids alive.
5) When White Unicorns participate in battle, every light magic spell excluding damaging spells will be cast on the unicorns, regardless of the caster.
6) Anger treantâs ability âRage of the Forestâ will activate only once per battle, and take effect for the whole battle. Treants will transfer half of their defense to attack, increase their initative by two and loose the ability to entangle enemy.
7) Rainbow Dragonâs fire attack can affect one to five tiles, depending on luck.Academy
1) Gremlins will be able to paralyze any mechanical unit on the battlefield (golems, ammo carts, tents, town towers) for one turn, if the unitâs total hit points are lower than gremlins.
2) Gargoyles and all creatures (including allies) standing near them will receive 1,5 times more damage from fire, air and water based spells.
3) Obsidian golems are immune to all spells excluding those dealing damage. Every spell that deals magical damage heals and resurrects golems. The amount of restored hitpoints equals to 50% of the damage, which would have been dealt by the magical attack. At the start of the battle, golems receive âObsidian sphereâ that zeroes damage from destruction spells. If the golem stack was somehow damaged, next magical attack that hits them will heal the stack. If the golems suffer from area spell together with allied units, they will transfer portion of the damage to themselves.
4) Battle mages have a little amount of spells, their shoot only hits one target.
5) Genies â viziers can increase luck for friendly creatures and decrease it for enemy creatures. They can do that three times per battle. It is possible to do so on a single unit only once per battle.
6) Rakshasa princess can break through six tiles in front of them.
7) Colossus can summon 3x3 tile sized cloud to any place on the battlefield; every creature that gets under the cloud receives 10 points of damage for each colossus that summoned the cloud. Shooters under the cloud receive 1% penalty to ranged attack for each colossus.Fortress
1) As long as defenders do not move, they receive five point addition to their defense.
2) Harpooners can shoot harpoon that in addition to standard damage can pull the attacked creature by one tile closer to the harpooner.
3) When bears attack, they can frighten the attacked creature and enemy creatures that stand nearby. Bear receives one point addition to his morale and ten percent gain to his health. The effect lasts for two turns.
4) Every time Bonecrusher deals damage, he will gain two point addition to his initiative and five point addition to his attack. This effect is active for two turns. When fighting with large creatures he will receive four point bonus to his attack and defense.
5) Priests â After death, their inner flame escapes and deals fire damage to every enemy in the surrounding tiles. Level of damage depends on the amount of priests in the dead stack.
6) One time per battle thanes can do standard damage multiplied by 1,2 to any creature and hang âMark of fireâ on them.
7) When the dragons attack, they leave a fire wall, that deals ten point damage for each dragon in the stack.Dungeon
1) Stalker can turn invisible for the enemy until it attacks or moves to a position in next to an enemy unit. The ability works only once per battle and lasts for three rounds.
2) Blood Witch is immune to curses, deals less damage and has more hitpoints.
3) Minotaur Captain causes all creatures in the area around him (radius 3 tiles) to be unable to have morale with value less than one.
4) If, while moving towards his target, the Black Rider passes any enemy creatures, it inflicts damage equal to one fourth of his normal damage on them and then restarts his movement.
5) When acid hydra takes damage, it spills acidic blood four tiles to the side of the attack. The damage of the acid is equal to one fourth of normal damage dealt by the stack of hydras.
6) Shadow Mistressâs Invisibility works the same way as stalkers, but she can cast spells without being exposed.
7) Red Dragon can fly up and attack nearby enemy with 1,5 times more powerful attack without receiving retaliation.Some information
In one of the campaigns, the main hero will be orc warlord, who invades in Griffin Empireâs Crow duchy to free his kinsmen from enslavement. This campaign is set 500 years before the events of Heroes V. Other campaign tells the story about necromancer Arantir and how he united the lands of Heresh and why he helped humans and dwarves in the war against Biara.
It will be easier for heroes to gain superabilities, because the list of requirements for them is reworked.
Both, standard upgrades and alternative upgrades will cost the same; it will be possible to retrain creatures, but only in towns and for high price.
One of the new adventure buildings is âTeacher of memoryâ. When a hero visits it, he can forget one of his skills or abilities for a price and learn another one. -
Das kling alles sehr spannend,freu mich schon aufs Addon.
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Zitat
Original von Rincewind
Ich kopier es mal hierher, hab aber grad keine Zeit es zu übersetzenIst schon in Arbeit :).
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Bei http://heroescommunity.com gibts noch ein paar kleinere Korrekturen der englischen Fassung.
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Weià einer ob der Alternative Titan ein Fernkämpfer ist oder ein Nahkämpfer.
Gute Nacht allerseits. -
Zitat
Original von Rincewind
One of the new adventure buildings is âTeacher of memoryâ. When a hero visits it, he can forget one of his skills or abilities for a price and learn another one.
[/quote]
Hey, das klingt ja mal cool. So kann man seinen Held vielleicht noch retten, wenn man sich verskillt hat.
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Das ist der gute alte Market of Time aus WoG (war in Heroes III nicht aktiviert). :clap:
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Das Special des neuen Kolosses ist aber nicht sehr überzeugend, wenn man dem was oben steht Glauben schenken darf.
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Ich liebe es xD...Endlich können die Zyklopen wieder mit ihrem hochgefährlichem Strahlenlaser(bei dem ich bis heute nicht weiss wie man seine Entstehung genau erklären kann...vor allem aus dem Auge?!) Gegner plätten. Ich erinnere mich noch an HOMM I+II
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Soweit ich weià konnte der Zyklop aus der Griechischenmythologie das auch und deshalb haben sie im in Homm den Laser auch gegeben.
Oder wegen X-Man da hieà einer Zyklop und hatte Laseraugen. -
Zitat
Original von Art
Soweit ich weià konnte der Zyklop aus der Griechischenmythologie das auch und deshalb haben sie im in Homm den Laser auch gegeben.
Oder wegen X-Man da hieà einer Zyklop und hatte Laseraugen.ZitatOriginal von Zielony
[...]Ich erinnere mich noch an HOMM I+II
Ja, die ersten beiden Teile waren von den EInheiten den Sagen am nächsten (Zyklop, Medusa etc.) :]
Wobei ich HoMM III und V trotzdem (genauso wie I und II) verehre :praise: [man bedenke nicht IV(!)] -
Seit wann haben die Kyklopen aus der griechischen Mythologie denn Laseraugen? Oder habe ich da einen Berg voll Ironie übersehen
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Zitat
Original von Zielony
Ich liebe es xD...Endlich können die Zyklopen wieder mit ihrem hochgefährlichem Strahlenlaser(bei dem ich bis heute nicht weiss wie man seine Entstehung genau erklären kann...vor allem aus dem Auge?!) Gegner plätten. Ich erinnere mich noch an HOMM I+IIIch meinte das Special des neuen Titanen. Das des Zyklopen finde ich auch super, vor allem dass er Burgmauern beschädigen kann! :daumen:
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Zitat
Wobei ich HoMM III und V trotzdem (genauso wie I und II) verehre :praise: [man bedenke nicht IV(!)]Da kann ich nur antworten
Ich verehre neben 1 + 2 vorallem 4 und auch 5. Teil Drei hätte mich fast dazu gebracht nie wieder einen Heros Teil zu spielen. Der SP teil war ab dem 2 ten Addon nur noch Murks. :wall:
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Zitat
Original von xibalba1984
Quelle: http://www.celestialheavens.com/Russian gaming portal "Battle People" interviewed Nival about the upcoming Heroes of Might and Magic V addon, Tribes of the East. Here are several new facts from it:
- Example of combined artifacts:
Armor of Dwarven Kings (4 artifacts):
Bonus for 2 items: +40% magic proof for all creatures
Bonus for 2 items for Rune Mage: 10% Spell Power increase
Bonus for 4 items: Before battle your troops get Expert Stoneskin & Expert Deflect Arrows for 10 turns.- Alternate upgrade and original upgrade will be available at the same time, for every creature individually. Also, player can re-train one to another.
w00t - habe ich da was verpasst? Also sind wieder kombinierbare Artefakte FEST dabei? Und zwar vom Effekt her so wie in Titans Quest und nicht bei H3 SoD (Bonus-Effekte gibt es auch schon bei einigen wenigen Teilen, man muss nicht alle erst unbedingt zusammensetzen?) JEAH !!!!
Das ich Kreaturen nach belieben hin und her upgraden kann, ist mal Sahne, falls man diverse Arten unterwegs auflieÃt oder seine Taktik anpassen muss - TOP!
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Finde es auch gut, dass man beide Alternativen wechseln kann. So kann man eroberte Burgen gegebenenfalls seiner Hauptburg anpassen und während des Spiel seine Taktik ändern.
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hört sich doch alles prima an kann es schon kaum erwarten wie lange dauert es noch :shy: